Xeno wrote:
The cover and terrain for the open fields and hills is great but I think in urban environments with more buildings it looks a little bare...
If there were benches or broken down vehicles, a market place, even half destroyed buildings to fight through? The levels of any shooter, from any camera angle, are what make the game come to life! Giving urban environments landmarks like a fountain or roundabout, a square with statues etc Just to give the urban areas more life? I'd do it myself if I knew how to A. Create a map and import 3D objects into it and B. get the AI to recognize it as cover.
Oh and movement wise I'd love to see a dive to prone and a quick roll for avoiding danger!
Gun fire doesn't seem controllable either, would be nice if it got more erratic on full auto and more accurate with bursts!
I'm not sure how much more intensive that would be for processing but...
Nice suggestions, especially the movement options. A slide into crouching position like in Ghost Recon Advanced Warfighter when running and going into crouching position would also be awesome (especially with a little dust cloud when doing this).
But there should be a difference between running and slow walking in order to introduce that (maybe Shift to run, or toggleable running), which would also make sense in regards to accuracy, IE when you fire while running your accuracy drops, when you walk you have greater accuracy.
It's cool that Pasik is trying to add some unique objects into the urban map like you suggested.