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RUNNING WITH RIFLES Multiplayer

test

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Author Message
 Post subject: Crash after victory
PostPosted: Tue Nov 08, 2011 5:50 pm 
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Joined: Tue Nov 08, 2011 5:40 pm
Posts: 1
I'm playing with my brother in multiplayer (LAN) and at the end of the war the game crash on my computer (host) just afer the "victory".
What is the cause ? Maybe it's my computer it's not imposible of course. And no problem during the LAN, just at the end.
But the game is running perfectly on solo, I've all ready win some many war without crash.

rwr_game.log
Code:
18:18:43: Creating resource group General
18:18:43: Creating resource group Internal
18:18:43: Creating resource group Autodetect
18:18:43: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:18:43: Registering ResourceManager for type Material
18:18:43: Registering ResourceManager for type Mesh
18:18:43: Registering ResourceManager for type Skeleton
18:18:43: MovableObjectFactory for type 'ParticleSystem' registered.
18:18:43: OverlayElementFactory for type Panel registered.
18:18:43: OverlayElementFactory for type BorderPanel registered.
18:18:43: OverlayElementFactory for type TextArea registered.
18:18:43: Registering ResourceManager for type Font
18:18:43: ArchiveFactory for archive type FileSystem registered.
18:18:43: ArchiveFactory for archive type Zip registered.
18:18:43: DDS codec registering
18:18:43: FreeImage version: 3.13.1
18:18:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:18:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
18:18:43: Registering ResourceManager for type HighLevelGpuProgram
18:18:43: Registering ResourceManager for type Compositor
18:18:43: MovableObjectFactory for type 'Entity' registered.
18:18:43: MovableObjectFactory for type 'Light' registered.
18:18:43: MovableObjectFactory for type 'BillboardSet' registered.
18:18:43: MovableObjectFactory for type 'ManualObject' registered.
18:18:43: MovableObjectFactory for type 'BillboardChain' registered.
18:18:43: MovableObjectFactory for type 'RibbonTrail' registered.
18:18:43: *-*-* OGRE Initialising
18:18:43: *-*-* Version 1.7.2 (Cthugha)
18:18:43:                                         : initializing graphics
18:18:43:                                         : loading plugins
18:18:43: Loading library RenderSystem_Direct3D9
18:18:43: Installing plugin: D3D9 RenderSystem
18:18:43: D3D9 : Direct3D9 Rendering Subsystem created.
18:18:43: D3D9: Driver Detection Starts
18:18:43: D3D9: Driver Detection Ends
18:18:43: Plugin successfully installed
18:18:43: Loading library Plugin_CgProgramManager
18:18:43: Installing plugin: Cg Program Manager
18:18:43: Plugin successfully installed
18:18:43: Loading library Plugin_OctreeSceneManager
18:18:43: Installing plugin: Octree & Terrain Scene Manager
18:18:43: Plugin successfully installed
18:18:43: Loading library Plugin_ParticleFX
18:18:43: Installing plugin: ParticleFX
18:18:43: Particle Emitter Type 'Point' registered
18:18:43: Particle Emitter Type 'Box' registered
18:18:43: Particle Emitter Type 'Ellipsoid' registered
18:18:43: Particle Emitter Type 'Cylinder' registered
18:18:43: Particle Emitter Type 'Ring' registered
18:18:43: Particle Emitter Type 'HollowEllipsoid' registered
18:18:43: Particle Affector Type 'LinearForce' registered
18:18:43: Particle Affector Type 'ColourFader' registered
18:18:43: Particle Affector Type 'ColourFader2' registered
18:18:43: Particle Affector Type 'ColourImage' registered
18:18:43: Particle Affector Type 'ColourInterpolator' registered
18:18:43: Particle Affector Type 'Scaler' registered
18:18:43: Particle Affector Type 'Rotator' registered
18:18:43: Particle Affector Type 'DirectionRandomiser' registered
18:18:43: Particle Affector Type 'DeflectorPlane' registered
18:18:43: Plugin successfully installed
18:18:43:                                         : initializing render system
18:18:43: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:18:43: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:18:43: D3D9 : RenderSystem Option: FSAA = 0
18:18:43: D3D9 : RenderSystem Option: Full Screen = Yes
18:18:43: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:18:43: D3D9 : RenderSystem Option: VSync = Yes
18:18:43: D3D9 : RenderSystem Option: VSync Interval = 1
18:18:43: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:18:43:                                         : initializing render window
18:18:43: CPU Identifier & Features
18:18:43: -------------------------
18:18:43:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
