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PostPosted: Wed May 07, 2014 12:31 pm 
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Joined: Wed May 07, 2014 11:30 am
Posts: 2
I purchased RWR not too long ago, and got into modding it not too long after that. I've done alright so far, and I'll likely release something when I feel my content is substantial. But, I've found something I'm unsure of how to implement, if it happens to currently be feasible.

Would it be possible to have weapon specifications change when a specific trigger is... triggered with the relevant weapon equipped? For instance, could a weapon be enabled to reduce its retrigger time every time it was used to kill an enemy? Any insight would be appreciated.


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PostPosted: Thu May 08, 2014 10:06 am 
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Joined: Mon Jun 27, 2011 11:59 am
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No, can't see a way to do that with the current system, it's not quite that generic.

It would also mean that some/most specification properties would need to be dynamic by nature and weapon instance specific, leading to more data to keep in sync when playing online.


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PostPosted: Thu May 08, 2014 11:36 am 
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Joined: Wed May 07, 2014 11:30 am
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Ah, I understand. Thank you for clearing this up, and also for doing so in a timely manner.


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