Been playing Pacific as the IJA and I've reached Tarawa. Suddenly, when attempting to load my save, right as the progress reaches 100% it crashes and tells me about an unrecoverable error.
These are the last couple lines of the rwr_game.log file.
Code:
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO508 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO509 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO510 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO511 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO512 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO513 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO514 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO515 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO516 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO517 because this Material does not exist. Have you forgotten to define it in a .material script?
16:14:13: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:14:13: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:14:13: saving C:\Users\[redacted]\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
16:14:14: new game created
16:14:14: loading: 100%
16:14:14: inverse shadow map size 0.000496524
16:14:15: settings loaded
16:14:15: loading custom map config
16:14:15: r=10209
16:14:15: game reset
16:14:15: loading game, file=C:\Users\[redacted]\AppData\Roaming\Running with rifles\savegames/campaign0.save/game.xml
16:14:15: saving C:\Users\[redacted]\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
16:14:15: profile folder = savegames/campaign0.save
16:14:15: profiles at C:\Users\[redacted]\AppData\Roaming\Running with rifles\savegames/campaign0.save/
16:14:15: username: MR. GREEN
16:14:15: CHECK: load game, no user player
16:14:15: !!!EXECUTION HALTED!!!