I just downloaded version 0.51, and I'm getting what appears to be the same crash.
The problem signature:
Code:
Problem Event Name: APPCRASH
Application Name: rwr_game.exe
Application Version: 0.0.0.0
Application Timestamp: 4eabee02
Fault Module Name: RenderSystem_Direct3D9.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4cd3ef26
Exception Code: c0000005
Exception Offset: 0001fac7
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: fd00
Additional Information 2: ea6f5fe8924aaa756324d57f87834160
Additional Information 3: fd00
Additional Information 4: ea6f5fe8924aaa756324d57f87834160
And the log:
Code:
21:02:18: Creating resource group General
21:02:18: Creating resource group Internal
21:02:18: Creating resource group Autodetect
21:02:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:02:18: Registering ResourceManager for type Material
21:02:18: Registering ResourceManager for type Mesh
21:02:18: Registering ResourceManager for type Skeleton
21:02:18: MovableObjectFactory for type 'ParticleSystem' registered.
21:02:18: OverlayElementFactory for type Panel registered.
21:02:18: OverlayElementFactory for type BorderPanel registered.
21:02:18: OverlayElementFactory for type TextArea registered.
21:02:18: Registering ResourceManager for type Font
21:02:18: ArchiveFactory for archive type FileSystem registered.
21:02:18: ArchiveFactory for archive type Zip registered.
21:02:18: DDS codec registering
21:02:18: FreeImage version: 3.13.1
21:02:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:02:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:02:18: Registering ResourceManager for type HighLevelGpuProgram
21:02:18: Registering ResourceManager for type Compositor
21:02:18: MovableObjectFactory for type 'Entity' registered.
21:02:18: MovableObjectFactory for type 'Light' registered.
21:02:18: MovableObjectFactory for type 'BillboardSet' registered.
21:02:18: MovableObjectFactory for type 'ManualObject' registered.
21:02:18: MovableObjectFactory for type 'BillboardChain' registered.
21:02:18: MovableObjectFactory for type 'RibbonTrail' registered.
21:02:18: *-*-* OGRE Initialising
21:02:18: *-*-* Version 1.7.2 (Cthugha)
21:02:18: : initializing graphics
21:02:18: : loading plugins
21:02:18: Loading library RenderSystem_Direct3D9
21:02:18: Installing plugin: D3D9 RenderSystem
21:02:18: D3D9 : Direct3D9 Rendering Subsystem created.
21:02:19: D3D9: Driver Detection Starts
21:02:19: D3D9: Driver Detection Ends
21:02:19: Plugin successfully installed
21:02:19: Loading library Plugin_CgProgramManager
21:02:19: Installing plugin: Cg Program Manager
21:02:19: Plugin successfully installed
21:02:19: Loading library Plugin_OctreeSceneManager
21:02:19: Installing plugin: Octree & Terrain Scene Manager
21:02:19: Plugin successfully installed
21:02:19: Loading library Plugin_ParticleFX
21:02:19: Installing plugin: ParticleFX
21:02:19: Particle Emitter Type 'Point' registered
21:02:19: Particle Emitter Type 'Box' registered
21:02:19: Particle Emitter Type 'Ellipsoid' registered
21:02:19: Particle Emitter Type 'Cylinder' registered
21:02:19: Particle Emitter Type 'Ring' registered
21:02:19: Particle Emitter Type 'HollowEllipsoid' registered
21:02:19: Particle Affector Type 'LinearForce' registered
21:02:19: Particle Affector Type 'ColourFader' registered
21:02:19: Particle Affector Type 'ColourFader2' registered
21:02:19: Particle Affector Type 'ColourImage' registered
21:02:19: Particle Affector Type 'ColourInterpolator' registered
21:02:19: Particle Affector Type 'Scaler' registered
21:02:19: Particle Affector Type 'Rotator' registered
21:02:19: Particle Affector Type 'DirectionRandomiser' registered
21:02:19: Particle Affector Type 'DeflectorPlane' registered
21:02:19: Plugin successfully installed
21:02:19: : initializing render system
21:02:20: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
21:02:20: D3D9 : RenderSystem Option: Floating-point mode = Fastest
