The Soldier wrote:
Thing is, when you make a mod, you have to agree to terms and agreements to do so (generally with more "official" modding, like Company of Heroes 2, for example, with the official modding tools and Steam Workshop integration) - you pretty much sell your soul to the developer when making it. Relic Entertainment, at least, reserves the right to take down any mod for any reason, without warning and indefinitely. You don't follow what they want? Bam, your mod is no more.
Of course - and in CoH this is particularily understandable as you *could* mod in their DLC components so that they become free. This was a problem with CoH1 and I understand why they have such security in place for CoH2.
Off-topic: I wish they'd release skinning tools for CoH2 but, because of the issue with Vehicle skins complicating matters, it's unlikely that'll happen any time soon (if at all.)