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Hiding, ambushes, etc. http://runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=594 |
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Author: | Firebad [ Thu Jul 19, 2012 1:45 am ] |
Post subject: | Hiding, ambushes, etc. |
One big gripe i have with the game is that you can see the enemy player at all times, even on the other side of a wall. I was hoping as an addition, players/enemies on opposing sides of structures or around corners cannot be seen. as well as if a player/enemy is prone and farther away from you, they become more transparent. |
Author: | ComJak [ Thu Jul 19, 2012 2:08 am ] |
Post subject: | Re: Hiding, ambushes, etc. |
The suggestion of a LOS check that will hide enemy players who are out of sight of the character has been suggested many times and discussed quite a bit. At this time, it is not of high priority and the idea is to add it to the game as a setting for servers as a "Realism" setting (similar to Red Orchestra 2). The setting will block the view of enemies only behind major visual blocks such as buildings and high walls. Trees, rocks, and other small things will be ignored to simplify things. Your character would also have a blindspot arc behind the direction he is facing (?). Fading out when prone is an interesting idea though. ComJak |
Author: | Supchik [ Thu Jul 19, 2012 9:52 am ] |
Post subject: | Re: Hiding, ambushes, etc. |
Um... Blindspot means that in further character will move and aiming in real time, when we move the mouse around screen? Now he just standing and doesn't matter on crosshair if we don't shoot, for example. Quote: Fading out when prone is an interesting idea though. Then he becomes invisible and kill you with his knife... In a foot! |
Author: | Firebad [ Thu Jul 19, 2012 10:54 pm ] |
Post subject: | Re: Hiding, ambushes, etc. |
Supchik wrote: Then he becomes invisible and kill you with his knife... In a foot! It would be a variable distance thing, like if he was further away, he would be more transparent/invisible, whereas if he was laying down next to you, you would be able to see him. It's kind of like grass in real life. If somebody is laying down in the grass 100 feet away from you, it will be harder to see him than if he was laying down next to you. it adds the effect of tall grass and terrain changes without actually adding grass and terrain changes, thus relieving GPU pain. |
Author: | ComJak [ Fri Jul 20, 2012 4:28 am ] |
Post subject: | Re: Hiding, ambushes, etc. |
Supchik wrote: Um... Blindspot means that in further character will move and aiming in real time, when we move the mouse around screen? Now he just standing and doesn't matter on crosshair if we don't shoot, for example. I understand what you mean. The only thing I can think of to solve this issue is to have the "blindspot" by the arc behind the actualy character's voxel model. So if I am looking left but my cursor is on the right, I still won't be able to see anything behind me. Only my shooting that way or physically turning around will you be able to see enemies behind you. On the subject, I would like to suggest that enemies in nearby friendlys' point of view should also show up on my screen. So if around the corner is an enemy that I wouldn't be able to see, if one of my teammates turns the corner and sees him and I am within a certain distance of the teammate, then the enemy should be visible to me to (to similate vocal signalling). I can then act knowing where the enemy is and what he is doing. =============================== In response to Firebad, perhaps only being hidden if in grass type terrain? because lying down on pavement or asphalt isn't as effective ![]() Another suggestion, maybe if your cursor is within a certain small distance of a hidden enemy in the grass for a certain time, he shows up normally? This will allow aware and cautious players to find ambushing enemies. And as an ambusher, when an enemy spots you in the grass, a small exclamation mark appears (yes, just like in Metal gear solid) and you know your cover is blown ComJak |
Author: | MattFromElkford [ Fri Nov 02, 2012 10:31 pm ] |
Post subject: | Re: Hiding, ambushes, etc. |
Just throwing my two cents in. I like the idea of increased transparency/total transparency in grass after a certain idle time. When prone. I wouldnt have thought of that myself but I like it! And when shooting you lose the transparency? |
Author: | SpartanMarine88 [ Thu Nov 15, 2012 10:41 pm ] |
Post subject: | Re: Hiding, ambushes, etc. |
I was just thinking about this myself lol, and was coming to create a thread but saw it up all ready. Definitely would like sight based on LOS, but think that if your lying in grass you should be somewhat hard to see. would make forest battles really interesting. |
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