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RUNNING WITH RIFLES Multiplayer

test

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PostPosted: Mon Jun 18, 2012 5:40 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
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Game log:
Code:
13:36:32: Creating resource group General
13:36:32: Creating resource group Internal
13:36:32: Creating resource group Autodetect
13:36:32: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:36:32: Registering ResourceManager for type Material
13:36:32: Registering ResourceManager for type Mesh
13:36:32: Registering ResourceManager for type Skeleton
13:36:32: MovableObjectFactory for type 'ParticleSystem' registered.
13:36:32: OverlayElementFactory for type Panel registered.
13:36:32: OverlayElementFactory for type BorderPanel registered.
13:36:32: OverlayElementFactory for type TextArea registered.
13:36:32: Registering ResourceManager for type Font
13:36:32: ArchiveFactory for archive type FileSystem registered.
13:36:32: ArchiveFactory for archive type Zip registered.
13:36:32: DDS codec registering
13:36:32: FreeImage version: 3.13.1
13:36:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:36:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
13:36:32: Registering ResourceManager for type HighLevelGpuProgram
13:36:32: Registering ResourceManager for type Compositor
13:36:32: MovableObjectFactory for type 'Entity' registered.
13:36:32: MovableObjectFactory for type 'Light' registered.
13:36:32: MovableObjectFactory for type 'BillboardSet' registered.
13:36:32: MovableObjectFactory for type 'ManualObject' registered.
13:36:32: MovableObjectFactory for type 'BillboardChain' registered.
13:36:32: MovableObjectFactory for type 'RibbonTrail' registered.
13:36:32: *-*-* OGRE Initialising
13:36:32: *-*-* Version 1.7.2 (Cthugha)
13:36:32:                                         : initializing graphics
13:36:32:                                         : loading plugins
13:36:32: Loading library RenderSystem_Direct3D9
13:36:32: Installing plugin: D3D9 RenderSystem
13:36:32: D3D9 : Direct3D9 Rendering Subsystem created.
13:36:32: D3D9: Driver Detection Starts
13:36:32: D3D9: Driver Detection Ends
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_CgProgramManager
13:36:32: Installing plugin: Cg Program Manager
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_OctreeSceneManager
13:36:32: Installing plugin: Octree & Terrain Scene Manager
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_ParticleFX
13:36:32: Installing plugin: ParticleFX
13:36:32: Particle Emitter Type 'Point' registered
13:36:32: Particle Emitter Type 'Box' registered
13:36:32: Particle Emitter Type 'Ellipsoid' registered
13:36:32: Particle Emitter Type 'Cylinder' registered
13:36:32: Particle Emitter Type 'Ring' registered
13:36:32: Particle Emitter Type 'HollowEllipsoid' registered
13:36:32: Particle Affector Type 'LinearForce' registered
13:36:32: Particle Affector Type 'ColourFader' registered
13:36:32: Particle Affector Type 'ColourFader2' registered
13:36:32: Particle Affector Type 'ColourImage' registered
13:36:32: Particle Affector Type 'ColourInterpolator' registered
13:36:32: Particle Affector Type 'Scaler' registered
13:36:32: Particle Affector Type 'Rotator' registered
13:36:32: Particle Affector Type 'DirectionRandomiser' registered
13:36:32: Particle Affector Type 'DeflectorPlane' registered
13:36:32: Plugin successfully installed
13:36:32:                                         : initializing render system
13:36:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
13:36:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
13:36:32: D3D9 : RenderSystem Option: FSAA = 0
13:36:32: D3D9 : RenderSystem Option: Full Screen = No
13:36:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
13:36:32: D3D9 : RenderSystem Option: VSync = Yes
13:36:32: D3D9 : RenderSystem Option: VSync Interval = 1
13:36:32: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
13:36:32:                                         : initializing render window
13:36:32: CPU Identifier & Features
13:36:32: -------------------------
13:36:32:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz
13:36:32:  *      SSE: yes
13:36:32:  *     SSE2: yes
13:36:32:  *     SSE3: yes
13:36:32:  *      MMX: yes
13:36:32:  *   MMXEXT: yes
13:36:32:  *    3DNOW: no
13:36:32:  * 3DNOWEXT: no
13:36:32:  *     CMOV: yes
13:36:32:  *      TSC: yes
