Game is crashing immediately on launch. Running OSX Yosemite. Here is the game log and the Apple crash log:
Game Log:
Code:
13:20:55: Creating resource group General
13:20:55: Creating resource group Internal
13:20:55: Creating resource group Autodetect
13:20:55: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:20:55: Registering ResourceManager for type Material
13:20:55: Registering ResourceManager for type Mesh
13:20:55: Registering ResourceManager for type Skeleton
13:20:55: MovableObjectFactory for type 'ParticleSystem' registered.
13:20:55: OverlayElementFactory for type Panel registered.
13:20:55: OverlayElementFactory for type BorderPanel registered.
13:20:55: OverlayElementFactory for type TextArea registered.
13:20:55: Registering ResourceManager for type Font
13:20:55: ArchiveFactory for archive type FileSystem registered.
13:20:55: ArchiveFactory for archive type Zip registered.
13:20:55: DDS codec registering
13:20:55: FreeImage version: 3.14.1
13:20:55: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:20:55: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
13:20:55: Registering ResourceManager for type HighLevelGpuProgram
13:20:55: Registering ResourceManager for type Compositor
13:20:55: MovableObjectFactory for type 'Entity' registered.
13:20:55: MovableObjectFactory for type 'Light' registered.
13:20:55: MovableObjectFactory for type 'BillboardSet' registered.
13:20:55: MovableObjectFactory for type 'ManualObject' registered.
13:20:55: MovableObjectFactory for type 'BillboardChain' registered.
13:20:55: MovableObjectFactory for type 'RibbonTrail' registered.
13:20:55: *-*-* OGRE Initialising
13:20:55: *-*-* Version 1.7.4 (Cthugha)
13:20:55: : initializing graphics
13:20:55: : loading plugins
13:20:55: Loading library RenderSystem_GL
13:20:55: Installing plugin: GL RenderSystem
13:20:55: OpenGL Rendering Subsystem created.
13:20:55: Plugin successfully installed
13:20:55: : initializing render system
13:20:55: : option: Colour Depth, current value: 32
13:20:55: : possible value: 32
13:20:55: : possible value: 16
13:20:55: : option: FSAA, current value: 0
13:20:55: : possible value: 0
13:20:55: : possible value: 2
13:20:55: : possible value: 4
13:20:55: : possible value: 6
13:20:55: : possible value: 8
13:20:55: : option: Full Screen, current value: No
13:20:55: : possible value: Yes
13:20:55: : possible value: No
13:20:55: : option: RTT Preferred Mode, current value: FBO
13:20:55: : possible value: FBO
13:20:55: : possible value: PBuffer
13:20:55: : possible value: Copy
13:20:55: : option: Video Mode, current value:
13:20:55: : possible value: 640 x 480
13:20:55: : possible value: 800 x 500
13:20:55: : possible value: 848 x 480
13:20:55: : possible value: 800 x 600
13:20:55: : possible value: 960 x 600
13:20:55: : possible value: 1024 x 640
13:20:55: : possible value: 1024 x 768
13:20:55: : possible value: 1280 x 800
13:20:55: : possible value: 1360 x 768
13:20:55: : possible value: 1344 x 840
13:20:55: : possible value: 1280 x 960
13:20:55: : possible value: 1280 x 1024
13:20:55: : possible value: 1344 x 1008
13:20:55: : possible value: 1600 x 1000
13:20:55: : possible value: 1600 x 1200
13:20:55: : possible value: 1920 x 1080
13:20:55: : possible value: 1920 x 1200
13:20:55: : option: macAPI, current value: carbon
13:20:55: : possible value: cocoa
13:20:55: : possible value: carbon
13:20:55: : render system initialized
13:20:55: : initializing render window
13:20:55: CPU Identifier & Features
13:20:55: -------------------------
13:20:55: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
13:20:55: * SSE: yes
13:20:55: * SSE2: yes
13:20:55: * SSE3: yes
13:20:55: * MMX: yes
13:20:55: * MMXEXT: yes
13:20:55: * 3DNOW: no
13:20:55: * 3DNOWEXT: no
13:20:55: * CMOV: yes
13:20:55: * TSC: yes
13:20:55: * FPU: yes
13:20:55: * PRO: yes
13:20:55: * HT: no
13:20:55: -------------------------
13:20:55: ********************************************
*** Starting Mac OS X OpenGL Subsystem ***
********************************************
13:20:55: GLRenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 macAPI=carbon title=RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015
13:20:55: Creating a Carbon Compatible Render System
13:20:55: GL_VERSION = 2.1 NVIDIA-10.4.2 310.41.35f01
13:20:55: GL_VENDOR = NVIDIA Corporation
13:20:55: GL_RENDERER = NVIDIA GeForce Pre-Release Unknown OpenGL Engine
13:20:55: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
13:20:55: ***************************
13:20:55: *** GL Renderer Started ***
13:20:55: ***************************
13:20:55: Registering ResourceManager for type GpuProgram
