It is currently Thu May 09, 2024 5:44 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 45 List provided by EpocDotFr | Players online 47


All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Sat Sep 01, 2012 6:16 pm 
Offline
User avatar

Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
I wanted to be in the PvP match today, so I load up my game to oil-up my shooting with the AI, but when I start it up, it crashes.

BTW, yes this is the first time I loaded the game up since I downloaded it when the update came out. I really shouldn't wait this long to test new versions. Q-Q


Here is the rwr_game log:
Code:
16:21:35: Creating resource group General
16:21:35: Creating resource group Internal
16:21:35: Creating resource group Autodetect
16:21:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:21:35: Registering ResourceManager for type Material
16:21:35: Registering ResourceManager for type Mesh
16:21:35: Registering ResourceManager for type Skeleton
16:21:35: MovableObjectFactory for type 'ParticleSystem' registered.
16:21:35: OverlayElementFactory for type Panel registered.
16:21:35: OverlayElementFactory for type BorderPanel registered.
16:21:35: OverlayElementFactory for type TextArea registered.
16:21:35: Registering ResourceManager for type Font
16:21:35: ArchiveFactory for archive type FileSystem registered.
16:21:35: ArchiveFactory for archive type Zip registered.
16:21:35: DDS codec registering
16:21:35: FreeImage version: 3.13.1
16:21:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:21:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:21:35: Registering ResourceManager for type HighLevelGpuProgram
16:21:35: Registering ResourceManager for type Compositor
16:21:35: MovableObjectFactory for type 'Entity' registered.
16:21:35: MovableObjectFactory for type 'Light' registered.
16:21:35: MovableObjectFactory for type 'BillboardSet' registered.
16:21:35: MovableObjectFactory for type 'ManualObject' registered.
16:21:35: MovableObjectFactory for type 'BillboardChain' registered.
16:21:35: MovableObjectFactory for type 'RibbonTrail' registered.
16:21:35: *-*-* OGRE Initialising
16:21:35: *-*-* Version 1.7.2 (Cthugha)
16:21:35:                                         : initializing graphics
16:21:36:                                         : loading plugins
16:21:36: Loading library RenderSystem_Direct3D9
16:21:36: Installing plugin: D3D9 RenderSystem
16:21:36: D3D9 : Direct3D9 Rendering Subsystem created.
16:21:36: D3D9: Driver Detection Starts
16:21:36: D3D9: Driver Detection Ends
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_CgProgramManager
16:21:36: Installing plugin: Cg Program Manager
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_OctreeSceneManager
16:21:36: Installing plugin: Octree & Terrain Scene Manager
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_ParticleFX
16:21:36: Installing plugin: ParticleFX
16:21:36: Particle Emitter Type 'Point' registered
16:21:36: Particle Emitter Type 'Box' registered
16:21:36: Particle Emitter Type 'Ellipsoid' registered
16:21:36: Particle Emitter Type 'Cylinder' registered
16:21:36: Particle Emitter Type 'Ring' registered
16:21:36: Particle Emitter Type 'HollowEllipsoid' registered
16:21:36: Particle Affector Type 'LinearForce' registered
16:21:36: Particle Affector Type 'ColourFader' registered
16:21:36: Particle Affector Type 'ColourFader2' registered
16:21:36: Particle Affector Type 'ColourImage' registered
16:21:36: Particle Affector Type 'ColourInterpolator' registered
16:21:36: Particle Affector Type 'Scaler' registered
16:21:36: Particle Affector Type 'Rotator' registered
16:21:36: Particle Affector Type 'DirectionRandomiser' registered
16:21:36: Particle Affector Type 'DeflectorPlane' registered
16:21:36: Plugin successfully installed
16:21:36:                                         : initializing render system
16:21:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:21:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:21:36: D3D9 : RenderSystem Option: FSAA = 0
16:21:36: D3D9 : RenderSystem Option: Full Screen = No
16:21:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:21:36: D3D9 : RenderSystem Option: VSync = Yes
16:21:36: D3D9 : RenderSystem Option: VSync Interval = 1
16:21:36: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
16:21:36:                                         : initializing render window
16:21:36: CPU Identifier & Features
16:21:36: -------------------------
16:21:36:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz
16:21:36:  *      SSE: yes
16:21:36:  *     SSE2: yes
16:21:36:  *     SSE3: yes
16:21:36:  *      MMX: yes
16:21:36:  *   MMXEXT: yes
16:21:36:  *    3DNOW: no
16:21:36:  * 3DNOWEXT: no