13:36:32:  *      FPU: yes
13:36:32:  *      PRO: yes
13:36:32:  *       HT: no
13:36:32: -------------------------
13:36:32: D3D9 : Subsystem Initialising
13:36:32: Registering ResourceManager for type Texture
13:36:32: Registering ResourceManager for type GpuProgram
13:36:32: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
13:36:32: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp
13:36:32: RenderSystem capabilities
13:36:32: -------------------------
13:36:32: RenderSystem Name: Direct3D9 Rendering Subsystem
13:36:32: GPU Vendor: intel
13:36:32: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family
13:36:32: Driver Version: 8.15.10.1825
13:36:32:  * Fixed function pipeline: yes
13:36:32:  * Hardware generation of mipmaps: yes
13:36:32:  * Texture blending: yes
13:36:32:  * Anisotropic texture filtering: yes
13:36:32:  * Dot product texture operation: yes
13:36:32:  * Cube mapping: yes
13:36:32:  * Hardware stencil buffer: yes
13:36:32:    - Stencil depth: 8
13:36:32:    - Two sided stencil support: yes
13:36:32:    - Wrap stencil values: yes
13:36:32:  * Hardware vertex / index buffers: yes
13:36:32:  * Vertex programs: no
13:36:32:  * Number of floating-point constants for vertex programs: 15
13:36:32:  * Number of integer constants for vertex programs: 0
13:36:32:  * Number of boolean constants for vertex programs: 0
13:36:32:  * Fragment programs: yes
13:36:32:  * Number of floating-point constants for fragment programs: 32
13:36:32:  * Number of integer constants for fragment programs: 16
13:36:32:  * Number of boolean constants for fragment programs: 16
13:36:32:  * Geometry programs: no
13:36:32:  * Number of floating-point constants for geometry programs: 0
13:36:32:  * Number of integer constants for geometry programs: 0
13:36:32:  * Number of boolean constants for geometry programs: 0
13:36:32:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
13:36:32:  * Texture Compression: yes
13:36:32:    - DXT: yes
13:36:32:    - VTC: no
13:36:32:    - PVRTC: no
13:36:32:  * Scissor Rectangle: yes
13:36:32:  * Hardware Occlusion Query: no
13:36:32:  * User clip planes: no
13:36:32:  * VET_UBYTE4 vertex element type: no
13:36:32:  * Infinite far plane projection: no
13:36:32:  * Hardware render-to-texture: yes
13:36:32:  * Floating point textures: no
13:36:32:  * Non-power-of-two textures: yes (limited)
13:36:32:  * Volume textures: yes
13:36:32:  * Multiple Render Targets: 1
13:36:32:    - With different bit depths: no
13:36:32:  * Point Sprites: yes
13:36:32:  * Extended point parameters: yes
13:36:32:  * Max Point Size: 10
13:36:32:  * Vertex texture fetch: no
13:36:32:  * Number of world matrices: 0
13:36:32:  * Number of texture units: 8
13:36:32:  * Stencil buffer depth: 8
13:36:32:  * Number of vertex blend matrices: 0
13:36:32:  * Render to Vertex Buffer : no
13:36:32:  * DirectX per stage constants: yes
13:36:32: ***************************************
13:36:32: *** D3D9 : Subsystem Initialised OK ***
13:36:32: ***************************************
13:36:32: DefaultWorkQueue('Root') initialising on thread 004FC6F0.
13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 starting.
13:36:32: Particle Renderer Type 'billboard' registered
13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 starting.
13:36:32: SceneManagerFactory for type 'OctreeSceneManager' registered.
13:36:32: SceneManagerFactory for type 'TerrainSceneManager' registered.
13:36:32: Added resource location 'media' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
13:36:32: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
13:36:32: Parsing scripts for resource group Autodetect
13:36:32: Finished parsing scripts for resource group Autodetect
13:36:32: Parsing scripts for resource group General
13:36:32: Parsing script ShadowCaster.program
13:36:33: Parsing script AmbientOcclusion.program
13:36:33: Parsing script StdQuad_vp.program
13:36:33: Parsing script Intro.material
13:36:33: Parsing script ShadowCaster.material
13:36:33: Parsing script AmbientOcclusion.material
13:36:33: Parsing script AmbientOcclusion.compositor
13:36:33: Finished parsing scripts for resource group General
13:36:33: Parsing scripts for resource group Internal
13:36:33: Finished parsing scripts for resource group Internal
13:36:33:                                         : initializing scene manager
13:36:33: TerrainSceneManager: Registered a new PageSource for type Heightmap
13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

