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 Post subject: A problem with my mod!
PostPosted: Wed Sep 28, 2016 2:03 am 
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Joined: Sat Mar 05, 2016 12:40 am
Posts: 18
I've been able to make a working mod up UNTIL now. I've got a problem I just can't fix :(
So I need some help. I'll paste the game log. I just added a new group/type of unit in the faction and it just keeps crashing.


20:57:23: game init done
20:57:23: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
20:57:23: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:57:23: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:57:23: Mesh: Loading crate_wood.mesh.
20:57:23: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:57:23: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:57:23: Mesh: Loading van.mesh.
20:57:24: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
20:57:24: Mesh: Loading van_broken.mesh.
20:57:24: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
20:57:24: Mesh: Loading car3.mesh.
20:57:24: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:57:24: Mesh: Loading car3_broken.mesh.
20:57:25: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:57:25: Mesh: Loading car2.mesh.
20:57:25: Mesh: Loading car2_broken.mesh.
20:57:25: Mesh: Loading car1.mesh.
20:57:25: Mesh: Loading car1_broken.mesh.
20:57:25: Mesh: Loading pickup.mesh.
20:57:25: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:57:25: Mesh: Loading pickup_broken.mesh.
20:57:25: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:57:25: Mesh: Loading radar_tower.mesh.
20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
20:57:25: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:57:25: Mesh: Loading radar_tower_broken.mesh.
20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
20:57:25: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
20:57:25: Mesh: Loading water_tower.mesh.
20:57:25: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:57:25: Mesh: Loading water_tower_broken.mesh.
20:57:25: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:57:25: saving
20:57:25: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
20:57:25: mode = 1
20:57:25: last script =
20:57:25: save done
20:57:26: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
20:57:26: Texture: hud_squad2.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
20:57:26: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:57:26: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.

I hope someone can fix it.


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PostPosted: Wed Sep 28, 2016 6:30 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
There is no useful information in your log. You might want to start with the parameter "verbose" in your shortcut so that more informations are written in the log.

How such a shortcut looks like for me:

Code:
D:\GAMES\Steam\SteamApps\common\RunningWithRifles\rwr_game.exe debugmode verbose


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PostPosted: Wed Sep 28, 2016 7:03 am 
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Joined: Sat Mar 05, 2016 12:40 am
Posts: 18
JackMayol wrote:
There is no useful information in your log. You might want to start with the parameter "verbose" in your shortcut so that more informations are written in the log.

How such a shortcut looks like for me:

Code:
D:\GAMES\Steam\SteamApps\common\RunningWithRifles\rwr_game.exe debugmode verbose


How do I apply that to RWR? I've got steam version if thats important.


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PostPosted: Wed Sep 28, 2016 2:44 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
go to the root folder of the game in Steam, right-click on rwr_game.exe and choose make shortcut. Then right-click on the shortcut, choose properties and add in the target field at the end the parameters mentioned above, i.e. debugmode and verbose


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PostPosted: Fri Sep 30, 2016 6:20 am 
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Joined: Sat Mar 05, 2016 12:40 am
Posts: 18
JackMayol wrote:
go to the root folder of the game in Steam, right-click on rwr_game.exe and choose make shortcut. Then right-click on the shortcut, choose properties and add in the target field at the end the parameters mentioned above, i.e. debugmode and verbose


I changed it to "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\rwr_game.exe" debugmode verbose
I can't tell if it did the same thing but it might have.

16:18:15: savename _default.save
16:18:15: Setting init data, machine id = 0
16:18:15: init data set done
16:18:15: no old character, attempt load
16:18:15: Mesh: Loading chute.mesh.
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:15: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: init_match.xml not found at
16:18:15: path: media/packages/vanilla//package_config.xml
16:18:15: saving
16:18:15: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
16:18:15: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
16:18:15: mode = 1
16:18:15: last script =
16:18:15: save done
16:18:15: saving C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
16:18:16: new game created
16:18:16: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:18:16: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
16:18:17: settings loaded
16:18:17: path: media/packages/vanilla//scene.xml
16:18:17: reading monitor, name=kill combo
16:18:17: reading monitor, name=death streak
16:18:17: reading monitor, name=
16:18:17: reading monitor, name=
16:18:17: reading monitor, name=
16:18:17: r=1475
16:18:17: init_match.xml not found at
16:18:29: init_match.xml not found at
16:18:29: game init done
16:18:29: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:18:29: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:29: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:18:29: Mesh: Loading crate_wood.mesh.
16:18:29: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:29: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:18:29: Mesh: Loading van.mesh.
16:18:30: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:18:30: Mesh: Loading van_broken.mesh.
16:18:31: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:18:31: Mesh: Loading car3.mesh.
16:18:31: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:31: Mesh: Loading car3_broken.mesh.
16:18:31: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:31: Mesh: Loading car2.mesh.
16:18:31: Mesh: Loading car2_broken.mesh.
16:18:33: Mesh: Loading car1.mesh.
16:18:33: Mesh: Loading car1_broken.mesh.
16:18:33: Mesh: Loading pickup.mesh.
16:18:33: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:33: Mesh: Loading pickup_broken.mesh.
16:18:34: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:34: Mesh: Loading radar_tower.mesh.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:34: Mesh: Loading radar_tower_broken.mesh.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Mesh: Loading water_tower.mesh.
16:18:34: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:34: Mesh: Loading water_tower_broken.mesh.
16:18:34: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:34: saving
16:18:34: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
16:18:34: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
16:18:34: mode = 1
16:18:34: last script =
16:18:34: save done
16:18:35: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
16:18:35: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:35: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.


