It's been quite some time and I'd like to reopen this subject with a bit of bright news.
I figured out recently that my mod was, in fact, correctly overriding map files the whole time. I've managed to get three factions to spawn on Fridge Valley based on a luck roll and I plan on doing the same for a number of other maps. In fact, the work is already done for most, I just have to make sure they function right.
Unfortunately, I'm still at an impasse with regards to changing vehicle spawns. The game doesn't seem to want to recognize the changes I've made in the SVG files even though it's acknowledging the faction index changes I've made.
Here's an example of what I've been doing:
Code:
<desc
id="desc14261">type = vehicle; key = water_tower.vehicle;</desc>
First, I'd find a block like this with Notepad++. I'd then change the vehicle type to a tag like so:
Code:
<desc
id="desc14261">type = vehicle; tag = tower;</desc>
Unfortunately, this is doing absolutely nothing and the same vehicle is still spawning there. I have absolutely no idea what else I would need to change, if what I'm doing is correct, or if I should be changing something in different file somewhere.