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PostPosted: Thu Apr 23, 2015 4:52 pm 
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So now there are definitely more players on now and one side effect I am seeing is people unintentionally pushing each other out of the way when trying to access the Armory. We get REALLY crowded some times.

I was wondering if you guys could widen the activation area around to the sides a bit. Not the opposite side of the "door", but the two windowed sides. Basically just a little more room to lean against it and activate it so we don't keep getting into shoving fights.

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PostPosted: Thu Apr 23, 2015 5:17 pm 
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Location: Loca-what...?
Opt, you're right, it's a very Image

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PostPosted: Thu Apr 23, 2015 5:46 pm 
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I've kept wondering about it; widening the armory area would also drastically affect sneak-an-area-with-your-infinity-armor-spot-that-sometimes-is-risky-to-reach-cuz-otherwise-it-would-be-too-easy :P

I guess maybe to fix that would be to shut down access to armories that are in controlled enemy territory. This would also make sneak skirmishes harder and an incentive to get the area rather than sneaky-kill farm with a silenced weapon x)


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PostPosted: Thu Apr 23, 2015 6:43 pm 
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I like Meowers idea about closing enemy armory. How do we even have key to their armory?


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PostPosted: Thu Apr 23, 2015 6:48 pm 
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sigh....... guys, don't make the game more harder than it is now....... do not forget than even now there are some maps that take hours. ;)
When you're sneaky, you met on your way dozens of enemies and for sure you'll need some vest at least. :P

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PostPosted: Thu Apr 23, 2015 7:14 pm 
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Keep the stashes still open. And you have mobile armory. :D


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PostPosted: Thu Apr 23, 2015 7:33 pm 
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Street Veteran wrote:
Keep the stashes still open. And you have mobile armory. :D
You ain't be serious for this, right?
It's a working model and as a such it wouldn't be changed just for the idea to be hard..... :roll:

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PostPosted: Thu Apr 23, 2015 8:39 pm 
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50/50. Both goes for me. How it is now, or locked.


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PostPosted: Fri Apr 24, 2015 4:21 pm 
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The one issue that I could see was actually the same thing with sneaking around them like we do and exactly that: being able to access them while hiding around the side. I figured if anything it would make some locals easier to sneak in and set up shop.

But I figure it's not a huge unbalancing map adjustment.
It would just be real darn nice to not all crowd the one little door.

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PostPosted: Thu Apr 30, 2015 8:13 am 
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I don't think we'll make any change in that regard.
Just take a ticket and wait until it's your turn :p


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