21:02:20: D3D9 : RenderSystem Option: FSAA = 0
21:02:20: D3D9 : RenderSystem Option: Full Screen = Yes
21:02:20: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
21:02:20: D3D9 : RenderSystem Option: VSync = Yes
21:02:20: D3D9 : RenderSystem Option: VSync Interval = 1
21:02:20: D3D9 : RenderSystem Option: Video Mode = 1280 x 800 @ 32-bit colour
21:02:20: : initializing render window
21:02:20: CPU Identifier & Features
21:02:20: -------------------------
21:02:20: * CPU ID: AuthenticAMD: AMD Turion(tm) 64 X2 Mobile Technology TL-58
21:02:20: * SSE: yes
21:02:20: * SSE2: yes
21:02:20: * SSE3: yes
21:02:20: * MMX: yes
21:02:20: * MMXEXT: yes
21:02:20: * 3DNOW: yes
21:02:20: * 3DNOWEXT: yes
21:02:20: * CMOV: yes
21:02:20: * TSC: yes
21:02:20: * FPU: yes
21:02:20: * PRO: yes
21:02:20: * HT: no
21:02:20: -------------------------
21:02:20: D3D9 : Subsystem Initialising
21:02:20: Registering ResourceManager for type Texture
21:02:20: Registering ResourceManager for type GpuProgram
21:02:20: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x800 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
21:02:20: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1280x800, 32bpp
21:02:20: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
21:02:21: RenderSystem capabilities
21:02:21: -------------------------
21:02:21: RenderSystem Name: Direct3D9 Rendering Subsystem
21:02:21: GPU Vendor: ati
21:02:21: Device Name: Monitor-1-ATI Radeon X1200 Series
21:02:21: Driver Version: 8.14.10.647
21:02:21: * Fixed function pipeline: yes
21:02:21: * Hardware generation of mipmaps: yes
21:02:21: * Texture blending: yes
21:02:21: * Anisotropic texture filtering: yes
21:02:21: * Dot product texture operation: yes
21:02:21: * Cube mapping: yes
21:02:21: * Hardware stencil buffer: yes
21:02:21: - Stencil depth: 8
21:02:21: - Two sided stencil support: yes
21:02:21: - Wrap stencil values: yes
21:02:21: * Hardware vertex / index buffers: yes
21:02:21: * Vertex programs: yes
21:02:21: * Number of floating-point constants for vertex programs: 256
21:02:21: * Number of integer constants for vertex programs: 16
21:02:21: * Number of boolean constants for vertex programs: 16
21:02:21: * Fragment programs: yes
21:02:21: * Number of floating-point constants for fragment programs: 32
21:02:21: * Number of integer constants for fragment programs: 16
21:02:21: * Number of boolean constants for fragment programs: 16
21:02:21: * Geometry programs: no
21:02:21: * Number of floating-point constants for geometry programs: 0
21:02:21: * Number of integer constants for geometry programs: 0
21:02:21: * Number of boolean constants for geometry programs: 0
21:02:21: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_b ps_2_x vs_1_1 vs_2_0
21:02:21: * Texture Compression: yes
21:02:21: - DXT: yes
21:02:21: - VTC: no
21:02:21: - PVRTC: no
21:02:21: * Scissor Rectangle: yes
21:02:21: * Hardware Occlusion Query: yes
21:02:21: * User clip planes: yes
21:02:21: * VET_UBYTE4 vertex element type: yes
21:02:21: * Infinite far plane projection: yes
21:02:21: * Hardware render-to-texture: yes
21:02:21: * Floating point textures: yes
21:02:21: * Non-power-of-two textures: yes (limited)
21:02:21: * Volume textures: yes
21:02:21: * Multiple Render Targets: 4
21:02:21: - With different bit depths: no
21:02:21: * Point Sprites: yes
21:02:21: * Extended point parameters: yes
21:02:21: * Max Point Size: 10
21:02:21: * Vertex texture fetch: no
21:02:21: * Number of world matrices: 0
21:02:21: * Number of texture units: 8
21:02:21: * Stencil buffer depth: 8
21:02:21: * Number of vertex blend matrices: 0
21:02:21: * Render to Vertex Buffer : no
21:02:21: * DirectX per stage constants: no
21:02:21: ***************************************
21:02:21: *** D3D9 : Subsystem Initialised OK ***
21:02:21: ***************************************
21:02:21: DefaultWorkQueue('Root') initialising on thread 00356398.
21:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 00353788 starting.
21:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 00353758 starting.
21:02:21: Particle Renderer Type 'billboard' registered
21:02:21: SceneManagerFactory for type 'OctreeSceneManager' registered.
21:02:21: SceneManagerFactory for type 'TerrainSceneManager' registered.
21:02:21: Added resource location 'media' of type 'FileSystem' to resource group 'General'
21:02:22: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
21:02:22: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
21:02:23: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
21:02:23: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
21:02:23: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
21:02:23: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
21:02:23: Parsing scripts for resource group Autodetect
21:02:23: Finished parsing scripts for resource group Autodetect
21:02:23: Parsing scripts for resource group General
21:02:23: Parsing script AmbientOcclusion.program
21:02:23: Parsing script StdQuad_vp.program
21:02:24: Parsing script Intro.material
21:02:24: Parsing script AmbientOcclusion.material
21:02:24: Parsing script AmbientOcclusion.compositor
21:02:24: Finished parsing scripts for resource group General
21:02:24: Parsing scripts for resource group Internal
21:02:24: Finished parsing scripts for resource group Internal
21:02:24: : initializing scene manager
21:02:24: TerrainSceneManager: Registered a new PageSource for type Heightmap
21:02:24: : initializing fonts
21:02:27: Font BasicFontusing texture size 2048x2048
21:02:27: Info: Freetype returned null for character 32 in font BasicFont
21:02:27: Info: Freetype returned null for character 160 in font BasicFont
21:02:27: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
21:02:28: Font BasicFontItalicusing texture size 2048x2048
21:02:28: Info: Freetype returned null for character 32 in font BasicFontItalic
21:02:28: Info: Freetype returned null for character 160 in font BasicFontItalic
21:02:28: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
21:02:28: : initializing audio
21:02:30: : initializing input
21:02:31: : Map resource location set as media\maps\map1
21:02:31: : Using save folder
21:02:31: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:31: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
21:02:32: : latest available version: beta 0.51
21:02:32: : application start done
21:02:32: : rendering the first frame
21:02:33: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
21:02:34: : first frame rendered ok
21:02:34: : adding frame listener
21:02:34: : run simulation
21:02:34: : game init start
21:02:34: Creating resource group sessionResourceGroup
21:02:34: Added resource location 'media\maps\map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
21:02:34: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
21:02:34: Initialising resource group sessionResourceGroup
21:02:34: Parsing scripts for resource group sessionResourceGroup
21:02:34: Parsing script NormalAndDepth.program
21:02:34: Parsing script soldieroutline.program
21:02:34: Parsing script soldierskin.program
21:02:34: Parsing script StdQuad_vp.program
21:02:34: Parsing script terrain.program
21:02:34: Parsing script Blood.material
21:02:34: Parsing script Branch.material
21:02:34: Parsing script BuildingBase.material
21:02:34: Parsing script Bullet.material
21:02:34: Parsing script BulletTrail.material
21:02:34: Parsing script BushPlant.material
21:02:34: Parsing script ChatBubble.material
21:02:34: Parsing script Container.material
21:02:34: Parsing script Crate.material
21:02:34: Parsing script Crosshair.material
21:02:34: Parsing script Dust.material
21:02:34: Parsing script Explosion.material
21:02:34: Parsing script FarmFence.material
21:02:34: Parsing script Flame.material
21:02:34: Parsing script GrassUp.material
21:02:34: Parsing script GrenadeCrate.material
21:02:35: Parsing script Hud.material
21:02:35: Parsing script lines.material
21:02:35: Parsing script MapView.material
21:02:35: Parsing script MenuSystem.material
21:02:35: Parsing script MultiStoryBuilding.material
21:02:35: Parsing script NormalAndDepth.material
21:02:35: Parsing script Piece.material
21:02:35: Parsing script Plant.material
21:02:35: Parsing script Platform.material
21:02:35: Parsing script PlayerFarMarker.material
21:02:35: Parsing script PlayerMarker.material
21:02:35: Parsing script RoadLine.material
21:02:35: Parsing script Rock.material
21:02:35: Parsing script SandBagWall.material
21:02:35: Parsing script SecurityFence.material
21:02:35: Parsing script ShadowBranch.material
21:02:35: Parsing script ShadowPixel.material
21:02:35: Parsing script ShadowPlant.material
21:02:35: Parsing script ShoePrint.material
21:02:35: Parsing script smoke.material
21:02:35: Parsing script Soldier3dPixel.material
21:02:35: Parsing script StoneWall.material
21:02:35: Parsing script terrain.material
21:02:35: Parsing script TreeGroundBase.material
21:02:35: Parsing script Trench.material
21:02:35: Parsing script Weapon3dPixel.material
21:02:35: Parsing script ZebraCrossing.material
21:02:35: Parsing script Burst.particle
21:02:35: Parsing script Dust.particle
21:02:35: Parsing script Explosion.particle
21:02:35: Parsing script MinorExplosion.particle
21:02:35: Parsing script Muzzle.particle
21:02:35: Finished parsing scripts for resource group sessionResourceGroup
21:02:35: : initializing terrain
21:02:35: TerrainSceneManager: Activated PageSource Heightmap
21:02:35: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
21:02:35: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
