Yeah, you're right, he shouldn't try to copy other games, and his decisions so far have been pretty good. The additional spawn points make the game play much faster and more exciting than in the first alphas I tried.
Jason9mm wrote:
As you can see, I haven't debated the issue in six weeks.
My intent with the suggestions was to make the game more fun. I don't feel like I tried to turn the game into something else any more than anyone else making suggestions. In fact, I think roughly half of the suggestions made would change the game a lot more than anything I've suggested.
It should also be noted that the primary issue driving my suggestions (the boring walks from respawn point) has basically been fixed. The spawn points are currently so plentiful that playing fast and loose is now a perfectly valid choice, as I think it should be. Some people may indeed enjoy crawling in a trench, and there's nothing wrong with that either. I'm glad RWR now enables both playstyles.
I also wholeheartedly agree pasik should absolutely make his own design decisions and enjoy the development, and I think he's doing just that.