18:18:43:  *      SSE: yes
18:18:43:  *     SSE2: yes
18:18:43:  *     SSE3: yes
18:18:43:  *      MMX: yes
18:18:43:  *   MMXEXT: yes
18:18:43:  *    3DNOW: no
18:18:43:  * 3DNOWEXT: no
18:18:43:  *     CMOV: yes
18:18:43:  *      TSC: yes
18:18:43:  *      FPU: yes
18:18:43:  *      PRO: yes
18:18:43:  *       HT: no
18:18:43: -------------------------
18:18:43: D3D9 : Subsystem Initialising
18:18:43: Registering ResourceManager for type Texture
18:18:43: Registering ResourceManager for type GpuProgram
18:18:43: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x1024 fullscreen  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
18:18:43: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1280x1024, 32bpp
18:18:43: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_R
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_GR
18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_GR
18:18:43: RenderSystem capabilities
18:18:43: -------------------------
18:18:43: RenderSystem Name: Direct3D9 Rendering Subsystem
18:18:43: GPU Vendor: nvidia
18:18:43: Device Name: Monitor-1-NVIDIA GeForce 8400 GS
18:18:43: Driver Version: 8.17.12.5896
18:18:43:  * Fixed function pipeline: yes
18:18:43:  * Hardware generation of mipmaps: yes
18:18:43:  * Texture blending: yes
18:18:43:  * Anisotropic texture filtering: yes
18:18:43:  * Dot product texture operation: yes
18:18:43:  * Cube mapping: yes
18:18:43:  * Hardware stencil buffer: yes
18:18:43:    - Stencil depth: 8
18:18:43:    - Two sided stencil support: yes
18:18:43:    - Wrap stencil values: yes
18:18:43:  * Hardware vertex / index buffers: yes
18:18:43:  * Vertex programs: yes
18:18:43:  * Number of floating-point constants for vertex programs: 256
18:18:43:  * Number of integer constants for vertex programs: 16
18:18:43:  * Number of boolean constants for vertex programs: 16
18:18:43:  * Fragment programs: yes
18:18:43:  * Number of floating-point constants for fragment programs: 224
18:18:43:  * Number of integer constants for fragment programs: 16
18:18:43:  * Number of boolean constants for fragment programs: 16
18:18:43:  * Geometry programs: no
18:18:43:  * Number of floating-point constants for geometry programs: 0
18:18:43:  * Number of integer constants for geometry programs: 0
18:18:43:  * Number of boolean constants for geometry programs: 0
18:18:43:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:18:43:  * Texture Compression: yes
18:18:43:    - DXT: yes
18:18:43:    - VTC: no
18:18:43:    - PVRTC: no
18:18:43:  * Scissor Rectangle: yes
18:18:43:  * Hardware Occlusion Query: yes
18:18:43:  * User clip planes: yes
18:18:43:  * VET_UBYTE4 vertex element type: yes
18:18:43:  * Infinite far plane projection: yes
18:18:43:  * Hardware render-to-texture: yes
18:18:43:  * Floating point textures: yes
18:18:43:  * Non-power-of-two textures: yes
18:18:43:  * Volume textures: yes
18:18:43:  * Multiple Render Targets: 4
18:18:43:    - With different bit depths: yes
18:18:43:  * Point Sprites: yes
18:18:43:  * Extended point parameters: yes
18:18:43:  * Max Point Size: 10
18:18:43:  * Vertex texture fetch: yes
18:18:43:  * Number of world matrices: 0
18:18:43:  * Number of texture units: 8
18:18:43:  * Stencil buffer depth: 8
18:18:43:  * Number of vertex blend matrices: 0
18:18:43:    - Max vertex textures: 4
18:18:43:    - Vertex textures shared: no
18:18:43:  * Render to Vertex Buffer : no
18:18:43:  * DirectX per stage constants: yes
18:18:43: ***************************************
18:18:43: *** D3D9 : Subsystem Initialised OK ***
18:18:43: ***************************************
18:18:43: DefaultWorkQueue('Root') initialising on thread 0027BA68.
18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC10 starting.
18:18:43: Particle Renderer Type 'billboard' registered
18:18:43: SceneManagerFactory for type 'OctreeSceneManager' registered.
18:18:43: SceneManagerFactory for type 'TerrainSceneManager' registered.
18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC40 starting.
18:18:43: Added resource location 'media' of type 'FileSystem' to resource group 'General'
18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC70 starting.
18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CCA0 starting.
18:18:43: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
18:18:43: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
18:18:43: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
18:18:43: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
18:18:43: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
18:18:43: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
18:18:43: Parsing scripts for resource group Autodetect
