RUNNING WITH RIFLES http://runningwithrifles.com/phpBB3/ |
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Can't start the game http://runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=3413 |
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Author: | TankerChu [ Wed Dec 27, 2017 5:29 am ] |
Post subject: | Can't start the game |
I just bought this game yesterday and i can't start the game. Nothing is working Keep getting the "rwr_config.exe has stopped working" error. I've tried restart window, verify the files, reinstall DirectX, reinstall OpenAL and nothing worked Can anyone help me :'( Here's my log Code: 12:20:31: Creating resource group General
12:20:31: Creating resource group Internal 12:20:31: Creating resource group Autodetect 12:20:31: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:20:31: Registering ResourceManager for type Material 12:20:31: Registering ResourceManager for type Mesh 12:20:31: Registering ResourceManager for type Skeleton 12:20:31: MovableObjectFactory for type 'ParticleSystem' registered. 12:20:31: OverlayElementFactory for type Panel registered. 12:20:31: OverlayElementFactory for type BorderPanel registered. 12:20:31: OverlayElementFactory for type TextArea registered. 12:20:31: Registering ResourceManager for type Font 12:20:31: ArchiveFactory for archive type FileSystem registered. 12:20:31: ArchiveFactory for archive type Zip registered. 12:20:31: DDS codec registering 12:20:31: FreeImage version: 3.15.1 12:20:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:20:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti 12:20:31: Registering ResourceManager for type HighLevelGpuProgram 12:20:31: Registering ResourceManager for type Compositor 12:20:31: MovableObjectFactory for type 'Entity' registered. 12:20:31: MovableObjectFactory for type 'Light' registered. 12:20:31: MovableObjectFactory for type 'BillboardSet' registered. 12:20:31: MovableObjectFactory for type 'ManualObject' registered. 12:20:31: MovableObjectFactory for type 'BillboardChain' registered. 12:20:31: MovableObjectFactory for type 'RibbonTrail' registered. 12:20:31: *-*-* OGRE Initialising 12:20:31: *-*-* Version 1.7.4 (Cthugha) 12:20:31: initializing graphics 12:20:31: loading plugins 12:20:31: Loading library RenderSystem_Direct3D9 12:20:31: Installing plugin: D3D9 RenderSystem 12:20:31: D3D9 : Direct3D9 Rendering Subsystem created. 12:20:31: D3D9: Driver Detection Starts 12:20:31: D3D9: Driver Detection Ends 12:20:31: Plugin successfully installed 12:20:31: initializing render system 12:20:31: option: Allow NVPerfHUD, current value: No 12:20:31: possible value: Yes 12:20:31: possible value: No 12:20:31: option: FSAA, current value: 0 12:20:31: possible value: 0 12:20:31: possible value: 2 12:20:31: possible value: 4 12:20:31: possible value: 8 12:20:31: possible value: 8 [Quality] 12:20:31: option: Floating-point mode, current value: Fastest 12:20:31: possible value: Fastest 12:20:31: possible value: Consistent 12:20:31: option: Full Screen, current value: Yes 12:20:31: possible value: Yes 12:20:31: possible value: No 12:20:31: option: Rendering Device, current value: Monitor-1-NVIDIA GeForce GTX 950M 12:20:31: possible value: Monitor-1-NVIDIA GeForce GTX 950M 12:20:31: option: Resource Creation Policy, current value: Create on all devices 12:20:31: possible value: Create on all devices 12:20:31: possible value: Create on active device 12:20:31: option: VSync, current value: No 12:20:31: possible value: Yes 12:20:31: possible value: No 12:20:31: option: VSync Interval, current value: 1 12:20:31: possible value: 1 12:20:31: possible value: 2 12:20:31: possible value: 3 12:20:31: possible value: 4 12:20:31: option: Video Mode, current value: 800 x 600 @ 32-bit colour 12:20:31: possible value: 640 x 400 @ 32-bit colour 12:20:31: possible value: 640 x 480 @ 32-bit colour 12:20:31: possible value: 800 x 600 @ 32-bit colour 12:20:31: possible value: 1024 x 768 @ 32-bit colour 12:20:31: possible value: 1152 x 864 @ 32-bit colour 12:20:31: possible value: 1280 x 600 @ 32-bit colour 12:20:31: possible value: 1280 x 720 @ 32-bit colour 12:20:31: possible value: 1280 x 768 @ 32-bit colour 12:20:31: possible value: 1280 x 800 @ 32-bit colour 12:20:31: possible value: 1280 x 960 @ 32-bit colour 12:20:31: possible value: 1280 x 1024 @ 32-bit colour 12:20:31: possible value: 1360 x 768 @ 32-bit colour 12:20:31: possible value: 1366 x 768 @ 32-bit colour 12:20:31: possible value: 1400 x 1050 @ 32-bit colour 12:20:31: possible value: 1440 x 900 @ 32-bit colour 12:20:31: possible value: 1600 x 900 @ 32-bit colour 12:20:31: possible value: 1680 x 1050 @ 32-bit colour 12:20:31: possible value: 1920 x 1080 @ 32-bit colour 12:20:31: option: sRGB Gamma Conversion, current value: No 12:20:31: possible value: Yes 12:20:31: possible value: No 12:20:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:20:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:20:31: D3D9 : RenderSystem Option: VSync