21:02:35: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:35: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
21:02:35: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:35: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
21:02:35: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
21:02:35: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
21:02:35: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
21:02:36: : names loaded
21:02:36: : loading weapon specifications
21:02:36: : weapon:AK47
21:02:36: : weapon:G36
21:02:36: : weapon:M240
21:02:36: : weapon:MP5SD
21:02:36: : weapon specifications loaded
21:02:36: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
21:02:36: D3D9 : ***** Dimensions altered by the render system
21:02:36: D3D9 : ***** Source image dimensions : 80x80
21:02:36: D3D9 : ***** Texture dimensions : 128x128
21:02:36: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
21:02:36: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:36: : world loaded
21:02:36: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:02:36: : worldblocks loaded
21:02:37: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:02:37: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:02:38: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:38: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:38: : loading world objects
21:02:38: : layer: materials
21:02:39: : layer: dirt
21:02:39: : layer: grass
21:02:39: : layer: sand
21:02:39: : layer: asphalt
21:02:39: : layer: road
21:02:39: : layer: height
21:02:39: : layer: bases
21:02:39: : layer: objects
21:02:39: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
21:02:39: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:39: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:39: Texture: multistorybuilding_door.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
21:02:39: Texture: multistorybuilding_floorwindows.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
21:02:39: Texture: multistorybuilding_dark_1st.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
21:02:39: Texture: multistorybuilding_dark_other.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
21:02:39: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:40: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:40: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:40: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:40: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:41: D3D9 : ***** Dimensions altered by the render system
21:02:41: D3D9 : ***** Source image dimensions : 181x256
21:02:41: D3D9 : ***** Texture dimensions : 256x256
21:02:41: Texture: container_side.png: Loading 1 faces(PF_A8R8G8B8,181x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:41: D3D9 : ***** Dimensions altered by the render system
21:02:41: D3D9 : ***** Source image dimensions : 196x256
21:02:41: D3D9 : ***** Texture dimensions : 256x256
21:02:41: Texture: container_end.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:41: D3D9 : ***** Dimensions altered by the render system
21:02:41: D3D9 : ***** Source image dimensions : 196x256
21:02:41: D3D9 : ***** Texture dimensions : 256x256
21:02:41: Texture: container_top.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:41: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:41: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:42: : layer: walls
21:02:42: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
21:02:42: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
21:02:42: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
21:02:45: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:02:45: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
21:02:45: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:02:46: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:58: : soldiers loaded
21:02:58: : crate debris loaded
21:02:58: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:02:58: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
21:02:58: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:02:58: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
21:02:58: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
21:02:58: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
21:02:58: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
21:02:58: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
21:02:58: Texture: mapview_goodies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:02:58: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
21:02:58: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
21:02:58: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
21:02:58: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:58: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:02:58: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:58: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:58: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:02:58: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
21:02:58: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
21:03:06: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:03:06: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
21:03:06: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:03:06: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:03:06: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:03:07: : scene loaded
21:03:09: : sounds loaded
21:03:09: : settings loaded
21:03:09: : game init done
21:03:11: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:03:11: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:03:11: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
It loads up the main menu, the camera starts sliding over to my character, and then it crashes.