Code:
10:47:16: Creating resource group General
10:47:16: Creating resource group Internal
10:47:16: Creating resource group Autodetect
10:47:16: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:47:16: Registering ResourceManager for type Material
10:47:16: Registering ResourceManager for type Mesh
10:47:16: Registering ResourceManager for type Skeleton
10:47:16: MovableObjectFactory for type 'ParticleSystem' registered.
10:47:16: OverlayElementFactory for type Panel registered.
10:47:16: OverlayElementFactory for type BorderPanel registered.
10:47:16: OverlayElementFactory for type TextArea registered.
10:47:16: Registering ResourceManager for type Font
10:47:16: ArchiveFactory for archive type FileSystem registered.
10:47:16: ArchiveFactory for archive type Zip registered.
10:47:16: DDS codec registering
10:47:16: FreeImage version: 3.13.1
10:47:16: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:47:16: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
10:47:16: Registering ResourceManager for type HighLevelGpuProgram
10:47:16: Registering ResourceManager for type Compositor
10:47:16: MovableObjectFactory for type 'Entity' registered.
10:47:16: MovableObjectFactory for type 'Light' registered.
10:47:16: MovableObjectFactory for type 'BillboardSet' registered.
10:47:16: MovableObjectFactory for type 'ManualObject' registered.
10:47:16: MovableObjectFactory for type 'BillboardChain' registered.
10:47:16: MovableObjectFactory for type 'RibbonTrail' registered.
10:47:16: *-*-* OGRE Initialising
10:47:16: *-*-* Version 1.7.2 (Cthugha)
10:47:16: : initializing graphics
10:47:16: : loading plugins
10:47:16: Loading library RenderSystem_Direct3D9
10:47:16: Installing plugin: D3D9 RenderSystem
10:47:16: D3D9 : Direct3D9 Rendering Subsystem created.
10:47:16: D3D9: Driver Detection Starts
10:47:16: D3D9: Driver Detection Ends
10:47:16: Plugin successfully installed
10:47:16: Loading library Plugin_CgProgramManager
10:47:16: Installing plugin: Cg Program Manager
10:47:16: Plugin successfully installed
10:47:16: Loading library Plugin_OctreeSceneManager
10:47:16: Installing plugin: Octree & Terrain Scene Manager
10:47:16: Plugin successfully installed
10:47:16: Loading library Plugin_ParticleFX
10:47:16: Installing plugin: ParticleFX
10:47:16: Particle Emitter Type 'Point' registered
10:47:16: Particle Emitter Type 'Box' registered
10:47:16: Particle Emitter Type 'Ellipsoid' registered
10:47:16: Particle Emitter Type 'Cylinder' registered
10:47:16: Particle Emitter Type 'Ring' registered
10:47:16: Particle Emitter Type 'HollowEllipsoid' registered
10:47:16: Particle Affector Type 'LinearForce' registered
10:47:16: Particle Affector Type 'ColourFader' registered
10:47:16: Particle Affector Type 'ColourFader2' registered
10:47:16: Particle Affector Type 'ColourImage' registered
10:47:16: Particle Affector Type 'ColourInterpolator' registered
10:47:16: Particle Affector Type 'Scaler' registered
10:47:16: Particle Affector Type 'Rotator' registered
10:47:16: Particle Affector Type 'DirectionRandomiser' registered
10:47:16: Particle Affector Type 'DeflectorPlane' registered
10:47:16: Plugin successfully installed
10:47:16: : initializing render system
10:47:16: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
10:47:16: D3D9 : RenderSystem Option: Floating-point mode = Fastest
10:47:16: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
10:47:16: D3D9 : RenderSystem Option: Full Screen = No
10:47:16: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
10:47:16: D3D9 : RenderSystem Option: VSync = Yes
10:47:16: D3D9 : RenderSystem Option: VSync Interval = 1
10:47:16: D3D9 : RenderSystem Option: Video Mode = 1400 x 1050 @ 32-bit colour
10:47:16: : initializing render window
10:47:16: CPU Identifier & Features
10:47:16: -------------------------
10:47:16: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
10:47:16: * SSE: yes
10:47:16: * SSE2: yes
10:47:16: * SSE3: yes
10:47:16: * MMX: yes
10:47:16: * MMXEXT: yes
