Hello,
I played RwR at home, but I don’t have that much powerful HW, so I want to play it elsewhere (let’s call it PC2). Unfortunetly I don’t have Administrator rights on PC2, so I tried some workaround.
1) Installed RwR on my computer and copied whole folder to PC2, but when I tried to start the game.
2) rwr_config.exe: I got problem, because of d3dx9_42.dll was missing. PC2 is Windows 7 with i3 CPU with integrated Intel HD Graphics 2000 with DirectX 11 installed (according to dxdiag).
3) rwr_game.exe: OpenAL32.dll missing. Obviously, I had no rights to install OpenAL, so I copied OpenAL32.dll and wrap_oal.dll from elsewhere and tried to run the game again.
4) Now both executables are throwing error with missing of d3dx9_42.dll.
5) I tried to put in RwR directory of d3dx9_42.dll and all others of d3dx9_*.dll but with no luck.
6) Game “launches”, but after few seconds of black screen in RwR windows I get “Application stopped responding” window with only one available option -> Terminate App
Tried to solve compatibility issues inside windows, but with no luck.
So my question is: Is there any way, how to make Running with Rifles working on Windows without Administration rights/Portable app)?
Including rwr_game.log from C:\ProgramData\Running with rifles\ directory.
Thanks for answer!
Code:
06:38:12: Creating resource group General
06:38:12: Creating resource group Internal
06:38:12: Creating resource group Autodetect
06:38:12: SceneManagerFactory for type 'DefaultSceneManager' registered.
06:38:12: Registering ResourceManager for type Material
06:38:12: Registering ResourceManager for type Mesh
06:38:12: Registering ResourceManager for type Skeleton
06:38:12: MovableObjectFactory for type 'ParticleSystem' registered.
06:38:12: OverlayElementFactory for type Panel registered.
06:38:12: OverlayElementFactory for type BorderPanel registered.
06:38:12: OverlayElementFactory for type TextArea registered.
06:38:12: Registering ResourceManager for type Font
06:38:12: ArchiveFactory for archive type FileSystem registered.
06:38:12: ArchiveFactory for archive type Zip registered.
06:38:12: DDS codec registering
06:38:12: FreeImage version: 3.13.1
06:38:12: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
06:38:12: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
06:38:12: Registering ResourceManager for type HighLevelGpuProgram
06:38:12: Registering ResourceManager for type Compositor
06:38:12: MovableObjectFactory for type 'Entity' registered.
06:38:12: MovableObjectFactory for type 'Light' registered.
06:38:12: MovableObjectFactory for type 'BillboardSet' registered.
06:38:12: MovableObjectFactory for type 'ManualObject' registered.
06:38:12: MovableObjectFactory for type 'BillboardChain' registered.
06:38:12: MovableObjectFactory for type 'RibbonTrail' registered.
06:38:12: *-*-* OGRE Initialising
06:38:12: *-*-* Version 1.7.2 (Cthugha)
06:38:12: : initializing graphics
06:38:12: : loading plugins
06:38:12: Loading library RenderSystem_Direct3D9
06:38:12: Installing plugin: D3D9 RenderSystem
06:38:12: D3D9 : Direct3D9 Rendering Subsystem created.
