babudji wrote:
what are the requirements for this game? i get very laggy stuttering gameplay, will this be fixed later on? can this be optimalized? i was a bit shocked that such a game needed such a good pc to run good
Are you playing the demo or beta 0.5x? Is it sluggish in both maps? Which soldier amount setting are you playing on?
I can run the game ok, 40-60fps (with 1920x1080, 8x antialias, vsync enabled) depending on the amount of soldiers on the screen, on my PC from 2008 (with ATI Radeon HD 4800 series graphics card, AMD Phenom 9550 Quad-core 2.2GHz -- although the game utilizes only a single core actually). The CPU speed shouldn't matter as much as the graphics card, as the physics and AI aren't enormously processing heavy, though there are certainly places that can be optimized further there too.
On the graphics side, each soldier in the game has about 16 skeletal bones for animations, and there are times when you are closing in on having 50 soldiers on the screen at the same time, which starts to demand some real GPU power. This kind of situations happen especially on map2, and unless you have shader support in your graphics card, the system mostly just wastes time rendering each bone as a separate batch. On top of this, the soldiers are in fact made of voxels, which are drawn as small rectangles instead of being polygons of the usual kind in games, which calls for a decent fill rate from the GPU.
The current shadow implementation is pretty poor both performance and quality wise. Try disabling the shadows and you should pretty much double your frame rate. I'm working on a new shadow implementation currently to make them appear nicer on shader enabled graphics cards, with any luck, it might be faster too.
There's also the post processing to bring out the outlines of things in the game which can be pretty painful for some graphics cards to process. Also try disabling it, you should gain quite a boost from it.
In the end, the game is surprisingly GPU intensive. Both performance and graphics quality will improve in the future especially for shader enabled graphics cards, but certain things can be done for older graphics cards as well to some extent. If the graphics quality isn't important, the performance on lower end machines can be boosted further by making it possible to control the amount of rendered voxels in soldiers through options.
Can you tell me more about your PC specifications?