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Modded Multiplayer Servers?
http://runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2177
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Author:  SquellDay [ Tue Apr 21, 2015 11:13 pm ]
Post subject:  Re: Modded Multiplayer Servers?

Tremozl wrote:
You can also add a line that says "If I have this gun AND armour, use the body armour mesh" or use a new mesh etc.


I do this with Flamethrowers in my Trench Foot mod, so that no matter what uniform a character is wearing, they will always have the Flamethrower's Gas Tank on their back.


Any chance you could post a snippet of the code in here?

Author:  The Soldier [ Tue Apr 21, 2015 11:33 pm ]
Post subject:  Re: Modded Multiplayer Servers?

SquellDay wrote:
Tremozl wrote:
You can also add a line that says "If I have this gun AND armour, use the body armour mesh" or use a new mesh etc.


I do this with Flamethrowers in my Trench Foot mod, so that no matter what uniform a character is wearing, they will always have the Flamethrower's Gas Tank on their back.


Any chance you could post a snippet of the code in here?

It's just the same line of code repeated over and over 18 times in each faction file, to cover every single possible vest (damaged and undamaged) for every single faction. It's nothing too special, except a tedious and valiant effort that turned out well. :)

Spoiler:
Code:
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest2.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest2_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest2_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_german.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_german_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_german_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_german.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_german_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_german_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_german_ruined"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_german_ruined"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_ruined"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_ruined"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_italian.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_italian_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_italian_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_italian.carry_item"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_italian_2"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_italian_3"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_veteran_italian_ruined"/></model>
      <model filename="german_soldier_flamethrower.xml"><requirement class="weapon" slot="0" key="flamethrower.weapon"/><requirement class="carry_item" slot="1" key="vest_officer_italian_ruined"/></model>

Author:  SquellDay [ Sun Apr 26, 2015 12:19 pm ]
Post subject:  Re: Modded Multiplayer Servers?

Thanks for all your help so far guys I really appreciate it.

Author:  RedHawk7 [ Sat Apr 15, 2017 3:17 am ]
Post subject:  Re: Modded Multiplayer Servers?

I need help, i helping my friend for his campaign,
so i got to get it working with all the faction playable (there are 9 factions)
but only 3 factions spawns the user with a weapon.

Please help what can we do?
Thanks a lot!

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