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PostPosted: Fri Jul 01, 2011 6:12 pm 
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Location: Somewhere among the fog, watching you kill the AI.
I'm trying to put in the blue colors for grenades to better suit my mod.... but when I put in this:

r="38" g="164" b="255" a="1.000000" />

into every line, it comes out a pinkish color. I am going for a blue.

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Last edited by Rendered on Fri Jul 01, 2011 6:15 pm, edited 1 time in total.

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PostPosted: Fri Jul 01, 2011 6:13 pm 
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There are red and green values..


... put it to

r="0" g="0" and b="255"

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PostPosted: Fri Jul 01, 2011 6:14 pm 
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Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
There are red and green values..


... put it to

r="0" g="0" and b="255"


I know. I'm trying to get this one certain shade. :\

If you put my RGB numbers into any program, thats the shade I want.

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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PostPosted: Fri Jul 01, 2011 6:17 pm 
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Rendered wrote:
ChloChlo wrote:
There are red and green values..


... put it to

r="0" g="0" and b="255"


I know. I'm trying to get this one certain shade. :\

If you put my RGB numbers into any program, thats the shade I want.


You should put rgb values in scale of 0.0 <-> 1.0 like in the default model file. 1.0 is equal to 255, 0.0 means 0.


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PostPosted: Fri Jul 01, 2011 6:19 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
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Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Rendered wrote:
ChloChlo wrote:
There are red and green values..


... put it to

r="0" g="0" and b="255"


I know. I'm trying to get this one certain shade. :\

If you put my RGB numbers into any program, thats the shade I want.


You should put rgb values in scale of 0.0 <-> 1.0 like in the default model file. 1.0 is equal to 255, 0.0 means 0.


Ahh.. okay. Thanks! :)

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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PostPosted: Fri Jul 01, 2011 6:32 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Rendered wrote:
ChloChlo wrote:
There are red and green values..


... put it to

r="0" g="0" and b="255"


I know. I'm trying to get this one certain shade. :\

If you put my RGB numbers into any program, thats the shade I want.


You should put rgb values in scale of 0.0 <-> 1.0 like in the default model file. 1.0 is equal to 255, 0.0 means 0.



Is there anything that can convert them? I can't seem to find a way. :\

EDIT: I feel like I'm wasting your time... :(

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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PostPosted: Fri Jul 01, 2011 7:43 pm 
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Joined: Tue Jun 28, 2011 11:07 pm
Posts: 35
Divide your numbers by 255 ;)


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