13:36:33: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
13:36:33:                                         : initializing fonts
13:36:33: Font BasicFontusing texture size 2048x2048
13:36:33: Info: Freetype returned null for character 32 in font BasicFont
13:36:33: Info: Freetype returned null for character 160 in font BasicFont
13:36:33: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
13:36:33: Font BasicFontItalicusing texture size 2048x2048
13:36:33: Info: Freetype returned null for character 32 in font BasicFontItalic
13:36:33: Info: Freetype returned null for character 160 in font BasicFontItalic
13:36:33: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
13:36:33:                                         : initializing audio
13:36:36:                                         : audio devices found: 1
13:36:36:                                         : audio enabled
13:36:36:                                         : 0: Generic Software
13:36:36:                                         : using device 0
13:36:36:                                         : initializing input
13:36:36:                                         : Map resource location set as media\maps\map3
13:36:36:                                         : Using save folder map3
13:36:36: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:36: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
13:36:36:                                         : latest available version: beta 0.68
13:36:36:                                         : application start done
13:36:36:                                         : rendering the first frame
13:36:37:                                         : first frame rendered ok
13:36:37:                                         : adding frame listener
13:36:37:                                         : run simulation
13:36:37:                                         : starting rendering loop
13:36:37:                                         : game init start
13:36:37: Creating resource group sessionResourceGroup
13:36:37: Added resource location 'media\maps\map3' of type 'FileSystem' to resource group 'sessionResourceGroup'
13:36:37: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
13:36:37: Initialising resource group sessionResourceGroup
13:36:37: Parsing scripts for resource group sessionResourceGroup
13:36:37: Parsing script Building.program
13:36:37: Parsing script NormalAndDepth.program
13:36:37: Parsing script soldieroutline.program
13:36:37: Parsing script soldierskin.program
13:36:37: Parsing script StdQuad_vp.program
13:36:37: Parsing script terrain.program
13:36:37: Parsing script tools.program
13:36:37: Parsing script WaterArea.program
13:36:37: Parsing script BackContour.material
13:36:37: Parsing script Blood.material
13:36:37: Parsing script Branch.material
13:36:37: Parsing script Building.material
13:36:37: Parsing script BuildingBase.material
13:36:37: Parsing script Bullet.material
13:36:37: Parsing script BulletTrail.material
13:36:37: Parsing script BushPlant.material
13:36:37: Parsing script ChatBubble.material
13:36:37: Parsing script Container.material
13:36:37: Parsing script Cord.material
13:36:37: Parsing script Crate.material
13:36:37: Parsing script Crosshair.material
13:36:37: Parsing script Dust.material
13:36:37: Parsing script Enclosure.material
13:36:37: Parsing script Explosion.material
13:36:37: Parsing script FarmFence.material
13:36:37: Parsing script Flame.material
13:36:37: Parsing script Foam.material
13:36:37: Parsing script GenericMesh.material
13:36:37: Parsing script GrassUp.material
13:36:37: Parsing script GrenadeCrate.material
13:36:37: Parsing script Hud.material
13:36:37: Parsing script jeep_hack.material
13:36:37: Parsing script lines.material
13:36:37: Parsing script MapView.material
13:36:37: Parsing script MenuSystem.material
13:36:37: Parsing script MiniRank.material
13:36:37: Parsing script NormalAndDepth.material
13:36:37: Parsing script Piece.material
13:36:37: Parsing script Pipe.material
13:36:37: Parsing script Plant.material
13:36:37: Parsing script Platform.material
13:36:37: Parsing script PlayerFarMarker.material
13:36:37: Parsing script PlayerMarker.material
13:36:37: Parsing script RoadLine.material
13:36:37: Parsing script Rock.material
13:36:37: Parsing script SecurityFence.material
13:36:37: Parsing script ShadowPixel.material
13:36:37: Parsing script ShadowPlant.material
13:36:37: Parsing script ShoePrint.material
13:36:37: Parsing script Sign.material
13:36:37: Parsing script smoke.material
13:36:37: Parsing script Soldier3dPixel.material
13:36:37: Parsing script terrain.material
13:36:37: Parsing script TreeGroundBase.material
13:36:37: Parsing script Trench.material
13:36:37: Parsing script Wall.material
13:36:37: Parsing script WaterArea.material
13:36:37: Parsing script Weapon3dPixel.material
13:36:37: Parsing script Weave.material
13:36:37: Parsing script ZebraCrossing.material
13:36:37: Parsing script Burst.particle
13:36:37: Parsing script Dust.particle
13:36:38: Parsing script Explosion.particle
13:36:38: Parsing script Foam.particle
13:36:38: Parsing script MinorExplosion.particle
13:36:38: Parsing script Muzzle.particle
13:36:38: Finished parsing scripts for resource group sessionResourceGroup
13:36:38:                                         : best usable soldier render technique: LowDetail
13:36:38:                                         : HW skeleton supported: 0
13:36:38: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38:                                         : best usable terrain render technique: LowDetail
13:36:38:                                         : Integrated shadows supported: 0
13:36:38:                                         : initializing terrain
