Ramsoos wrote:
Hiya, me again.
Is it possible to tie models to certain vest models? So that, for example, when I have a unique looking soldier, when he puts on a vest, he doesn't turn into someone else? This is hard to word, but I think you get it.
You can define a new soldier group which has different bindings between models and vests vs other soldier groups. For example, you could have the default soldier group without the vest-model bindings, and have your unique model there; that's the group where the player spawns. You'd probably set spawn score to 0 here to avoid having similar looking bots.
Then make a default bot group, functioning like the vanilla default, which comes with the vest changing appearance binding, if needed.
Ramsoos wrote:
I'm looking to have two different player models for a faction, but both look very unique, and I don't want someone who is playing as one model turning into the other with a vest on. Any way to do this?
I guess this is the more difficult part given how all players spawn in the default soldier group. You cannot easily ensure that the players would look different, other than by their own choice of using specific equipment, weapons or vests, or being of specific rank. Technically it should also be possible for players to be in different soldier groups, this piece of info is stored in their profile data, but there's no in-game logic to change it. Would require the player to connect to the game, quit, admin going in and changing his data, then the player would join again and effectively be created in the other group from there on.