10:47:16: * 3DNOW: no
10:47:16: * 3DNOWEXT: no
10:47:16: * CMOV: yes
10:47:16: * TSC: yes
10:47:16: * FPU: yes
10:47:16: * PRO: yes
10:47:16: * HT: no
10:47:16: -------------------------
10:47:16: D3D9 : Subsystem Initialising
10:47:16: Registering ResourceManager for type Texture
10:47:16: Registering ResourceManager for type GpuProgram
10:47:16: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1400x1050 windowed miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
10:47:16: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1400x987, 32bpp
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_R
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_GR
10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_GR
10:47:16: RenderSystem capabilities
10:47:16: -------------------------
10:47:16: RenderSystem Name: Direct3D9 Rendering Subsystem
10:47:16: GPU Vendor: nvidia
10:47:16: Device Name: Monitor-1-NVIDIA GeForce GTS 360M
10:47:16: Driver Version: 8.17.12.9053
10:47:16: * Fixed function pipeline: yes
10:47:16: * Hardware generation of mipmaps: yes
10:47:16: * Texture blending: yes
10:47:16: * Anisotropic texture filtering: yes
10:47:16: * Dot product texture operation: yes
10:47:16: * Cube mapping: yes
10:47:16: * Hardware stencil buffer: yes
10:47:16: - Stencil depth: 8
10:47:16: - Two sided stencil support: yes
10:47:16: - Wrap stencil values: yes
10:47:16: * Hardware vertex / index buffers: yes
10:47:16: * Vertex programs: yes
10:47:16: * Number of floating-point constants for vertex programs: 256
10:47:16: * Number of integer constants for vertex programs: 16
10:47:16: * Number of boolean constants for vertex programs: 16
10:47:16: * Fragment programs: yes
10:47:16: * Number of floating-point constants for fragment programs: 224
10:47:16: * Number of integer constants for fragment programs: 16
10:47:16: * Number of boolean constants for fragment programs: 16
10:47:16: * Geometry programs: no
10:47:16: * Number of floating-point constants for geometry programs: 0
10:47:16: * Number of integer constants for geometry programs: 0
10:47:16: * Number of boolean constants for geometry programs: 0
10:47:16: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
10:47:16: * Texture Compression: yes
10:47:16: - DXT: yes
10:47:16: - VTC: no
10:47:16: - PVRTC: no
10:47:16: * Scissor Rectangle: yes
10:47:16: * Hardware Occlusion Query: yes
10:47:16: * User clip planes: yes
10:47:16: * VET_UBYTE4 vertex element type: yes
10:47:16: * Infinite far plane projection: yes
10:47:16: * Hardware render-to-texture: yes
10:47:16: * Floating point textures: yes
10:47:16: * Non-power-of-two textures: yes
10:47:16: * Volume textures: yes
10:47:16: * Multiple Render Targets: 4
10:47:16: - With different bit depths: yes
10:47:16: * Point Sprites: yes
10:47:16: * Extended point parameters: yes
10:47:16: * Max Point Size: 10
10:47:16: * Vertex texture fetch: yes
10:47:16: * Number of world matrices: 0
10:47:16: * Number of texture units: 8
10:47:16: * Stencil buffer depth: 8
10:47:16: * Number of vertex blend matrices: 0
10:47:16: - Max vertex textures: 4
10:47:16: - Vertex textures shared: no
10:47:16: * Render to Vertex Buffer : no
10:47:16: * DirectX per stage constants: yes
10:47:16: ***************************************
10:47:16: *** D3D9 : Subsystem Initialised OK ***
10:47:16: ***************************************
10:47:16: DefaultWorkQueue('Root') initialising on thread 006F9CF8.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 007009D8 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A08 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A68 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700AC8 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B28 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B88 starting.
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700BE8 starting.
10:47:16: Particle Renderer Type 'billboard' registered
10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700C48 starting.