13:36:38: TerrainSceneManager: Activated PageSource Heightmap
13:36:38:                                         : r=12582
13:36:38:                                         : names loaded
13:36:38:                                         : loading weapon specifications
13:36:38:                                         : weapon:AK47
13:36:38:                                         : weapon:G36
13:36:38:                                         : weapon:M240
13:36:38:                                         : weapon:PKM
13:36:38:                                         : weapon:MP5SD
13:36:39:                                         : weapon:Mossberg 500
13:36:39:                                         : weapon:M24-A2
13:36:39:                                         : weapon specifications loaded
13:36:40:                                         : common sounds loaded
13:36:40: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:40: D3D9 : ***** Dimensions altered by the render system
13:36:40: D3D9 : ***** Source image dimensions : 80x80
13:36:40: D3D9 : ***** Texture dimensions : 128x128
13:36:40: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:40: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:40: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:40:                                         : world loaded
13:36:41: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41:                                         : worldblocks loaded
13:36:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:41: D3D9 : ***** Dimensions altered by the render system
13:36:41: D3D9 : ***** Source image dimensions : 512x768
13:36:41: D3D9 : ***** Texture dimensions : 512x1024
13:36:41: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
13:36:41:                                         : loading world objects
13:36:41:                                         : layer: materials
13:36:41: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
13:36:41: Texture: stonewalltop_bw.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
13:36:41: Texture: trunk_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: trench_end_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: trench_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: stonewall_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:41: Texture: farm_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:41: Texture: security_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: platform_fence1_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41:                                         : layer: dirt
13:36:41:                                         : layer: grass
13:36:41:                                         : layer: sand
13:36:41:                                         : layer: asphalt
13:36:41:                                         : layer: road
13:36:41:                                         : layer: height
13:36:41:                                         : layer: bases
13:36:41:                                         : layer: library
13:36:41:                                         : layer: layer
13:36:41:                                         : layer: walls
13:36:42: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:42: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
13:36:42: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:42: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:42: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:42: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:42: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:42: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:42:                                         : layer: objects
13:36:42: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:43: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:43: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:43: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:44: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
13:36:45: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:45: Mesh: Loading car2.mesh.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:45: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_brown.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:45: Mesh: Loading car1.mesh.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:46: D3D9 : ***** Dimensions altered by the render system
13:36:46: D3D9 : ***** Source image dimensions : 240x240
13:36:46: D3D9 : ***** Texture dimensions : 256x256
13:36:46: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:47:                                         : layer: birch
13:36:47:                                         : layer: oak
13:36:48:                                         : layer: layer2
13:36:48:                                         : layer: objects
13:36:48: Texture: brick_red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Texture: beton.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:48: D3D9 : ***** Dimensions altered by the render system
13:36:48: D3D9 : ***** Source image dimensions : 500x300
13:36:48: D3D9 : ***** Texture dimensions : 512x512
13:36:48: Texture: worldmap.png: Loading 1 faces(PF_R8G8B8,500x300x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
13:36:49: Texture: brass.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:49: Mesh: Loading statue.mesh.
13:36:49: Can't assign material beton to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material sphere to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material Gold to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material carbody2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material wheel2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49:                                         : layer: walls