06:38:12: D3D9: Driver Detection Starts
06:38:12: D3D9: Driver Detection Ends
06:38:12: Plugin successfully installed
06:38:12: Loading library Plugin_CgProgramManager
06:38:12: Installing plugin: Cg Program Manager
06:38:12: Plugin successfully installed
06:38:12: Loading library Plugin_OctreeSceneManager
06:38:12: Installing plugin: Octree & Terrain Scene Manager
06:38:12: Plugin successfully installed
06:38:12: Loading library Plugin_ParticleFX
06:38:12: Installing plugin: ParticleFX
06:38:12: Particle Emitter Type 'Point' registered
06:38:12: Particle Emitter Type 'Box' registered
06:38:12: Particle Emitter Type 'Ellipsoid' registered
06:38:12: Particle Emitter Type 'Cylinder' registered
06:38:12: Particle Emitter Type 'Ring' registered
06:38:12: Particle Emitter Type 'HollowEllipsoid' registered
06:38:12: Particle Affector Type 'LinearForce' registered
06:38:12: Particle Affector Type 'ColourFader' registered
06:38:12: Particle Affector Type 'ColourFader2' registered
06:38:12: Particle Affector Type 'ColourImage' registered
06:38:12: Particle Affector Type 'ColourInterpolator' registered
06:38:12: Particle Affector Type 'Scaler' registered
06:38:12: Particle Affector Type 'Rotator' registered
06:38:12: Particle Affector Type 'DirectionRandomiser' registered
06:38:12: Particle Affector Type 'DeflectorPlane' registered
06:38:12: Plugin successfully installed
06:38:12: : initializing render system
06:38:12: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
06:38:12: D3D9 : RenderSystem Option: Floating-point mode = Fastest
06:38:12: D3D9 : RenderSystem Option: FSAA = 4
06:38:12: D3D9 : RenderSystem Option: Full Screen = No
06:38:12: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
06:38:12: D3D9 : RenderSystem Option: VSync = Yes
06:38:12: D3D9 : RenderSystem Option: VSync Interval = 1
06:38:12: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
06:38:12: : initializing render window
06:38:12: CPU Identifier & Features
06:38:12: -------------------------
06:38:12: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
06:38:12: * SSE: yes
06:38:12: * SSE2: yes
06:38:12: * SSE3: yes
06:38:12: * MMX: yes
06:38:12: * MMXEXT: yes
06:38:12: * 3DNOW: no
06:38:12: * 3DNOWEXT: no
06:38:12: * CMOV: yes
06:38:12: * TSC: yes
06:38:12: * FPU: yes
06:38:12: * PRO: yes
06:38:12: * HT: no
06:38:12: -------------------------
06:38:12: D3D9 : Subsystem Initialising
06:38:12: Registering ResourceManager for type Texture
06:38:12: Registering ResourceManager for type GpuProgram
06:38:12: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1024x768 windowed miscParams: FSAA=4 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
06:38:12: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1024x768, 32bpp
06:38:12: D3D9: Vertex texture format supported - PF_L8
06:38:12: D3D9: Vertex texture format supported - PF_L16
06:38:12: D3D9: Vertex texture format supported - PF_A8
06:38:12: D3D9: Vertex texture format supported - PF_A4L4
06:38:12: D3D9: Vertex texture format supported - PF_BYTE_LA
06:38:12: D3D9: Vertex texture format supported - PF_R5G6B5
06:38:12: D3D9: Vertex texture format supported - PF_B5G6R5
06:38:12: D3D9: Vertex texture format supported - PF_A4R4G4B4
06:38:12: D3D9: Vertex texture format supported - PF_A1R5G5B5
06:38:12: D3D9: Vertex texture format supported - PF_A8R8G8B8
06:38:12: D3D9: Vertex texture format supported - PF_B8G8R8A8
06:38:12: D3D9: Vertex texture format supported - PF_A2R10G10B10
06:38:12: D3D9: Vertex texture format supported - PF_A2B10G10R10
06:38:12: D3D9: Vertex texture format supported - PF_DXT1
06:38:12: D3D9: Vertex texture format supported - PF_DXT2
06:38:12: D3D9: Vertex texture format supported - PF_DXT3
06:38:12: D3D9: Vertex texture format supported - PF_DXT4
06:38:12: D3D9: Vertex texture format supported - PF_DXT5
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
06:38:12: D3D9: Vertex texture format supported - PF_X8R8G8B8
06:38:12: D3D9: Vertex texture format supported - PF_R8G8B8A8
06:38:12: D3D9: Vertex texture format supported - PF_DEPTH
06:38:12: D3D9: Vertex texture format supported - PF_SHORT_RGBA
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT16_R
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT32_R
06:38:12: D3D9: Vertex texture format supported - PF_SHORT_GR
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT16_GR
06:38:12: D3D9: Vertex texture format supported - PF_FLOAT32_GR
06:38:12: D3D9: Vertex texture format supported - PF_SHORT_RGB
06:38:12: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
06:38:12: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
06:38:12: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
06:38:12: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
06:38:12: RenderSystem capabilities
06:38:12: -------------------------
06:38:12: RenderSystem Name: Direct3D9 Rendering Subsystem
06:38:12: GPU Vendor: intel
06:38:12: Device Name: Monitor-1-Intel(R) HD Graphics Family
06:38:12: Driver Version: 8.15.10.2279