16:21:36:  *     CMOV: yes
16:21:36:  *      TSC: yes
16:21:36:  *      FPU: yes
16:21:36:  *      PRO: yes
16:21:36:  *       HT: no
16:21:36: -------------------------
16:21:36: D3D9 : Subsystem Initialising
16:21:36: Registering ResourceManager for type Texture
16:21:36: Registering ResourceManager for type GpuProgram
16:21:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
16:21:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp
16:21:36: RenderSystem capabilities
16:21:36: -------------------------
16:21:36: RenderSystem Name: Direct3D9 Rendering Subsystem
16:21:36: GPU Vendor: intel
16:21:36: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family
16:21:36: Driver Version: 8.15.10.1825
16:21:36:  * Fixed function pipeline: yes
16:21:36:  * Hardware generation of mipmaps: yes
16:21:36:  * Texture blending: yes
16:21:36:  * Anisotropic texture filtering: yes
16:21:36:  * Dot product texture operation: yes
16:21:36:  * Cube mapping: yes
16:21:36:  * Hardware stencil buffer: yes
16:21:36:    - Stencil depth: 8
16:21:36:    - Two sided stencil support: yes
16:21:36:    - Wrap stencil values: yes
16:21:36:  * Hardware vertex / index buffers: yes
16:21:36:  * Vertex programs: no
16:21:36:  * Number of floating-point constants for vertex programs: 15
16:21:36:  * Number of integer constants for vertex programs: 0
16:21:36:  * Number of boolean constants for vertex programs: 0
16:21:36:  * Fragment programs: yes
16:21:36:  * Number of floating-point constants for fragment programs: 32
16:21:36:  * Number of integer constants for fragment programs: 16
16:21:36:  * Number of boolean constants for fragment programs: 16
16:21:36:  * Geometry programs: no
16:21:36:  * Number of floating-point constants for geometry programs: 0
16:21:36:  * Number of integer constants for geometry programs: 0
16:21:36:  * Number of boolean constants for geometry programs: 0
16:21:36:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
16:21:36:  * Texture Compression: yes
16:21:36:    - DXT: yes
16:21:36:    - VTC: no
16:21:36:    - PVRTC: no
16:21:36:  * Scissor Rectangle: yes
16:21:36:  * Hardware Occlusion Query: no
16:21:36:  * User clip planes: no
16:21:36:  * VET_UBYTE4 vertex element type: no
16:21:36:  * Infinite far plane projection: no
16:21:36:  * Hardware render-to-texture: yes
16:21:36:  * Floating point textures: no
16:21:36:  * Non-power-of-two textures: yes (limited)
16:21:36:  * Volume textures: yes
16:21:36:  * Multiple Render Targets: 1
16:21:36:    - With different bit depths: no
16:21:36:  * Point Sprites: yes
16:21:36:  * Extended point parameters: yes
16:21:36:  * Max Point Size: 10
16:21:36:  * Vertex texture fetch: no
16:21:36:  * Number of world matrices: 0
16:21:36:  * Number of texture units: 8
16:21:36:  * Stencil buffer depth: 8
16:21:36:  * Number of vertex blend matrices: 0
16:21:36:  * Render to Vertex Buffer : no
16:21:36:  * DirectX per stage constants: yes
16:21:36: ***************************************
16:21:36: *** D3D9 : Subsystem Initialised OK ***
16:21:36: ***************************************
16:21:36: DefaultWorkQueue('Root') initialising on thread 005D9FA0.
16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5D8 starting.
16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5A8 starting.
16:21:36: Particle Renderer Type 'billboard' registered
16:21:36: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:21:36: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:21:36: Added resource location 'media' of type 'FileSystem' to resource group 'General'
16:21:36: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
16:21:36: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
16:21:37: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
16:21:37: Parsing scripts for resource group Autodetect
16:21:37: Finished parsing scripts for resource group Autodetect
16:21:37: Parsing scripts for resource group General
16:21:37: Parsing script ShadowCaster.program
16:21:37: Parsing script AmbientOcclusion.program
16:21:37: Parsing script StdQuad_vp.program
16:21:37: Parsing script Intro.material
16:21:37: Parsing script ShadowCaster.material
16:21:37: Parsing script AmbientOcclusion.material
16:21:37: Parsing script AmbientOcclusion.compositor
16:21:37: Parsing script basic_font.fontdef
16:21:37: Parsing script basic_font_italic.fontdef
16:21:38: Parsing script basic_font_outline.fontdef
16:21:38: Finished parsing scripts for resource group General
16:21:38: Parsing scripts for resource group Internal
16:21:38: Finished parsing scripts for resource group Internal
16:21:38:                                         : initializing scene manager
16:21:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