18:18:43: Finished parsing scripts for resource group Autodetect
18:18:43: Parsing scripts for resource group General
18:18:43: Parsing script AmbientOcclusion.program
18:18:43: Parsing script StdQuad_vp.program
18:18:44: Parsing script Intro.material
18:18:44: Parsing script AmbientOcclusion.material
18:18:44: Parsing script AmbientOcclusion.compositor
18:18:44: Finished parsing scripts for resource group General
18:18:44: Parsing scripts for resource group Internal
18:18:44: Finished parsing scripts for resource group Internal
18:18:44:                                         : initializing scene manager
18:18:44: TerrainSceneManager: Registered a new PageSource for type Heightmap
18:18:44:                                         : initializing fonts
18:18:44: Font BasicFontusing texture size 2048x2048
18:18:44: Info: Freetype returned null for character 32 in font BasicFont
18:18:44: Info: Freetype returned null for character 160 in font BasicFont
18:18:44: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
18:18:44: Font BasicFontItalicusing texture size 2048x2048
18:18:44: Info: Freetype returned null for character 32 in font BasicFontItalic
18:18:44: Info: Freetype returned null for character 160 in font BasicFontItalic
18:18:44: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
18:18:44:                                         : initializing audio
18:18:44:                                         : initializing input
18:18:44:                                         : Map resource location set as media\maps\map2
18:18:44:                                         : Using save folder map2
18:18:44: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:44: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
18:18:44:                                         : latest available version: beta 0.51
18:18:44:                                         : application start done
18:18:44:                                         : rendering the first frame
18:18:44: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:18:44:                                         : first frame rendered ok
18:18:44:                                         : adding frame listener
18:18:44:                                         : run simulation
18:18:45:                                         : game init start
18:18:45: Creating resource group sessionResourceGroup
18:18:45: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
18:18:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
18:18:45: Initialising resource group sessionResourceGroup
18:18:45: Parsing scripts for resource group sessionResourceGroup
18:18:45: Parsing script NormalAndDepth.program
18:18:45: Parsing script soldieroutline.program
18:18:45: Parsing script soldierskin.program
18:18:45: Parsing script StdQuad_vp.program
18:18:45: Parsing script terrain.program
18:18:45: Parsing script Blood.material
18:18:45: Parsing script Branch.material
18:18:45: Parsing script BuildingBase.material
18:18:45: Parsing script Bullet.material
18:18:45: Parsing script BulletTrail.material
18:18:45: Parsing script BushPlant.material
18:18:45: Parsing script ChatBubble.material
18:18:45: Parsing script Container.material
18:18:45: Parsing script Crate.material
18:18:45: Parsing script Crosshair.material
18:18:45: Parsing script Dust.material
18:18:45: Parsing script Explosion.material
18:18:45: Parsing script FarmFence.material
18:18:45: Parsing script Flame.material
18:18:45: Parsing script GrassUp.material
18:18:45: Parsing script GrenadeCrate.material
18:18:45: Parsing script Hud.material
18:18:45: Parsing script lines.material
18:18:45: Parsing script MapView.material
18:18:45: Parsing script MenuSystem.material
18:18:45: Parsing script MultiStoryBuilding.material
18:18:45: Parsing script NormalAndDepth.material
18:18:45: Parsing script Piece.material
18:18:45: Parsing script Plant.material
18:18:45: Parsing script Platform.material
18:18:45: Parsing script PlayerFarMarker.material
18:18:45: Parsing script PlayerMarker.material
18:18:45: Parsing script RoadLine.material
18:18:45: Parsing script Rock.material
18:18:45: Parsing script SandBagWall.material
18:18:45: Parsing script SecurityFence.material
18:18:45: Parsing script ShadowBranch.material
18:18:45: Parsing script ShadowPixel.material
18:18:45: Parsing script ShadowPlant.material
18:18:45: Parsing script ShoePrint.material
18:18:45: Parsing script smoke.material
18:18:45: Parsing script Soldier3dPixel.material
18:18:45: Parsing script StoneWall.material
18:18:45: Parsing script terrain.material
18:18:45: Parsing script TreeGroundBase.material
18:18:45: Parsing script Trench.material
18:18:45: Parsing script Weapon3dPixel.material
