It is currently Fri May 24, 2024 12:35 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 47 List provided by EpocDotFr | Players online 28


All times are UTC




Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Thu Nov 03, 2011 11:42 am 
Offline

Joined: Thu Nov 03, 2011 10:54 am
Posts: 5
In a more on topic note. The tab map IS cumbersome. Some kind of smaller "mini-map" would be nice so that I could at least make sure I am running right direction.


Top
 Profile  
 
PostPosted: Fri Nov 04, 2011 10:17 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
evidence wrote:
pasik wrote:
Now, that you're either a single squad member or a team leader, you probably shouldn't be worried over how many soldiers your nation has in defence in a base far away from you, as it's mostly not your task to fix.

This doesn't make any sense to me whatsoever. I'm supposed to believe that I'm "just a squad leader" and that the defence of the nation is not my task, yet the whole game is based around me defeating an entire invading army? You are basically telling me that I shouldn't care whether I win the game or not because I'm not in charge and the defence was none of my business.

You can't have an open map game, where I am free to go where I want and do as I please, in order to win a war and then tell me I'm not in charge and shouldn't worry about the position of my other forces. If I wasn't the commander, I would be given very specific missions and tasks to accomplish. Tactics would generally be established for me.

Do you remember the original Army Men game by 3DO? If you to it was a top down shooter similar to RWR but you weren't the commander. You were a squad leader or commando. You had specific missions to acomplish on each map and you didn't need the exact big picture. We don't have those specifics in RWR. Do you really think a general would say "Go, win that war, don't care how, just do it. By the way, we're not gonna give you any intel". It doesn't make any logical sense and is totally unbelieveable.


Yes, you're just a squad leader -- actually, you might not be that even, you might go through the game being just a private -- and the defence of the nation isn't your task only, and the game isn't based around you defeating an entire invading army.

I'm not saying you shouldn't defend your bases, I'm just saying there are others that will try to do it too, and you especially shouldn't care much of the bases far away, as there's likely nothing happening there that should concern you, that info should only concern the squads that are close to the location. What if the map size gets bigger, like 5 times bigger? There's a limit somewhere how many bases you can just keep trying to defend alone yourself, as you can't tell other squads what to do as you don't have authority over them as you're still not the commander, but the AI is. I feel that limit is already there with the current map size.

Maybe I have no problems with this myself, as I try to think the AI soldiers as being equal to the player. With that in mind, there are other 'online players' that will try to handle the stuff that happens near them, sometimes they win, sometimes they lose. I can concentrate on the stuff happening near me, or the main battle area, or a lone wolf mission. Of course if we'd lose an important base, I'd likely cancel my lonewolf moment and run out to help with the counterattack.

Anyway, the commander sends soldiers to defend the bases if some are running low on soldiers, it's basically not up to you to handle every possible conflict in the game. Your faction can win the game without you being part of every big battle there is. Actually, your faction might win it by you just standing doing nothing, if you wish to take that chance. There's nothing in the game that would somehow prevent it from happening, as it's a simulation of a certain type of world with a certain rule set. You as the player are just a part of it.

The game is hardly based on any real life army structure, so in this game you're free to do what you will, it's not called sandbox for nothing. Some things are borrowed from real life, some things have been simplified a long deal, and some things have been just made up from thin air, some things haven't been made yet at all. You can join any squad and leave the squad at any time, which doesn't fit to real life, and it doesn't have to fit as I want to emphasis the non-linearity of the game. There are some reactions that I'd like to see in these situations, that your squad leader might become pissed off at you if you leave the squad, maybe you'd lose a few rank points, but that's about it. In real life there would be much more severe consequences from acting against your superiors, I don't think concentrating on such things would do much good for the game.


Top
 Profile  
 
PostPosted: Fri Nov 04, 2011 6:52 pm 
Offline

Joined: Wed Aug 10, 2011 9:44 am
Posts: 58
I don't quite get the argument about not getting a mission? The player is given a mission, and it's displayed on the map: Go to this staging area, attack this base. If that's not a mission, I don't know what is.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group