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PostPosted: Sat Aug 16, 2014 9:16 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Is there any way to have both impact and time_to_live trigger classes on a projectile? I basically want to have mines that explode on contact, but that will also explode or just disappear after a short time.


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PostPosted: Sat Aug 16, 2014 9:41 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Not possible right now, but I will extend the support to multiple trigger-result pairs at some point, probably 0.99.


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PostPosted: Sat Aug 16, 2014 10:00 pm 
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Thanks, that's great.


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