13:36:53:                                         : soldiers loaded
13:36:53:                                         : crate debris loaded
13:36:53: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:53: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
13:36:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
13:36:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
13:36:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
13:36:53: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
13:36:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:54: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
13:36:54: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:54: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
13:36:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
13:36:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54:                                         : Setting init data, machine id = 0
13:36:54:                                         : init data set done
13:36:54:                                         : scene loaded
13:36:54:                                         : settings loaded
13:36:54:                                         : r=26755
13:36:54:                                         : game init done
13:36:54: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:54: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:54: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:54: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:55: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:55:                                         : Interaction::createVehicle
13:36:55: Mesh: Loading jeep_body.mesh.
13:36:55: Mesh: Loading jeep_wheel.mesh.
13:36:55:                                         : Interaction::createVehicle
13:36:55:                                         : Interaction::createVehicle
13:36:55:                                         : Interaction::createVehicle
13:36:56: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:37:01: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:14:                                         : Setting init data, machine id = 0
13:37:14:                                         : init data set done
13:37:14: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:15: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:37:15:                                         : Interaction::createVehicle
13:37:15:                                         : Interaction::createVehicle
13:37:15:                                         : Interaction::createVehicle
13:37:15:                                         : Interaction::createVehicle
13:37:15: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : An undetermined error occurred in D3D9RenderSystem::_render at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 3116)
13:37:24: Destroying resource group sessionResourceGroup
13:37:24: Unloading resource group sessionResourceGroup
13:37:25: Finished unloading resource group sessionResourceGroup
13:37:25:                                         : game uninitialized
13:37:25: DefaultWorkQueue('Root') shutting down on thread 004FC6F0.
13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 stopped.
13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 stopped.
13:37:25: *-*-* OGRE Shutdown
13:37:25: Unregistering ResourceManager for type Compositor
13:37:25: Unregistering ResourceManager for type Font
13:37:25: Unregistering ResourceManager for type Skeleton
13:37:25: Unregistering ResourceManager for type Mesh
13:37:25: Unregistering ResourceManager for type HighLevelGpuProgram
13:37:25: Uninstalling plugin: ParticleFX
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_ParticleFX
13:37:25: Uninstalling plugin: Octree & Terrain Scene Manager
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_OctreeSceneManager
13:37:25: Uninstalling plugin: Cg Program Manager
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_CgProgramManager
13:37:25: Uninstalling plugin: D3D9 RenderSystem
13:37:25: D3D9 : Shutting down cleanly.
13:37:25: Unregistering ResourceManager for type Texture
13:37:25: Unregistering ResourceManager for type GpuProgram
13:37:25: D3D9 : Direct3D9 Rendering Subsystem destroyed.
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library RenderSystem_Direct3D9
13:37:25: Unregistering ResourceManager for type Material

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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PostPosted: Fri Jun 22, 2012 12:10 pm 
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Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
There must be something wrong with the jeep material then, I wonder why it seems to not use the fixed function rendering techniques as your GPU lacks the vertex shader support.

The jeep rendering will anyway change a bit real soon, I'll send you some test builds to try once we get there.


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PostPosted: Fri Jun 22, 2012 12:20 pm 
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User avatar

Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
There must be something wrong with the jeep material then, I wonder why it seems to not use the fixed function rendering techniques as your GPU lacks the vertex shader support.

The jeep rendering will anyway change a bit real soon, I'll send you some test builds to try once we get there.


Alright, thanks! And yeah, my computer sucks. At least I'm 'helping out' other people with crappy computers via my experiences. :D

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
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