FEATURE SUGGESTION: laser, aim, module or LAM function: a toggle feature for some weapons increases accuracy by 0.1 when not moving. (is toggled with the mod key "windows key?")
suggestion weapons
m 23 mod 0 aka socom pistol info: 12 round burst fire suppressed pistol with an accuracy of 0.7 standing, 0.8 crouch and 0.9 prone, when laser is active increased by 0.1 making the prone use dead accurate.
Sar-21 info: moderate rare bullpup AR with built in L.A.M normally about 0.75 accuracy (75%) on all, with L.A.M accuracy is at .85 (85%). would have a moderate stat on all other, maybe burst fire?
Feature suggestion:guided munitions function: some munitions would either lock on to vehicles or follow cursor, either way the ammo would be guided for example the TOW would use teh cursor version though it wouldn't be well guided meaning one can still miss.
suggestion weapons
stinger info: a one shot unlock weapon that fires a projectile that follows the cursor does 1.2 damage to vehicles and has a blast range of 4.5
javelin missile launcher (I have this made) info: a rare reloadible AT which only fires if it can lock on to a target such as a tank or other vehicle, has a 20 second cool down and 2 second lock on time, fires projectile like a mortar only guided. note: requires a working cool down system as well, jackmayol already has files though has not shown interest in this do to the impossibility of its use at the moment.
FEATURE SUGGESTION: flare gun (partly made) function: this is a weapon which allows the user to call in special calls that cost 0 RP but use up the flare gun, these calls would be as follows
stealth supplies info: drops in a wooden crate which breaks on impact, contains 2 vests, 4 suppressed SMGs, 8 flashbangs, 2 c4, and a flare.
AT support info: calls in a squad armed with AT weapons, (4 soldiers all set to have RPG's)
Comando drop info: drops in 4 soldiers, 2 armed with p90's, 1 armed with a flasher, and one armed with a m107 or VSS, all will have vest III's and have a special model (I will make this if idea is liked)
briefcase drop info: drops in 4 briefcases and 1 computer case (computer case gives one enemy stealth weapon, either pistol or SMG)
note: the flare would be an extremely rare item with players getting ONE upon hitting 5k EXP and ONE per rank up past that, these would be placed in the stash (all players above rank before added will get them) they would also be given by the hidden trucks though once again only one per find. (Yes I know the comando drop is a bad idea, I need to replace that one, but no idea with what)
WEAPON SUGGESTIONS: ZOMBIE MODE just some weapon suggestions for the zombie mode
ZK-22 info: a low kill chance weapon (0.3) that has a 25 round mag, fires semi auto
ZK-22 custom (zed slayer) info: same kill chance and mag as the standard only fully auto and has a L.A.M
double barrel shotgun info: twin barrel shotgun fires 5 pellets per shot burst fires both shots, 0.5 kill chance on pellet.
revolver (already made... mostly needs reload animations) info: 6 shooter side arm, mundane in its use has a high kill chance but slow reload though can be fires at a good pace.
_________________ I regret even hearing of this game!
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