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 Post subject: Text Input Issues
PostPosted: Thu Jun 14, 2012 2:51 am 
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Joined: Thu Jun 14, 2012 2:44 am
Posts: 1
I type using an alternative keyboard layout (non QWERTY), which has been changed by modifying the Windows registry. Whatever RwR uses for input handling is bypassing the registry and is accepting input as if I was using QWERTY. Is there any way to force RwR to use my current layout instead? This is a bit of an issue because it means I can't type to other players at all. I know I'd have to remap the current key config for everything, but that's fine since I do that for every other game anyway. Perhaps a recompiled OIS.dll designed for my key layout?


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 Post subject: Re: Text Input Issues
PostPosted: Thu Jun 14, 2012 7:58 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Thanks for letting me know about this, I wasn't aware of it until now. I'll investigate what's to be done to make it right.


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 Post subject: Re: Text Input Issues
PostPosted: Thu Jun 28, 2012 9:30 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Now that I again remembered this issue, I tried it by changing my own keyboard layout setting to Belgian French which seems to be AZERTY in Region and Languages in Control Panel in Windows 7, and that did actually affect how RWR handles Q and A keys, among others. My keyboard is QWERTY really, but now pressing Q came out as A in RWR, and vice versa, likewise I had to press shift to input numbers. I suppose that's what should happen too, right?

RWR doesn't do much text conversion by itself, it just accepts whatever is coming from OIS. OIS features a few text translation modes, namely Unicode (used in RWR) and Ascii, but I don't think that helps much here.

If you really want to do it, theoretically, you might be able to achieve something by building your own OIS.dll, by obtaining OIS source code and likely tampering a little with http://ois.sourcearchive.com/documentat ... ource.html and _translateText -method.


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