18:18:45: Parsing script ZebraCrossing.material
18:18:45: Parsing script Burst.particle
18:18:45: Parsing script Dust.particle
18:18:45: Parsing script Explosion.particle
18:18:45: Parsing script MinorExplosion.particle
18:18:45: Parsing script Muzzle.particle
18:18:45: Finished parsing scripts for resource group sessionResourceGroup
18:18:45:                                         : initializing terrain
18:18:45: TerrainSceneManager: Activated PageSource Heightmap
18:18:45: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:18:45: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
18:18:45: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:46: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
18:18:46: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:46: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
18:18:46: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:18:46: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
18:18:46: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:18:46:                                         : names loaded
18:18:46:                                         : loading weapon specifications
18:18:46:                                         : weapon:AK47
18:18:46:                                         : weapon:G36
18:18:46:                                         : weapon:M240
18:18:46:                                         : weapon:MP5SD
18:18:46:                                         : weapon specifications loaded
18:18:46: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:46: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
18:18:46: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:46:                                         : world loaded
18:18:46: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:46:                                         : worldblocks loaded
18:18:46: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:46: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:46:                                         : loading world objects
18:18:46:                                         : layer: materials
18:18:46:                                         : texture group empty, 1 pair(s) found
18:18:46:                                         : texture group shop1_l, 3 pair(s) found
18:18:46:                                         : texture group shop1_r, 3 pair(s) found
18:18:46:                                         : texture group shop1_door_l, 1 pair(s) found
18:18:46:                                         : texture group shop1_door_r, 1 pair(s) found
18:18:46:                                         : texture group apartment1_window, 8 pair(s) found
18:18:46:                                         : texture group apartment1_window_wide1_l, 2 pair(s) found
18:18:46:                                         : texture group apartment1_window_wide1_r, 2 pair(s) found
18:18:46:                                         : texture group apartment1_window_wide2_l, 2 pair(s) found
18:18:46:                                         : texture group apartment1_window_wide2_r, 2 pair(s) found
18:18:46:                                         : texture group apartment1_small_window, 1 pair(s) found
18:18:46:                                         : texture group apartment1_1st_floor_door, 1 pair(s) found
18:18:46:                                         : texture group apartment1_1st_floor_door_wide1_l, 1 pair(s) found
18:18:46:                                         : texture group apartment1_1st_floor_door_wide1_r, 1 pair(s) found
18:18:46:                                         : texture group apartment1_1st_floor_window, 1 pair(s) found
18:18:46:                                         : texture group apartment1_1st_floor_empty, 1 pair(s) found
18:18:46:                                         : layer: dirt
18:18:46:                                         : layer: grass
18:18:46:                                         : layer: sand
18:18:46:                                         : layer: asphalt
18:18:46:                                         : layer: road
18:18:46:                                         : layer: height
18:18:46:                                         : layer: bases
18:18:46:                                         : layer: walls
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:46: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:18:46: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:46: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46:                                         : parsing platform in map, unknown keyword at "sidewall = farm"