10:47:16: SceneManagerFactory for type 'OctreeSceneManager' registered.
10:47:16: SceneManagerFactory for type 'TerrainSceneManager' registered.
10:47:16: Added resource location 'media' of type 'FileSystem' to resource group 'General'
10:47:16: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
10:47:16: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
10:47:16: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
10:47:16: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
10:47:16: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
10:47:16: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
10:47:16: Parsing scripts for resource group Autodetect
10:47:16: Finished parsing scripts for resource group Autodetect
10:47:16: Parsing scripts for resource group General
10:47:16: Parsing script ShadowCaster.program
10:47:16: Parsing script AmbientOcclusion.program
10:47:16: Parsing script StdQuad_vp.program
10:47:16: Parsing script Intro.material
10:47:16: Parsing script ShadowCaster.material
10:47:16: Parsing script AmbientOcclusion.material
10:47:16: Parsing script AmbientOcclusion.compositor
10:47:16: Finished parsing scripts for resource group General
10:47:16: Parsing scripts for resource group Internal
10:47:16: Finished parsing scripts for resource group Internal
10:47:16: : initializing scene manager
10:47:16: TerrainSceneManager: Registered a new PageSource for type Heightmap
10:47:16: : initializing fonts
10:47:16: Font BasicFontusing texture size 2048x2048
10:47:16: Info: Freetype returned null for character 32 in font BasicFont
10:47:16: Info: Freetype returned null for character 160 in font BasicFont
10:47:16: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
10:47:16: Font BasicFontItalicusing texture size 2048x2048
10:47:16: Info: Freetype returned null for character 32 in font BasicFontItalic
10:47:16: Info: Freetype returned null for character 160 in font BasicFontItalic
10:47:16: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
10:47:16: : initializing audio
10:47:19: : audio devices found: 3
10:47:19: : audio enabled
10:47:19: : 0: Speakers (Logitech USB Headset)
10:47:19: : 1: Speakers (Realtek High Definition Audio)
10:47:19: : 2: Generic Software
10:47:19: : using device 0
10:47:22: : initializing input
10:47:22: : Map resource location set as media\maps\map1
10:47:22: : Using save folder map1
10:47:22: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
10:47:22: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
10:47:23: : latest available version: beta 0.58
10:47:23: : application start done
10:47:23: : rendering the first frame
10:47:23: : first frame rendered ok
10:47:23: : adding frame listener
10:47:23: : run simulation
10:47:23: DefaultWorkQueue('Root') shutting down on thread 006F9CF8.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B28 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A68 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700C48 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A08 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B88 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 007009D8 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700AC8 stopped.
10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700BE8 stopped.
10:47:23: *-*-* OGRE Shutdown
10:47:23: Unregistering ResourceManager for type Compositor
10:47:23: Unregistering ResourceManager for type Font
10:47:23: Unregistering ResourceManager for type Skeleton
10:47:23: Unregistering ResourceManager for type Mesh
10:47:23: Unregistering ResourceManager for type HighLevelGpuProgram
10:47:23: Uninstalling plugin: ParticleFX
10:47:23: Plugin successfully uninstalled
10:47:23: Unloading library Plugin_ParticleFX
10:47:23: Uninstalling plugin: Octree & Terrain Scene Manager
10:47:23: Plugin successfully uninstalled
10:47:23: Unloading library Plugin_OctreeSceneManager
10:47:23: Uninstalling plugin: Cg Program Manager
10:47:23: Plugin successfully uninstalled
10:47:23: Unloading library Plugin_CgProgramManager
10:47:23: Uninstalling plugin: D3D9 RenderSystem
10:47:23: D3D9 : Shutting down cleanly.
10:47:23: Unregistering ResourceManager for type Texture
10:47:23: Unregistering ResourceManager for type GpuProgram
10:47:23: D3D9 : Direct3D9 Rendering Subsystem destroyed.
10:47:23: Plugin successfully uninstalled
10:47:23: Unloading library RenderSystem_Direct3D9
10:47:23: Unregistering ResourceManager for type Material