16:21:38: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
16:21:38:                                         : initializing fonts
16:21:38:                                         : initializing audio
16:21:39:                                         : audio devices found: 1
16:21:39:                                         : audio enabled
16:21:39:                                         : 0: Generic Software
16:21:39:                                         : using device 0
16:21:39:                                         : initializing input
16:21:39:                                         : Map resource location set as media\maps\map2
16:21:39:                                         : Using application folder C:\ProgramData/Running with rifles/
16:21:39:                                         : Using save subfolder media\maps\map2
16:21:39: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:39: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
16:21:44:                                         : latest available version: -1.0
16:21:44:                                         : application start done
16:21:44:                                         : run simulation
16:21:44:                                         : rendering the first frame
16:21:44: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:44:                                         : first frame rendered ok
16:21:44:                                         : adding frame listener
16:21:44:                                         : starting rendering loop
16:21:45:                                         : game init start
16:21:45: Creating resource group sessionResourceGroup
16:21:45: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
16:21:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
16:21:45: Initialising resource group sessionResourceGroup
16:21:45: Parsing scripts for resource group sessionResourceGroup
16:21:45: Parsing script Building.program
16:21:45: Parsing script NormalAndDepth.program
16:21:45: Parsing script soldieroutline.program
16:21:45: Parsing script soldierskin.program
16:21:45: Parsing script StdQuad_vp.program
16:21:45: Parsing script terrain.program
16:21:45: Parsing script tools.program
16:21:45: Parsing script WaterArea.program
16:21:45: Parsing script BackContour.material
16:21:45: Parsing script Blood.material
16:21:45: Parsing script Branch.material
16:21:45: Parsing script Building.material
16:21:45: Parsing script BuildingBase.material
16:21:45: Parsing script Bullet.material
16:21:45: Parsing script BulletTrail.material
16:21:45: Parsing script BushPlant.material
16:21:45: Parsing script ChatBubble.material
16:21:45: Parsing script Container.material
16:21:45: Parsing script Cord.material
16:21:45: Parsing script Crate.material
16:21:45: Parsing script Crosshair.material
16:21:45: Parsing script Dust.material
16:21:45: Parsing script Enclosure.material
16:21:45: Parsing script Explosion.material
16:21:45: Parsing script FarmFence.material
16:21:45: Parsing script Flame.material
16:21:45: Parsing script Foam.material
16:21:45: Parsing script GenericDecal.material
16:21:45: Parsing script GenericMesh.material
16:21:45: Parsing script GrassUp.material
16:21:45: Parsing script GrenadeCrate.material
16:21:45: Parsing script Hud.material
16:21:45: Parsing script jeep_hack.material
16:21:45: Parsing script lines.material
16:21:45: Parsing script MapView.material
16:21:45: Parsing script MenuSystem.material
16:21:45: Parsing script MiniRank.material
16:21:45: Parsing script NormalAndDepth.material
16:21:45: Parsing script Piece.material
16:21:45: Parsing script Pipe.material
16:21:45: Parsing script Plant.material
16:21:45: Parsing script Platform.material
16:21:45: Parsing script PlayerFarMarker.material
16:21:45: Parsing script PlayerMarker.material
16:21:45: Parsing script RoadLine.material
16:21:45: Parsing script Rock.material
16:21:45: Parsing script SecurityFence.material
16:21:45: Parsing script ShadowPixel.material
16:21:45: Parsing script ShadowPlant.material
16:21:45: Parsing script ShoePrint.material
16:21:45: Parsing script Sign.material
16:21:45: Parsing script smoke.material
16:21:45: Parsing script Soldier3dPixel.material
16:21:45: Parsing script terrain.material
16:21:45: Parsing script TreeGroundBase.material
16:21:45: Parsing script Trench.material
16:21:45: Parsing script Wall.material
16:21:45: Parsing script WaterArea.material
16:21:45: Parsing script Weapon3dPixel.material
16:21:45: Parsing script Weave.material
16:21:45: Parsing script Burst.particle
16:21:45: Parsing script Dust.particle
16:21:45: Parsing script Explosion.particle
16:21:45: Parsing script Foam.particle
16:21:45: Parsing script MinorExplosion.particle
16:21:45: Parsing script Muzzle.particle
16:21:45: Finished parsing scripts for resource group sessionResourceGroup
16:21:45:                                         : r=12582
16:21:45:                                         : names loaded
16:21:46:                                         : common sounds loaded
16:21:46:                                         : loading weapon specifications
16:21:47:                                         : weapon:AK47
16:21:47:                                         : weapon:G36
16:21:47:                                         : weapon:M240
16:21:47:                                         : weapon:PKM
16:21:47:                                         : weapon:MP5SD
16:21:47:                                         : weapon:Mossberg 500
16:21:47:                                         : weapon:M24-A2
16:21:47:                                         : weapon:M72 LAW
16:21:47:                                         : weapon specifications loaded
16:21:47:                                         : initializing terrain
16:21:47: TerrainSceneManager: Activated PageSource Heightmap
16:21:47: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:47: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:21:47: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:47: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:48: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:48: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:48: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:48: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:48: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:48: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