13:20:55: GLSL support detected
13:20:55: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
13:20:55: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
13:20:55: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
13:20:55: RenderSystem capabilities
13:20:55: -------------------------
13:20:55: RenderSystem Name: OpenGL Rendering Subsystem
13:20:55: GPU Vendor: nvidia
13:20:55: Device Name: NVIDIA GeForce Pre-Release Unknown OpenGL Engine
13:20:55: Driver Version: 2.1.0.0
13:20:55: * Fixed function pipeline: yes
13:20:55: * Hardware generation of mipmaps: yes
13:20:55: * Texture blending: yes
13:20:55: * Anisotropic texture filtering: yes
13:20:55: * Dot product texture operation: yes
13:20:55: * Cube mapping: yes
13:20:55: * Hardware stencil buffer: yes
13:20:55: - Stencil depth: 8
13:20:55: - Two sided stencil support: yes
13:20:55: - Wrap stencil values: yes
13:20:55: * Hardware vertex / index buffers: yes
13:20:55: * Vertex programs: yes
13:20:55: * Number of floating-point constants for vertex programs: 1024
13:20:55: * Number of integer constants for vertex programs: 0
13:20:55: * Number of boolean constants for vertex programs: 0
13:20:55: * Fragment programs: yes
13:20:55: * Number of floating-point constants for fragment programs: 1024
13:20:55: * Number of integer constants for fragment programs: 0
13:20:55: * Number of boolean constants for fragment programs: 0
13:20:55: * Geometry programs: yes
13:20:55: * Number of floating-point constants for geometry programs: 2048
13:20:55: * Number of integer constants for geometry programs: 0
13:20:55: * Number of boolean constants for geometry programs: 0
13:20:55: * Supported Shader Profiles: arbfp1 arbvp1 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
13:20:55: * Texture Compression: yes
13:20:55: - DXT: yes
13:20:55: - VTC: no
13:20:55: - PVRTC: no
13:20:55: * Scissor Rectangle: yes
13:20:55: * Hardware Occlusion Query: yes
13:20:55: * User clip planes: yes
13:20:55: * VET_UBYTE4 vertex element type: yes
13:20:55: * Infinite far plane projection: yes
13:20:55: * Hardware render-to-texture: yes
13:20:55: * Floating point textures: yes
13:20:55: * Non-power-of-two textures: yes
13:20:55: * Volume textures: yes
13:20:55: * Multiple Render Targets: 8
13:20:55: - With different bit depths: yes
13:20:55: * Point Sprites: yes
13:20:55: * Extended point parameters: yes
13:20:55: * Max Point Size: 2047
13:20:55: * Vertex texture fetch: yes
13:20:55: * Number of world matrices: 0
13:20:55: * Number of texture units: 16
13:20:55: * Stencil buffer depth: 8
13:20:55: * Number of vertex blend matrices: 0
13:20:55: - Max vertex textures: 16
13:20:55: - Vertex textures shared: yes
13:20:55: * Render to Vertex Buffer : no
13:20:55: * GL 1.5 without VBO workaround: no
13:20:55: * Frame Buffer objects: yes
13:20:55: * Frame Buffer objects (ARB extension): no
13:20:55: * Frame Buffer objects (ATI extension): no
13:20:55: * PBuffer support: yes
13:20:55: * GL 1.5 without HW-occlusion workaround: no
13:20:55: Registering ResourceManager for type Texture
13:20:55: DefaultWorkQueue('Root') initialising on thread 0x7b05d8d0.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a660350 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66bb90 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66bdf0 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66bf20 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66bcc0 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66c050 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66c180 starting.
13:20:55: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7a66c2b0 starting.
13:20:55: Particle Renderer Type 'billboard' registered
13:20:55: : render window initialized
13:20:55: Added resource location '/Volumes/Storage/SteamLibrary/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/textures_config' of type 'FileSystem' to resource group 'General'
13:20:55: Added resource location '/Volumes/Storage/SteamLibrary/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
13:20:55: Added resource location '/Volumes/Storage/SteamLibrary/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/config.pak' of type 'Zip' to resource group 'General'
13:20:55: Parsing scripts for resource group Autodetect
13:20:55: Finished parsing scripts for resource group Autodetect
13:20:55: Parsing scripts for resource group General
13:20:55: Parsing script menusystem.material
13:20:55: Parsing script basic_font.fontdef
13:20:55: Parsing script basic_font_025.fontdef
13:20:55: Parsing script basic_font_050.fontdef
13:20:55: Parsing script basic_font_outline.fontdef