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PostPosted: Fri Sep 30, 2016 11:09 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
This is not verbose.
Are you sure you executed the shortcut with those 2 parameters? The shortcut you mentioned seems to be right though.


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PostPosted: Sun Oct 02, 2016 8:13 am 
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Joined: Sat Mar 05, 2016 12:40 am
Posts: 18
JackMayol wrote:
This is not verbose.
Are you sure you executed the shortcut with those 2 parameters? The shortcut you mentioned seems to be right though.


I'll try putting verbose infront then debugmode after.

This is what I got -

18:14:18: savename _default.save
18:14:18: Setting init data, machine id = 0
18:14:18: init data set done
18:14:18: no old character, attempt load
18:14:18: Mesh: Loading chute.mesh.
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:14:18: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:14:18: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
18:14:18: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:19: init_match.xml not found at
18:14:19: path: media/packages/vanilla//package_config.xml
18:14:19: saving
18:14:19: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
18:14:19: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
18:14:19: mode = 1
18:14:19: last script =
18:14:19: save done
18:14:19: saving C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
18:14:20: new game created
18:14:20: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
18:14:20: settings loaded
18:14:20: path: media/packages/vanilla//scene.xml
18:14:20: reading monitor, name=kill combo
18:14:20: reading monitor, name=death streak
18:14:20: reading monitor, name=
18:14:20: reading monitor, name=
18:14:20: reading monitor, name=
18:14:20: r=1475
18:14:20: init_match.xml not found at
18:14:34: init_match.xml not found at
18:14:34: game init done
18:14:34: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
18:14:34: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:14:34: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:14:34: Mesh: Loading crate_wood.mesh.
18:14:34: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:14:35: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:14:35: Mesh: Loading van.mesh.
18:14:35: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
18:14:35: Mesh: Loading van_broken.mesh.
18:14:36: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
18:14:36: Mesh: Loading car3.mesh.
18:14:36: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
18:14:36: Mesh: Loading car3_broken.mesh.
18:14:36: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
18:14:36: Mesh: Loading car2.mesh.
18:14:36: Mesh: Loading car2_broken.mesh.
18:14:38: Mesh: Loading car1.mesh.
18:14:38: Mesh: Loading car1_broken.mesh.
18:14:38: Mesh: Loading pickup.mesh.
18:14:38: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
18:14:38: Mesh: Loading pickup_broken.mesh.
18:14:38: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
18:14:38: Mesh: Loading radar_tower.mesh.
18:14:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:39: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:14:39: Mesh: Loading radar_tower_broken.mesh.
18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:39: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
18:14:39: Mesh: Loading water_tower.mesh.
18:14:39: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:14:39: Mesh: Loading water_tower_broken.mesh.
18:14:39: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:14:39: saving
18:14:39: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
18:14:39: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
18:14:39: mode = 1
18:14:39: last script =
18:14:39: save done
18:14:40: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
18:14:40: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:14:40: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.

Looks like the same as last time. Goddang zebracrossing.png!


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PostPosted: Sun Oct 02, 2016 9:15 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
I think you should send me your mod and I have a look. Jump in IRC (link to "Chat" in the main page) and send me a PM with a link to your mod. The log isn't telling me anything.
Have a nice Sunday!


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PostPosted: Sat Oct 08, 2016 8:45 am 
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Joined: Sat Mar 05, 2016 12:40 am
Posts: 18
JackMayol wrote:
I think you should send me your mod and I have a look. Jump in IRC (link to "Chat" in the main page) and send me a PM with a link to your mod. The log isn't telling me anything.
Have a nice Sunday!


Mediafire doesn't wanna work at all.


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