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 Post subject: AI cap question.
PostPosted: Sat Jun 16, 2012 10:11 am 
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Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
If I choose the option to battle with 600 AI soldiers are there 600 soldiers on the battlefield at once?

Because when I look at the map and I count my teammates I barely hit 100...
Any info on this would be HIGHLY appreciated.


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 10:36 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
yes, 600 AI on the whole map. The map is huge, don't forget.


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 10:45 am 
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Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
JackMayol wrote:
yes, 600 AI on the whole map. The map is huge, don't forget.


Then what are the numbers on the map? Cause they only show +-100 players.


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 11:28 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
600 soldiers total means 300 vs 300, and you can't see where the enemy soldiers are located. You could start an online game and join in on another PC on the other faction and calculate them all. Calculating the soldiers using the map can also be a bit difficult as the numbers get mixed up with base names and may become hard to read.

Also note that at the beginning of a game 80% of all soldiers are created.

After that they start killing each other and dying and spawning frequently so it might very well be that you won't hit absolute 300+300 at any point. If you did, the AI spawning would cease.

Anyway, don't play with the 600 setting, the game is just awful with that and might never cover that case in a way that makes sense, I really should put a mention about it in the menu :) 100-150 is well enough for the maps with few bases (map2, map3), map1 is good with twice that max. The AI doesn't have much organizing logic on team level, so with too many teams they just crowd the place and go back and forth and jump on and off things.


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 12:03 pm 
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Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
Thanks for answering the question. :)

But I LOVE the 600 players option, that's why I bought the game tbh. Please don't remove it though. :'(


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 12:53 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Jeff2307 wrote:
Thanks for answering the question. :)

But I LOVE the 600 players option, that's why I bought the game tbh. Please don't remove it though. :'(


Then you would LOVE the 1000 option even more


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 1:01 pm 
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Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
ZnasVecKo wrote:
Jeff2307 wrote:
Thanks for answering the question. :)

But I LOVE the 600 players option, that's why I bought the game tbh. Please don't remove it though. :'(


Then you would LOVE the 1000 option even more


Meh, I'd say 10.000 :P No, I'm kidding but 1000 would be cool indeed. Clusterfuck dat ass.


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 1:04 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Haha, I won't remove it, I promise :)

I can't say if I will make the AI strategy planning scale much better for those huge counts though. On a second thought, I'm not sure if that's even what you'd want to see as you already apparently like it the way it is :D


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 1:11 pm 
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Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
Strategy is also very fun in large scale battles. Strategy + epicness = epicness 2x


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 Post subject: Re: AI cap question.
PostPosted: Sat Jun 16, 2012 8:56 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
yea pasik! you promised me that you would add back the 1000 soldier battles! what happened to that? :)

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ComJak's house... stay out of it


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