1stHave you read this?viewtopic.php?f=6&t=1610YES.
2ndHow long are you playing RWR?Well, approx 70 hours.
3rdYou wanna suggest some changes, but what you have done to RWR?Well. I've earned some $ on G2A partnership program, it means that some people purchased RWR using my referal link. Also I've advertised this game through Youtube and some forums.
So. There are few things that are realy annoying me in this game. Sometimes I'm making ALT+F4 ragequit, even I love this game. That's the reason why this thread popped up. Here you can find some easy-to-make ideas about RWR that should add some "pleasure" to RWR.
1. Block weapon pick upSometimes we are using rare weapon or purchased one and we don't wanna change it or lose it during fight. It's realy annoying when we are trying to pick up some granades, rocket launcher or other items and we are picking up some crap weapon by an accident. It would be great to block weapon pickup in options, or change it to another button. For example, all items we are picking up by pressing F, but weapons by pressing V, or double F.
2. AutoreloadYes. Some people are agaist it. It would be great to do something about it - autoreload would be nice, however if devs are agaist it we can make a compromise. How about sound at the empty magazine for rifles, sniper rifles and shotguns? You know. Shot shot shot shot, ding! It's empty! How many times I have died in the chaos of battle, because I forgot to reload?! I'm not counting anymore.
3. Steam-Cloud profiles through the serversAs I know, profiles are server-sided. If you join another one, you are starting from 0. It would be great to do some kind of Steam-Cloud profiles. If the server have turned on Steam-Clouds, our profiles are downloaded from Steam and we have as much experience and the equipment as it's saved in Steam-Cloud. This could work between servers. What if server goes down? Are we losing everything? It's wrong way, devs. So, Steam-Cloud profiles are great, right!?
4. Steam-inviteThere's nothing more awesome than Steam-Invite. Why RWR isn't supporting this? Also, this method is working as self-advertise. For example, invited user that don't have RWR immediately goes to see what kind of a game it is, right? Right. in addition, it would be great to see Steam friend list in the game!
5. Deployables overhaulI love games where I can earn something. Level up. Advance. Unlock more stuff. RWR should be a little more like mmo, rather than bot-shooter. Someone probably say - I'm crazy. How? Why? RWR as mmo game? Are you sick? No0o... I just want to see some kind of target in this game. Something to do, to unlock, to earn! So, it would be great to add more deployable stuff to the game that we can unlock with leveling. Avaiable unlocks are a little too expensive, I have not seen any player who would use a mortar, claymore or other additives. Some of them should be avaiable as weapon, not just stuff until death.
- Repair Station (deployed, restores 1% HP per second for nearby vehicles, 1 use only, you have to buy another one)
- Shovel (you can place small stones nearby, once, lighter than sandbags and faster-in-use, provides smaller protection than sandbag, 1-use until death, used like normal purchased stuff)
- Winch (you can climb to the top of nearby building, can be used 3 times, used like normal purchased stuff)
6. LoadoutsQuote:
Soldier classes - Not going to happen. RWR tries not to limit the soldier on the battlefield in terms of what it can and can not do.
This idea isn't about soldier classes. The point is not to prohibit weapons or stuff, just about adding small key to the belt that allows players to use small bonuses.
I know! I KNOW! RWR is based on some kind of rougue-like system, you die fast, every bullet can kill you at once, most items are avaiable until death. But as I said above, I'm huge fan of some kind of progress in playing. Even small, some unlocks that make me happy when I'm playing the game longer and longer. Also, we should not make more experienced players more overpowered, right?!. So, it would be great to make loadouts - after death you can choose 1 from 3 custom builds.
It would be great to add some more items to the game, but not overpowered. Bulletproof vest should still be avaiable in the game. Examples below, these items should be avaiable in some kind of loadout customization and should be unlocked with leveling up. All items imho should be allocated and used again after death without cost, only changing them to other should cost RP. They are not overpowered, but can add more tactical gameplay. Players should be able to mix these items in their loadout.
- Newbie Helmet / Newbie Vest / Newbie Pants (single starting items)
Avaiable for +Sergeant rank- Rookie Helmet / Rookie Vest / Rookie Pants (each part costs 100 RP, helmet give +2% hp, vest give +2% hp, pants give +1 max throw-able stuff of one type)
Avaiable for +Staff Sergeant 1st Class - Cammo Cap / Cammo Vest / Cammo Pants (each part costs 250 RP, helmet give +10% to view range, vest give +2 max ammo in magazine for sniper rifles, pants gives +15% player running speed)
- Assault Helmet / Assault Vest / Assault Pants (each part costs 250 RP, helmet give +4% hp, vest give +10% chance for knockdown rather than death, pants give +4 max ammo for SMGs)
- Engineer Helmet / Engineer Vest / Engineer Pants (each part costs 250 RP, helmet give +3% hp, vest give +1 max light anti-vehicle ammo, pants give +1% hp restored every 3 seconds for nearby vehicles if player stands nearby, 50% in 150 secs, ~2 mins)
Avaiable for +Major- Officer Helm / Officer Uniform / Officer Trousers (each part costs 600 RP, helmet give +1 max squad member, uniform give -20% cheaper radio calls, pants give -20% cheaper flares)
- Special Ops Helm / Special Ops Uniform / Special Ops Trousers (each part costs 600 RPG, helmet give +20% view range, uniform give +3 max ammo in magazine for shotguns, pants give +2% hp, the only pants that gives HP)
- Panzer Hulm / Panzer Capote / Panzer Strings (each part costs 600 RP, hulm give +50% less chance for beeing killed while using machinegun in tank, capote give +20% faster shooting in tank, pants give +20% speed for all vehicles when player is inside)
Avaiable for +Brigadier General- Shiny Helmet / Shiny Uniform / Shiny Pants (each part costs 1200 RP, helmet give +2 max squad members, uniform give no penalty for death, using pants is granting 100% chance to kill player/hero rather than knockdown, all anti-knockdown boosts are omitted when a player wearing these pants will kill another player/hero)
- Veteran Bandana / Veteran Vest / Veteran Boots (each part costs 1200 RP, helmet give +4% hp, vest give -20% dmg from explosives, boots give +10% running speed for player and squad members)
- Bilko's Helmet / Bilko's Vest / Bilko's Boots (each part costs 1200 RP, helmet give +10% hp for all squad members, vest give +10% RP for every completed objective like capping, boots give +10% chance that squad members will be knocked down rather than killed)
7. CommentsAny comments are great. I hope that some of my suggestions will be taken into review, or they will be commented by users. I tried to create my suggestions in... balanced way. So, experienced players should not be like gods that can not be killed. Most of the items I would like to see in the game give snakk perks. Not prohibit to play some weapons or this idea isn't creating character classes in RWR. You can still kill a player who is using loadout with +10% hp by one or two shots. Also, few more rounds in the magazine isn't huge difference, right?