06:38:12: * Fixed function pipeline: yes
06:38:12: * Hardware generation of mipmaps: yes
06:38:12: * Texture blending: yes
06:38:12: * Anisotropic texture filtering: yes
06:38:12: * Dot product texture operation: yes
06:38:12: * Cube mapping: yes
06:38:12: * Hardware stencil buffer: yes
06:38:12: - Stencil depth: 8
06:38:12: - Two sided stencil support: yes
06:38:12: - Wrap stencil values: yes
06:38:12: * Hardware vertex / index buffers: yes
06:38:12: * Vertex programs: yes
06:38:12: * Number of floating-point constants for vertex programs: 256
06:38:12: * Number of integer constants for vertex programs: 16
06:38:12: * Number of boolean constants for vertex programs: 16
06:38:12: * Fragment programs: yes
06:38:12: * Number of floating-point constants for fragment programs: 224
06:38:12: * Number of integer constants for fragment programs: 16
06:38:12: * Number of boolean constants for fragment programs: 16
06:38:12: * Geometry programs: no
06:38:12: * Number of floating-point constants for geometry programs: 0
06:38:12: * Number of integer constants for geometry programs: 0
06:38:12: * Number of boolean constants for geometry programs: 0
06:38:12: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
06:38:12: * Texture Compression: yes
06:38:12: - DXT: yes
06:38:12: - VTC: no
06:38:12: - PVRTC: no
06:38:12: * Scissor Rectangle: yes
06:38:12: * Hardware Occlusion Query: yes
06:38:12: * User clip planes: yes
06:38:12: * VET_UBYTE4 vertex element type: yes
06:38:12: * Infinite far plane projection: yes
06:38:12: * Hardware render-to-texture: yes
06:38:12: * Floating point textures: yes
06:38:12: * Non-power-of-two textures: yes
06:38:12: * Volume textures: yes
06:38:12: * Multiple Render Targets: 4
06:38:12: - With different bit depths: yes
06:38:12: * Point Sprites: yes
06:38:12: * Extended point parameters: yes
06:38:12: * Max Point Size: 10
06:38:12: * Vertex texture fetch: yes
06:38:12: * Number of world matrices: 0
06:38:12: * Number of texture units: 8
06:38:12: * Stencil buffer depth: 8
06:38:12: * Number of vertex blend matrices: 0
06:38:12: - Max vertex textures: 4
06:38:12: - Vertex textures shared: no
06:38:12: * Render to Vertex Buffer : no
06:38:12: * DirectX per stage constants: yes
06:38:12: ***************************************
06:38:12: *** D3D9 : Subsystem Initialised OK ***
06:38:12: ***************************************
06:38:12: DefaultWorkQueue('Root') initialising on thread 008E0268.
06:38:12: DefaultWorkQueue('Root')::WorkerFunc - thread 008F36F0 starting.
06:38:12: DefaultWorkQueue('Root')::WorkerFunc - thread 008F3720 starting.
06:38:12: DefaultWorkQueue('Root')::WorkerFunc - thread 008F3780 starting.
06:38:12: DefaultWorkQueue('Root')::WorkerFunc - thread 008F37E0 starting.
06:38:12: Particle Renderer Type 'billboard' registered
06:38:12: SceneManagerFactory for type 'OctreeSceneManager' registered.
06:38:12: SceneManagerFactory for type 'TerrainSceneManager' registered.
06:38:12: Added resource location 'media' of type 'FileSystem' to resource group 'General'
06:38:12: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
06:38:12: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
06:38:12: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
06:38:12: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
06:38:12: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
06:38:12: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
06:38:12: Parsing scripts for resource group Autodetect
06:38:12: Finished parsing scripts for resource group Autodetect
06:38:12: Parsing scripts for resource group General
06:38:12: Parsing script ShadowCaster.program
06:38:12: Parsing script AmbientOcclusion.program
06:38:12: Parsing script StdQuad_vp.program
06:38:12: Parsing script Intro.material
06:38:12: Parsing script ShadowCaster.material
06:38:12: Parsing script AmbientOcclusion.material
06:38:12: Parsing script AmbientOcclusion.compositor
06:38:12: Parsing script basic_font.fontdef
06:38:12: Parsing script basic_font_italic.fontdef
06:38:12: Parsing script basic_font_outline.fontdef
06:38:12: Finished parsing scripts for resource group General
06:38:12: Parsing scripts for resource group Internal
06:38:12: Finished parsing scripts for resource group Internal
06:38:12: : initializing scene manager
06:38:12: TerrainSceneManager: Registered a new PageSource for type Heightmap
06:38:12: : initializing fonts
06:38:12: : initializing audio
06:38:12: : audio devices found: 1
06:38:12: : audio enabled
06:38:12: : 0: Generic Software
06:38:12: : using device 0
06:38:12: : initializing input
06:38:12: : Map resource location set as media\maps\map2
06:38:12: : Using save folder
06:38:12: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
06:38:12: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
06:38:17: : latest available version: -1.0
06:38:17: : application start done
06:38:17: : rendering the first frame
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