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 Post subject: Re: 0.5 crash at startup
PostPosted: Mon Oct 31, 2011 7:23 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Yours is likely a slightly different issue, as your graphics card has support for vertex shaders. Maybe it hits a limitation somewhere related to this skeleton optimization.

I'll create a custom build for you to try later today.

Could I also have that? I'm collecting versions. :D

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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 Post subject: Re: 0.5 crash at startup
PostPosted: Tue Nov 01, 2011 3:22 am 
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Joined: Tue Jun 28, 2011 11:07 pm
Posts: 35
The fix worked. Here's the part of the log you were interested in:
Code:
22:09:02: Finished parsing scripts for resource group sessionResourceGroup
22:09:02:                                         : best usable soldier render technique: HighDetail
22:09:02:                                         : HW skeleton supported: 0
22:09:02:                                         : initializing terrain


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 Post subject: Re: 0.5 crash at startup
PostPosted: Tue Nov 01, 2011 8:10 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
That's great news!

The fix build you have is newer than what anyone else has, your build features some chairs and tables and possibly some other fixes, so it's probably not compatible for online gaming at the moment. I'll release a new public build in a few days once I get some of the ladders usable and working.


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