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Higher rank abilities http://runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1703 |
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Author: | JackMayol [ Mon May 12, 2014 10:31 pm ] |
Post subject: | Re: Higher rank abilities |
Visionhunter wrote: Any bonuses should be purely aesthetic imo. ^ |
Author: | n13320 [ Wed Jan 27, 2016 3:36 am ] |
Post subject: | Re: Higher rank abilities |
Hi guys, Sorry to reopen what could be a dead topic but I was just thinking about the opportunity to add some cool things to work towards once you reach levels past 10 and I think it is a real shame you won't consider the "perk" idea... Even if they don't add massive advantages eg. - equip an extra primary weapon in secondary slot - carry an extra rocket - take an extra shot when wearing vest - carry an extra grenade - have a higher encumbrance percentage - increased chance of droppables/rares - some slight stealth advantage - squad mate accuracy boost - increased RP generation These are just some lousy suggestions i came up with on the spot. I have no doubt if you opened this up to the public you would have some better ideas in no time. If you gained the option to have 1 perk at say 15k xp and then started unlocking perk options every 1k or 2k after that, i think you could easily ensure there is something for players of your fantastic game to aim for without making them one man armies / rambos etc |
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