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 Post subject: Invalid vector<T>
PostPosted: Sat Apr 25, 2015 6:58 am 
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Joined: Tue Sep 30, 2014 9:21 am
Posts: 13
I got this error saying invalid vector <T> something and apparently some materials can't be attached to some ogre subentities but this problem only appears on Keepsake Bay and Moorland Trenches as far as i know and vanilla games work just fine. My mod doesn't change anything to do with the maps. If anyone has any idea what this problem is please let me know. Thanks in advance.

Here's the mod if anyone's interested. Most of these custom sounds are from thundershot or sata3d gun sounds mod. So if the mod owners wants me to change them, just let me know.


Attachments:
File comment: Just put this into the Custom Weapons folder
sounds.zip [1.24 MiB]
Downloaded 675 times
File comment: Put this into your overlays folder
Custom Weapons.zip [567.02 KiB]
Downloaded 667 times


Last edited by RandomMango on Sat Apr 25, 2015 2:36 pm, edited 1 time in total.
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 Post subject: Re: Invalid vector<T>
PostPosted: Sat Apr 25, 2015 7:31 am 
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Joined: Sat Apr 25, 2015 7:29 am
Posts: 1
I keep getting the same error, no mods, just vanilla game. ive reinstalled twice, same thing, not sure why i could play it fine before today then all of a sudden boom.


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 Post subject: Re: Invalid vector<T>
PostPosted: Sat Apr 25, 2015 2:35 pm 
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Joined: Tue Sep 30, 2014 9:21 am
Posts: 13
mello7 wrote:
I keep getting the same error, no mods, just vanilla game. ive reinstalled twice, same thing, not sure why i could play it fine before today then all of a sudden boom.

Well vanilla works fine for me, but my mod just doesn't get any love from Keepsake Bay and Moorland. Every other maps works just fine though


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 Post subject: Re: Invalid vector<T>
PostPosted: Sat Apr 25, 2015 3:37 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Usually, when I get this error, it relates to one of the weapon voxel models. Go through the weapons that you've made with a text editor and delete the last portion of the file so you're only left with the <voxel> group.

Get rid of this part:
Code:
    <skeleton />
    <skeletonVoxelBindings>
        <group constraintIndex="0">
            <(whole bunch of voxel references)>
        </group>
    </skeletonVoxelBindings>


At least, that's how I've solved this error in the part. This invalid vector subscript never gives any information as to what caused it, and usually forces me to remake my mod from the ground up.


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 Post subject: Re: Invalid vector<T>
PostPosted: Sun Apr 26, 2015 7:49 am 
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Joined: Tue Sep 30, 2014 9:21 am
Posts: 13
The Soldier wrote:
Usually, when I get this error, it relates to one of the weapon voxel models. Go through the weapons that you've made with a text editor and delete the last portion of the file so you're only left with the <voxel> group.

Get rid of this part:
Code:
    <skeleton />
    <skeletonVoxelBindings>
        <group constraintIndex="0">
            <(whole bunch of voxel references)>
        </group>
    </skeletonVoxelBindings>


At least, that's how I've solved this error in the part. This invalid vector subscript never gives any information as to what caused it, and usually forces me to remake my mod from the ground up.

Thanks man,i'll try this when i've got the time


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 Post subject: Re: Invalid vector<T>
PostPosted: Thu Apr 30, 2015 8:17 am 
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Joined: Tue Sep 30, 2014 9:21 am
Posts: 13
Nope, still doesn't work. :cry: Anymore ideas?


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 Post subject: Re: Invalid vector<T>
PostPosted: Fri May 01, 2015 9:12 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Grey and brown tank mg variations are missing from all_weapons.xml in the mod:
Code:
   <weapon file="tank_mg_1.weapon" />
   <weapon file="tank_mg_2.weapon" /> 


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 Post subject: Re: Invalid vector<T>
PostPosted: Fri May 01, 2015 11:54 am 
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Joined: Tue Sep 30, 2014 9:21 am
Posts: 13
pasik wrote:
Grey and brown tank mg variations are missing from all_weapons.xml in the mod:
Code:
   <weapon file="tank_mg_1.weapon" />
   <weapon file="tank_mg_2.weapon" /> 

Wow! It worked! Thanks so much! :D


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