Hey all,
I'm working on a mod right now, and I'm getting a crash periodically when I'm testing it. So far, I only have 1 team incorporated, so I've been testing it with the default teams + my team, the police. After a few minutes of playing, I'll get a CTD telling me to look at the log for more information, and listed in the log is this:
Code:
18:16:25: ERROR, getting soldier group with id 27, not found, groups 4
18:16:25: id=0, name=default
18:16:25: id=31, name=swat
18:16:25: id=32, name=chief
18:16:25: id=33, name=elite
18:16:25: execution halted
Now, I have those 4 groups defined in police.xml. There isn't a super lot of information on in depth mod creating (which I'm trying to do), so figuring out some things is difficult. I'm not sure if the IDs are auto-generated, or if they're defined somewhere and I changed something or accidentally overwrote a preexisting group. Just curious if anyone knows why this crash is happening. It seems all 4 groups are spawning right from the get-go, so I'm not sure why it would take a bit of time for the crash to happen.
Thanks!
TrIggA
EDIT:
Also, 3 side questions if anyone can answer them:
Anyone have any idea why some weapons I created "slide" in front of my character a tiny bit when I reload? I didn't know if it maybe had something to with the weak_hand_hold offset.
What's a good (free) modeling program that can export .mesh's? I got blender and meshlab and attempted to get an extension that allowed exporting .mesh's, but it didn't work/I didn't install it right.
I created an MG (M240) and it won't fire unless I'm walking, running, crouched, or prone. Standing still it refuses to fire, and I can't figure out why. I looked at the settings and they seem fine.