18:18:46: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:46: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
18:18:47:                                         : layer: objects
18:18:47: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:47: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:47: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:47: Texture: multistorybuilding_door.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
18:18:47: Texture: multistorybuilding_floorwindows.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
18:18:47: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:47: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:48: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:18:52: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:52: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:52: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:52:                                         : layer: library
18:18:53:                                         : soldiers loaded
18:18:53:                                         : crate debris loaded
18:18:53: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:18:53: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
18:18:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:18:54: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
18:18:54: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
18:18:54: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
18:18:54: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
18:18:54: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
18:18:54: Texture: mapview_goodies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:54: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
18:18:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:54:                                         : scene loaded
18:18:54:                                         : sounds loaded
18:18:54:                                         : settings loaded
18:18:54:                                         : game init done
18:18:54: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:18:54: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:54: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:54: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:18:54: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:18:54: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:18:55: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:18:56: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:18:56: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:18:56: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
18:18:56: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:18:56: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:18:57: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:18:57: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:19:00: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:01: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:12: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
18:19:32:                                         : A new peer connected from 192.168.0.105:50208
18:20:00:                                         : out of characters -- creating more
18:20:00:                                         : out of characters -- creating more
18:20:00:                                         : out of characters -- creating more
18:20:00:                                         : out of characters -- creating more
18:20:00:                                         : out of characters -- creating more
18:20:03: Texture: mapview_baddies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:20:46: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:22:10: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
18:24:48: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:26:10:                                         : CHECK: character in invalid block: character=280700432 dead=1 position=Vector3(3522.84, -0.145, -8301.14) velocity=Vector3(1354.75, 0.705, -4067.72)
18:27:04:                                         : CHECK: character in invalid block: character=280819216 dead=1 position=Vector3(1385.09, -0.145, 2085.9) velocity=Vector3(351.309, 0.705, 748.566)
18:27:11:                                         : CHECK: character in invalid block: character=280819736 dead=1 position=Vector3(4541.93, -0.145, 27108.6) velocity=Vector3(1800.46, 0.705, 12348.3)
18:27:40:                                         : CHECK: character in invalid block: character=280698352 dead=1 position=Vector3(1389.83, -0.145, 142.912) velocity=Vector3(363.121, 0.705, -142.727)