16:21:48:                                         : best usable soldier render technique: LowDetail
16:21:48:                                         : HW skeleton supported: 0
16:21:48:                                         : best usable terrain render technique: LowDetail
16:21:48:                                         : Integrated shadows supported: 0
16:21:48:                                         : world loaded
16:21:48:                                         : worldblocks loaded
16:21:48: D3D9 : ***** Dimensions altered by the render system
16:21:48: D3D9 : ***** Source image dimensions : 120x120
16:21:48: D3D9 : ***** Texture dimensions : 128x128
16:21:48: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:48: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:49: D3D9 : ***** Dimensions altered by the render system
16:21:49: D3D9 : ***** Source image dimensions : 512x768
16:21:49: D3D9 : ***** Texture dimensions : 512x1024
16:21:49: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
16:21:49: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:49: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:49: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:49:                                         : loading world objects
16:21:49:                                         : layer: grid
16:21:49:                                         : layer: materials
16:21:49: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:49: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:49:                                         : layer: dirt
16:21:49:                                         : layer: grass
16:21:49:                                         : layer: sand
16:21:49:                                         : layer: asphalt
16:21:49:                                         : layer: road
16:21:49:                                         : layer: height
16:21:49:                                         : layer: bases
16:21:49:                                         : layer: library
16:21:49:                                         : layer: layer1
16:21:49:                                         : layer: walls
16:21:49: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:49: D3D9 : ***** Dimensions altered by the render system
16:21:49: D3D9 : ***** Source image dimensions : 256x192
16:21:49: D3D9 : ***** Texture dimensions : 256x256
16:21:49: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:49: Mesh: Loading rock_H1.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO11 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_2.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO12 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_3.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO13 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_4.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO14 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_5.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Can't assign material rock to SubEntity of Ogre/MO16 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:49: Mesh: Loading car3.mesh.
16:21:49: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:50: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:50: Mesh: Loading car2.mesh.
16:21:50: Can't assign material carbody2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Can't assign material wheel2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:50: Mesh: Loading van.mesh.
16:21:50: Can't assign material Van to SubEntity of Ogre/MO25 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:50: Can't assign material car3 to SubEntity of Ogre/MO26 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:50: D3D9 : ***** Dimensions altered by the render system
16:21:50: D3D9 : ***** Source image dimensions : 240x240
16:21:50: D3D9 : ***** Texture dimensions : 256x256
16:21:50: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:50: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:50: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
16:21:50: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:50: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:50: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:50: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:50: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:51: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:51:                                         : layer: Buildings
16:21:51: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:51: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:51: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:51: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:21:51: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:52: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:52: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:55: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:56:                                         : layer: rocks
16:21:56: Mesh: Loading rock_M3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading stone_1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_B3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_B1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
(((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
((((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1082 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1083 because this Material does not exist. Have you forgotten to define it in a .material script?
(((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1141 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1142 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1143 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1144 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1145 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1146 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1147 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1148 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1149 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1150 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1151 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1152 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1153 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1154 because this Material does not exist. Have you forgotten to define it in a .material script?