Interval = 1 12:20:31: D3D9 : RenderSystem Option: FSAA = 0 12:20:31: D3D9 : RenderSystem Option: Full Screen = No 12:20:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 12:20:31: D3D9 : RenderSystem Option: VSync = Yes 12:20:31: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 12:20:31: render system initialized 12:20:31: initializing render window 12:20:31: CPU Identifier & Features 12:20:31: ------------------------- 12:20:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz 12:20:31: * SSE: yes 12:20:31: * SSE2: yes 12:20:31: * SSE3: yes 12:20:31: * MMX: yes 12:20:31: * MMXEXT: yes 12:20:31: * 3DNOW: no 12:20:31: * 3DNOWEXT: no 12:20:31: * CMOV: yes 12:20:31: * TSC: yes 12:20:31: * FPU: yes 12:20:31: * PRO: yes 12:20:31: * HT: no 12:20:31: ------------------------- 12:20:31: D3D9 : Subsystem Initialising 12:20:31: Registering ResourceManager for type Texture 12:20:31: Registering ResourceManager for type GpuProgram 12:20:31: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Config (c) Osumia Games 2017", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 12:20:31: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Config (c) Osumia Games 2017' : 800x600, 32bpp 12:20:31: D3D9: Vertex texture format supported - PF_A8R8G8B8 12:20:31: D3D9: Vertex texture format supported - PF_B8G8R8A8 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 12:20:31: D3D9: Vertex texture format supported - PF_R8G8B8A8 12:20:31: D3D9: Vertex texture format supported - PF_DEPTH 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_R 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_R 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_GR 12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_GR 12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 12:20:31: RenderSystem capabilities 12:20:31: ------------------------- 12:20:31: RenderSystem Name: Direct3D9 Rendering Subsystem 12:20:31: GPU Vendor: nvidia 12:20:31: Device Name: Monitor-1-NVIDIA GeForce GTX 950M 12:20:31: Driver Version: 23.21.13.8871 12:20:31: * Fixed function pipeline: yes 12:20:31: * Hardware generation of mipmaps: yes 12:20:31: * Texture blending: yes 12:20:31: * Anisotropic texture filtering: yes 12:20:31: * Dot product texture operation: yes 12:20:31: * Cube mapping: yes 12:20:31: * Hardware stencil buffer: yes 12:20:31: - Stencil depth: 8 12:20:31: - Two sided stencil support: yes 12:20:31: - Wrap stencil values: yes 12:20:31: * Hardware vertex / index buffers: yes 12:20:31: * Vertex programs: yes 12:20:31: * Number of floating-point constants for vertex programs: 256 12:20:31: * Number of integer constants for vertex programs: 16 12:20:31: * Number of boolean constants for vertex programs: 16 12:20:31: * Fragment programs: yes 12:20:31: * Number of floating-point constants for fragment programs: 224 12:20:31: * Number of integer constants for fragment programs: 16 12:20:31: * Number of boolean constants for fragment programs: 16 12:20:31: * Geometry programs: no 12:20:31: * Number of floating-point constants for geometry programs: 0 12:20:31: * Number of integer constants for geometry programs: 0 12:20:31: * Number of boolean constants for geometry programs: 0 12:20:31: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 12:20:31: * Texture Compression: yes 12:20:31: - DXT: yes 12:20:31: - VTC: no 12:20:31: - PVRTC: no 12:20:31: * Scissor Rectangle: yes 12:20:31: * Hardware Occlusion Query: yes 12:20:31: * User clip planes: yes 12:20:31: * VET_UBYTE4 vertex element type: yes 12:20:31: * Infinite far plane projection: yes 12:20:31: * Hardware render-to-texture: yes 12:20:31: * Floating point textures: yes 12:20:31: * Non-power-of-two textures: yes 12:20:31: * Volume textures: yes 12:20:31: * Multiple Render Targets: 4 12:20:31: - With different bit depths: yes 12:20:31: * Point Sprites: yes 12:20:31: * Extended point parameters: yes 12:20:31: * Max Point Size: 10 12:20:31: * Vertex texture fetch: yes 12:20:31: * Number of world matrices: 0 12:20:31: * Number of texture units: 8 12:20:31: * Stencil buffer depth: 8 12:20:31: * Number of vertex blend matrices: 0 12:20:31: - Max vertex textures: 4 12:20:31: - Vertex textures shared: no 12:20:31: * Render to Vertex Buffer : no 12:20:31: * DirectX per stage constants: yes 12:20:31: *************************************** 12:20:31: *** D3D9 : Subsystem Initialised OK *** 12:20:31: *************************************** 12:20:31: DefaultWorkQueue('Root') initialising on thread 00866128. 12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A0D0 starting. 12:20:31: Particle Renderer Type 'billboard' registered 12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A100 starting. 12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A130 starting. 12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A190 starting. 