sivistojko wrote:
The problem with adding more weapons at this point would just hurt the usability of already existing weapons in the game. If I had this revolver, why would I ever want to play with rare assault rifles for example? Or why would I ever pick my bolt action snipers again?
Even at this point with existing weapons, it is hard for all of them to find their rightful place. Shotguns are almost completely neglected, pistols too, rare assault rifles as well. What we need is to find a better way to improve the viability of already existing weapons in the game.
I disagree that this weapon has any form of overlap with the rare assault rifles. They're very gentle weapons with consistent performance over all ranges. The suggested weapon is a secondary sniper that happens to be a bit too powerful and extremely rare. (x2.5 times as rare as the very rare Sawn Off) There isn't really a reason to use existing bolt action snipers over the Barrett anyway, but the Barrett is a rare and the others aren't so that's how the game works.
I also disagree that existing weapons don't have clear cut roles. Shotguns are not neglected any more than rare weapons in general are, and all three primary rare shotguns are different enough from eachother, all with decent power.
As for the original suggestion, I believe that while some of its stats are a bit too good (like damage), it seems to be a sound suggestion. If you're interested, I can make a mod of this so it can be balance tested.