rwr_config.log
Code:
22:07:23: Creating resource group General
22:07:23: Creating resource group Internal
22:07:23: Creating resource group Autodetect
22:07:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:07:23: Registering ResourceManager for type Material
22:07:23: Registering ResourceManager for type Mesh
22:07:23: Registering ResourceManager for type Skeleton
22:07:23: MovableObjectFactory for type 'ParticleSystem' registered.
22:07:23: OverlayElementFactory for type Panel registered.
22:07:23: OverlayElementFactory for type BorderPanel registered.
22:07:23: OverlayElementFactory for type TextArea registered.
22:07:23: Registering ResourceManager for type Font
22:07:23: ArchiveFactory for archive type FileSystem registered.
22:07:23: ArchiveFactory for archive type Zip registered.
22:07:23: DDS codec registering
22:07:23: FreeImage version: 3.13.1
22:07:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:07:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:07:23: Registering ResourceManager for type HighLevelGpuProgram
22:07:23: Registering ResourceManager for type Compositor
22:07:23: MovableObjectFactory for type 'Entity' registered.
22:07:23: MovableObjectFactory for type 'Light' registered.
22:07:23: MovableObjectFactory for type 'BillboardSet' registered.
22:07:23: MovableObjectFactory for type 'ManualObject' registered.
22:07:23: MovableObjectFactory for type 'BillboardChain' registered.
22:07:23: MovableObjectFactory for type 'RibbonTrail' registered.
22:07:23: *-*-* OGRE Initialising
22:07:23: *-*-* Version 1.7.2 (Cthugha)
22:07:23:                           .\Launcher.cpp: Launcher started
22:07:23:                           .\Launcher.cpp: Opening dialog
22:07:23:                           .\Launcher.cpp: Init dialog
22:07:23:                           .\Launcher.cpp: config file load ok
22:07:23:                           .\Launcher.cpp: initial options:
22:07:23:                           .\Launcher.cpp:   videomode: 1280 x 1024 @ 32-bit colour
22:07:23:                           .\Launcher.cpp:   antialias: 8 [Quality]
22:07:23:                           .\Launcher.cpp:   vsync: 1
22:07:23:                           .\Launcher.cpp:   fullscreen: 1
22:07:23:                           .\Launcher.cpp: Move dialog
22:07:23:                           .\Launcher.cpp: Set texts
22:07:23:                           .\Launcher.cpp: Loading plugin RenderSystem_Direct3D9
22:07:23: Loading library RenderSystem_Direct3D9
22:07:23: Installing plugin: D3D9 RenderSystem
22:07:23: D3D9 : Direct3D9 Rendering Subsystem created.
22:07:23: D3D9: Driver Detection Starts
22:07:23: D3D9: Driver Detection Ends
22:07:23: Plugin successfully installed
22:07:23:                           .\Launcher.cpp: Locating Render system
22:07:23:                           .\Launcher.cpp: Acceptable resolutions = 22
22:07:23:                           .\Launcher.cpp: Paint event
22:07:23:                           .\Launcher.cpp: Loading bitmap
22:07:23:                           .\Launcher.cpp: DC
22:07:23:                           .\Launcher.cpp: Select
22:07:23:                           .\Launcher.cpp: Stretch
22:07:23:                           .\Launcher.cpp: destwidth=276
22:07:23:                           .\Launcher.cpp: Delete
22:07:23:                           .\Launcher.cpp: End paint
22:07:23:                           .\Launcher.cpp: Paint ended
22:07:30:                           .\Launcher.cpp: videomode=1280 x 1024 @ 32-bit colour
22:07:30:                           .\Launcher.cpp: antialias=0
22:07:30:                           .\Launcher.cpp: fullscreen=1
22:07:30:                           .\Launcher.cpp: vsync=1
22:07:30:                           .\Launcher.cpp: Creating config.xml
22:07:30:                           .\Launcher.cpp: Launching FBL
22:07:30:                           .\Launcher.cpp: Execute end
22:07:30:                           .\Launcher.cpp: Closing dialog
22:07:30:                           .\Launcher.cpp: Dialog closed
22:07:30:                           .\Launcher.cpp: Destroy event
22:07:30:                           .\Launcher.cpp: Exited from dialog
22:07:30:                           .\Launcher.cpp: Deleting root
22:07:30: *-*-* OGRE Shutdown
22:07:30: Unregistering ResourceManager for type Compositor
22:07:30: Unregistering ResourceManager for type Font
22:07:30: Unregistering ResourceManager for type Skeleton
22:07:30: Unregistering ResourceManager for type Mesh
22:07:30: Unregistering ResourceManager for type HighLevelGpuProgram
22:07:30: Uninstalling plugin: D3D9 RenderSystem
22:07:30: D3D9 : Shutting down cleanly.
22:07:30: D3D9 : Direct3D9 Rendering Subsystem destroyed.
22:07:30: Plugin successfully uninstalled
22:07:30: Unloading library RenderSystem_Direct3D9
22:07:30: Unregistering ResourceManager for type Material



Sorry for my bad english.

Fred.


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 Profile  
 
 Post subject: Re: Crash after victory
PostPosted: Tue Nov 08, 2011 5:55 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
There's another occasion of such crash reported on the forum and I'm looking into it to fix it for the next version. Thanks!


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 Profile  
 
 Post subject: Re: Crash after victory
PostPosted: Thu Nov 10, 2011 5:43 pm 
Offline

Joined: Mon Oct 03, 2011 10:04 pm
Posts: 29
fred0ne wrote:
I'm playing with my brother in multiplayer (LAN) and at the end of the war the game crash on my computer (host) just afer the "victory".
What is the cause ? Maybe it's my computer it's not imposible of course. And no problem during the LAN, just at the end.
But the game is running perfectly on solo, I've all ready win some many war without crash.


I had the same problem in the games I played with my brother in LAN. I've already reported it and sent logs to Pasik, I'll send some more when we play the next time. By the way, it's great fun in LAN, I think, whether you're playing in different teams against each other or in coop on the same team. We've tried both options.


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