12:20:31: render window initialized 12:20:31: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 12:20:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 12:20:31: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 12:20:31: Parsing scripts for resource group Autodetect 12:20:31: Finished parsing scripts for resource group Autodetect 12:20:31: Parsing scripts for resource group General 12:20:31: Parsing script menusystem.material 12:20:31: Parsing script chinese_basic_font_025.fontdef 12:20:31: Parsing script chinese_basic_font_050.fontdef 12:20:31: Parsing script chinese_basic_font_100.fontdef 12:20:31: Parsing script chinese_basic_font_outline_025.fontdef 12:20:31: Parsing script chinese_basic_font_outline_050.fontdef 12:20:31: Parsing script chinese_basic_font_outline_100.fontdef 12:20:31: Parsing script chinese_input_font_outline_025.fontdef 12:20:31: Parsing script chinese_input_font_outline_050.fontdef 12:20:31: Parsing script chinese_input_font_outline_100.fontdef 12:20:31: Parsing script latin1_basic_font_025.fontdef 12:20:31: Parsing script latin1_basic_font_050.fontdef 12:20:32: Parsing script latin1_basic_font_100.fontdef 12:20:32: Parsing script latin1_basic_font_outline_025.fontdef 12:20:32: Parsing script latin1_basic_font_outline_050.fontdef 12:20:32: Parsing script latin1_basic_font_outline_100.fontdef 12:20:32: Parsing script latin1_input_font_outline_025.fontdef 12:20:32: Parsing script latin1_input_font_outline_050.fontdef 12:20:32: Parsing script latin1_input_font_outline_100.fontdef 12:20:32: Parsing script russian_basic_font_025.fontdef 12:20:32: Parsing script russian_basic_font_050.fontdef 12:20:32: Parsing script russian_basic_font_100.fontdef 12:20:32: Parsing script russian_basic_font_outline_025.fontdef 12:20:32: Parsing script russian_basic_font_outline_050.fontdef 12:20:32: Parsing script russian_basic_font_outline_100.fontdef 12:20:32: Parsing script russian_input_font_outline_025.fontdef 12:20:32: Parsing script russian_input_font_outline_050.fontdef 12:20:32: Parsing script russian_input_font_outline_100.fontdef 12:20:32: Finished parsing scripts for resource group General 12:20:32: Parsing scripts for resource group Internal 12:20:32: Finished parsing scripts for resource group Internal 12:20:32: OverlayElementFactory for type TextArea2 registered. 12:20:32: Command line parameters: 12:20:32: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1. 12:20:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:20:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:20:32: Config file load failed, file C:\Users\TankerChu\AppData\Roaming\Running with rifles\config.xml 12:20:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:20:32: Render devices = 1 12:20:32: Acceptable resolutions = 18 12:20:32: application start done 12:20:32: rendering the first frame 12:20:32: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. |
Author: | JackMayol [ Wed Dec 27, 2017 10:12 am ] |
Post subject: | Re: Can't start the game |
Make sure your firewall/virus scanner isn't blocking the rwr_config.exe as well as the rwr_game.exe. |
Author: | TankerChu [ Wed Dec 27, 2017 4:54 pm ] |
Post subject: | Re: Can't start the game |
i do allow RWR get through the firewall so i don't think the firewall is the problem |
Author: | pasik [ Wed Dec 27, 2017 7:14 pm ] |
Post subject: | Re: Can't start the game |
Stopped working -case should add a relevant entry in Windows Event Viewer that could give some clues where the issue is. If you access Event Viewer in Windows 10, on the left side you should see a hierarchy with Event viewer (Local) / Windows Logs / Application. Clicking on Application it shows recent application crash logs, among other things, on the center area and the odds are you're seeing some related to RWR if you try click on some of the entries. You could either copypaste some of that info here on the forum or if you like you can send the info to me at support@osumiagames.com. Not too far from now there was a case which seemed to point to ntdll.dll with the crash for RWR, it was ultimately found that Bitdefender needed to have RWR whitelisted for that particular player. |
Author: | TankerChu [ Thu Dec 28, 2017 4:39 pm ] |
Post subject: | Re: Can't start the game |
So I have emailed you my log info. Please take a look at that |
Author: | pasik [ Fri Dec 29, 2017 6:34 pm ] |
Post subject: | Re: Can't start the game |
For future reference, the event viewer had an entry for rwr_config.exe with d3d9.dll being the source for the crash. Googling with d3d9.dll 10.0.16299.98 brought up a number of matches with various games and apps having similar sounding issues with launching after a particular Windows 10 update, along with responses that reverting that particular update would help these apps run again. Furthermore there was this https://answers.microsoft.com/en-us/win ... ca2661cdee, which suggested MSI Afterburner could have something to do with the issue and disabling it helps. Amazingly enough it also worked for TankerChu! Further reading: https://answers.microsoft.com/en-us/win ... 4dc?auth=1 |
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