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Higher rank abilities
http://runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1703
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Author:  JackMayol [ Mon May 12, 2014 10:31 pm ]
Post subject:  Re: Higher rank abilities

Visionhunter wrote:
Any bonuses should be purely aesthetic imo.


^

Author:  n13320 [ Wed Jan 27, 2016 3:36 am ]
Post subject:  Re: Higher rank abilities

Hi guys,

Sorry to reopen what could be a dead topic but I was just thinking about the opportunity to add some cool things to work towards once you reach levels past 10 and I think it is a real shame you won't consider the "perk" idea... Even if they don't add massive advantages eg.

- equip an extra primary weapon in secondary slot
- carry an extra rocket
- take an extra shot when wearing vest
- carry an extra grenade
- have a higher encumbrance percentage
- increased chance of droppables/rares
- some slight stealth advantage
- squad mate accuracy boost
- increased RP generation

These are just some lousy suggestions i came up with on the spot. I have no doubt if you opened this up to the public you would have some better ideas in no time.
If you gained the option to have 1 perk at say 15k xp and then started unlocking perk options every 1k or 2k after that, i think you could easily ensure there is something for players of your fantastic game to aim for without making them one man armies / rambos etc

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