((((((((Cut. LONG line of the same thing, over and over.)))))))))))

16:21:56: Can't assign material rock to SubEntity of Ogre/MO3441 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56:                                         : layer: objects
16:21:57:                                         : layer: trees
16:21:57:                                         : layer: bushes
16:21:57:                                         : layer: ladders
16:21:57:                                         : layer: spawnpoints
16:21:57:                                         : layer: hedgehogs
16:21:57: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:57:                                         : layer: crate
16:21:57: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
16:21:57: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:57: Can't assign material carbody2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material wheel2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57:                                         : layer: mesh
16:21:57: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:57: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:57: Mesh: Loading parasol.mesh.
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: D3D9 : ***** Dimensions altered by the render system
16:21:57: D3D9 : ***** Source image dimensions : 51x51
16:21:57: D3D9 : ***** Texture dimensions : 64x64
16:21:57: Texture: palmtrunk.png: Loading 1 faces(PF_A8R8G8B8,51x51x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:57: D3D9 : ***** Dimensions altered by the render system
16:21:57: D3D9 : ***** Source image dimensions : 1248x702
16:21:57: D3D9 : ***** Texture dimensions : 2048x1024
16:21:57: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,1248x702x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x1024x1.
16:21:57: Mesh: Loading palmtree_1.mesh.
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57:                                         : layer: post
16:21:57:                                         : layer: signs
16:21:57:                                         : WARNING, negative contour piece height, modifying
16:21:57:                                         : WARNING, negative contour piece height, modifying
16:21:58:                                         : layer: layer2
16:21:58:                                         : layer: objects
16:21:59: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:59:                                         : layer: mesh
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:59: Mesh: Loading pickup.mesh.
16:21:59: Can't assign material pickup to SubEntity of Ogre/MO7013 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car2_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car2_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material car3 to SubEntity of Ogre/MO7017 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:59: Mesh: Loading car1.mesh.
16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_pink.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_pimp.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7024 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script?


SEE SECOND POST



The post character limit was FAR surpassed with this log. ._.

Putting the rest in 2nd post.

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
PostPosted: Sat Sep 01, 2012 6:17 pm 
Offline
User avatar

Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Second post:

Code:
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7026 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7027 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7028 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7029 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car1_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7040 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car1_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7047 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7048 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00:                                         : layer: walls
16:22:00:                                         : layer: signs
16:22:05:                                         : soldiers loaded
16:22:05:                                         : crate debris loaded
16:22:05: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:22:05: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
16:22:05: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
16:22:05: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
16:22:05: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
16:22:05: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:05: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
16:22:05: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:22:05: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
16:22:05: D3D9 : ***** Dimensions altered by the render system
16:22:05: D3D9 : ***** Source image dimensions : 80x80
16:22:05: D3D9 : ***** Texture dimensions : 128x128
16:22:05: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:05: D3D9 : ***** Dimensions altered by the render system
16:22:05: D3D9 : ***** Source image dimensions : 2000x2000
16:22:05: D3D9 : ***** Texture dimensions : 2048x2048
16:22:05: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:22:06: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:06: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:22:06: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:22:06: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:07: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
16:22:07: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07:                                         : Setting init data, machine id = 0
16:22:07:                                         : init data set done
16:22:07:                                         : scene loaded
16:22:07:                                         : settings loaded
16:22:07:                                         : r=7016
16:22:07:                                         : game init done
16:22:07: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:22:08: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
PostPosted: Sat Sep 01, 2012 6:25 pm 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
I don't think that your logfile is complete, and please paste it to, for example, www.pasteall.org instead of those annoying [code]


Top
 Profile  
 
PostPosted: Sat Sep 01, 2012 6:36 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I guess the vertex programless support has again gone bad in RWR. I'll check what's going on and send you a fix build if I can fix it quickly.


Top
 Profile  
 
PostPosted: Sat Sep 01, 2012 6:58 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Check your PM.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group