I have alot of idea's, and as /viewtopic.php?f=6&t=24 said,
firefek wrote:
You must have noticed a lot of comments said that the pre-alpha had a very battlefield-esque feel. I Agree, and that should be capitalized upon, but your game is NOT Battlefield, and I really believe that you know it, so you don't have to give in to all the requests for planes, tanks and the like, its a game about running with a rifle anyway
So crosing out the vehicles; let's spice up the game in Rendered's Way! Hop along the path, cause you're in for a brainSPLOSION of ideas!
PART ONE:: Useful Base Captures So, we all know the Hospital, Warehouse, Airport, Farm and all that? What do we capture them for? Nothing! Let's add some spunk to the game, and put them to good use!
HOSPITAL: Creates a Mobile Medic unit that follows anyone, lower rank or not, and fixes up wounds* after battle.
TOWN/SUBURBS: Adds units to the maximum number that can fill up bases.
WAREHOUSE: Allows the supply of more ammo*, refills to grenade crates*, and supplies materials to build trenches*.
FARMS: Grows food for the feeding of soldiers*.
TRENCHES: Can be used for cover, or build/reroute trenches.
AIRPORT: Allows for the support of AirStrikes*.
* = Other suggestions.
WOUNDED IN BATTLE:: When you're shot, you take a wound. When jumping over a large object (Chain-Link fence) there is a 10% Chance for getting a broken leg. These can be healed up by a Medic (See above) directly at the hospital, or in the field.
EMPTY AMMO/GRENADE CRATES:: And infinate spring of ammo and grenades from crates? Uh.... no. How about grenade crates can RUN OUT of grenades? Each crate contains enough grenades to refill four complete stocks of grenades (24 Grenades)
And while we're at it, let's add ammo clips and Ammo crates? Each clip has 30 bullets in the standard Rifle, and you carry 6 Clips. Ammo crates contain 48 Clips, for ammo is used most often.
But what happens when the stocks run dry? Use the enemies, which is risky, OR you can capture the Warehouse and more will come after stocks run completely dry, or after a major battle in the area! You could also just try going to the Warehouse itself and collect full supplies of Ammo AND Grenades.
Oh, did I mention the Grenades and Ammon boxes can explode? Good idea for trapping your enemies! >:]
BUILD-YOUR-OWN TRENCH:: The warehouse, mention as above, can be used for refilling ammo on the offensive. Let's talk DEFENSIVE, let's talk.... yep, trenches.
The warehouse turns lower ranked soldiers into ditch-digging helpers! How useful, for the lower ranks would just die in combat almost instantaniously. By directing with ORANGE FLAGS, you tell what direction you want the trench to be dug. Two flags placed one-after-the other will tell the diggers that the trench must be dug from the first, to the second flag.
From Point A to point B. Ah, but it goes on. From B to C to D to E, you can make the warground your own territory!
Once dug, they will proceed to grab sandbags and start lining the trench, for grenades can cause collapses to the foundation, making the trench fill back in! And you have just claimed a peice of land!
HUNGER:: Hunger can be a pain. Farmers fix that pan, by growing crops. Every day you must eat, and an overpopulated base MAY mean some going hungry. By having the two farms in capture, you will always have a steady supply of food, overpopulated or not. But loose control of both farms spells D.I.S.A.S.T.E.R. Your soldiers will start going hungry and loose accuracy every day without food, until you start having a shortage of soldiers! Once a base is killed off, the other team gains the base. An effective, and painful way of gaining territory.
AIRSTRIKES:: When at the airport, you can choose the location for an airstrike, if rank 6500 or above, every few days. The enemy can also send in Airstrikes, so be careful!
::CONCLUSION:: Well, there is an hour of my time-could-be-spent playing
Running with
RiflesTransport vehicles sound nice, but in a game about running, no. And you carry rifles... not shotguns or RPGs. There are other ways to improve a game; NON-Battlefield style. I hope you enjoy these ideas, for I spent a while thinking in concept. Thanks for reading, and I'm out.
_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is
MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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