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PostPosted: Mon Jan 15, 2018 8:56 pm 
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Joined: Thu Mar 27, 2014 7:26 pm
Posts: 19
Location: Ithaca, NY
Hey everyone, I'm just looking for some general coaching here. I've never done any modding before, but I am trying to make my first map, just a placeholder for me to play with as I learn how to use the tools available to me.

However, I can't seem to get the basics down. I am currently using the "How to create maps" section of the Wiki to coach me along, but I am missing something. When I try to load my test map, it stops at 1% and crashes because I am sure something important is missing. Can anyone help me determine what files, processes, or goofs are responsible?

I included a picture of my test map folder
Attachment:
Need Help.png
Need Help.png [ 264.72 KiB | Viewed 33834 times ]


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PostPosted: Mon Jan 15, 2018 9:20 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Hi,

Nice to see someone trying his luck on making a custom map :)
Hard to tell what you did wrong but link your rwr_game.log (after crash - you can find it in %appdata%/running with rifles/) and the objects.svg file and we'll have a look.

Feel free to join the Discord community if you have some more questions but for map making I can assist you here as well.


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PostPosted: Mon Jan 15, 2018 10:37 pm 
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Joined: Thu Mar 27, 2014 7:26 pm
Posts: 19
Location: Ithaca, NY
Thank you for the response! Here's the two files.

The Objects file is definitely not correct. I am having a tough time grasping everything at once.

I am trying to upload both files, but I am told .svg and .log are not allowed. Is there any way around this?

I've included what I believe is the relevant portion of the RWR_Game file

"
15:46:33: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,1891x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1891x273x1.
15:46:33: loading: 0%
15:46:34: game init start
15:46:34: r=12582
15:46:34: loading texts in media/packages/vanilla/languages/misc_text.xml
15:46:34: loading texts in media/packages/vanilla/languages/en/misc_text_vanilla.xml
15:46:34: loading: 1%
15:46:34: loading factions in map config
15:46:34: loading custom map config
15:46:34: loading map config, game=111935552
15:46:34: loading faction in green.xml
15:46:34: loading faction in media/packages/vanilla/factions/green.xml
15:46:34: default
15:46:34: creating faction, membership 0
15:46:34: loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
15:46:34: loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
15:46:34: loading faction in grey.xml
15:46:34: loading faction in media/packages/vanilla/factions/grey.xml
15:46:34: default
15:46:34: creating faction, membership 1
15:46:34: loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
15:46:34: loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
15:46:34: map config factions loaded
15:46:34: common sounds loaded
15:46:34: loading terrain layers
15:46:34: terrain.cfg: media/packages/vanilla/maps/Test_Map/terrain.cfg
15:46:34: page size read: 1025
15:46:34: terrain size read: 1024 inverse: 0.000976563
15:46:34: max height read: 25


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PostPosted: Mon Jan 15, 2018 10:47 pm 
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Joined: Thu Mar 27, 2014 7:26 pm
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Location: Ithaca, NY
and I joined the discord server just now after you mentioned it


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PostPosted: Tue Jan 16, 2018 12:02 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
don't you have dropbox or something? I don't know the allowed files but else you might just ZIP those files. But best would be to host it externally (like dropbox) and pasting a link there.


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PostPosted: Tue Jan 16, 2018 2:36 am 
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Joined: Thu Mar 27, 2014 7:26 pm
Posts: 19
Location: Ithaca, NY
Sorry about that! I don't often share files, I didn't even consider using Drive.

https://drive.google.com/drive/folders/ ... sp=sharing

That should do it.


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PostPosted: Tue Jan 16, 2018 8:15 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Well, you have many important things missing from objects.svg like bases and spawn points.

I recommend that you start to modify the tutorial map and dont start from scratch as that is too difficult.

Thats how i make maps. I pick some map that suits my purposes. Then you can modify the layers and remove useless stuff.


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PostPosted: Tue Jan 16, 2018 1:35 pm 
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Joined: Thu Mar 27, 2014 7:26 pm
Posts: 19
Location: Ithaca, NY
I feel like my map is somehow way too large? I put in spawn points and bases (not sure how to make them into sublayers yet) but they are absolutely miniscule and you have to zoom in super far to see them. I tried to make the dirt layer 2048x2048 because I read that is the map size, but I think maybe I misinterpreted or am handling something incorrectly.

I will just go back to editing the tutorial map, but at some point I have to figure out how to do it from scratch.

I am hoping to create a free-for- all Battle Royale mode eventually. I have been playing Playerunknown's Battlegrounds a bit lately, and thought about how much I would love that style in RWR


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PostPosted: Tue Jan 16, 2018 10:48 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
So why not use tutorial (or any other) map as a template?
Just make copy of the map and then modify as you want. Thats how i make my noob maps. It helps you over many problems.


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PostPosted: Wed Jan 17, 2018 2:26 pm 
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Joined: Thu Mar 27, 2014 7:26 pm
Posts: 19
Location: Ithaca, NY
That's what I am going to do now. But I'm still trying to sort out a few details even if I do that.

So to make sure I do this right, when I've finished making changes:

1)save each alpha layer as a PNG, in grayscale, to the map file
2)Run Process.Bat
3)Run Post-process.Bat
4)....

Do I need to run any others first?


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