JackMayol wrote:
go to the root folder of the game in Steam, right-click on rwr_game.exe and choose make shortcut. Then right-click on the shortcut, choose properties and add in the target field at the end the parameters mentioned above, i.e. debugmode and verbose
I changed it to "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\rwr_game.exe" debugmode verbose
I can't tell if it did the same thing but it might have.
16:18:15: savename _default.save
16:18:15: Setting init data, machine id = 0
16:18:15: init data set done
16:18:15: no old character, attempt load
16:18:15: Mesh: Loading chute.mesh.
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:15: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:15: init_match.xml not found at
16:18:15: path: media/packages/vanilla//package_config.xml
16:18:15: saving
16:18:15: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
16:18:15: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
16:18:15: mode = 1
16:18:15: last script =
16:18:15: save done
16:18:15: saving C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
16:18:16: new game created
16:18:16: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:18:16: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
16:18:17: settings loaded
16:18:17: path: media/packages/vanilla//scene.xml
16:18:17: reading monitor, name=kill combo
16:18:17: reading monitor, name=death streak
16:18:17: reading monitor, name=
16:18:17: reading monitor, name=
16:18:17: reading monitor, name=
16:18:17: r=1475
16:18:17: init_match.xml not found at
16:18:29: init_match.xml not found at
16:18:29: game init done
16:18:29: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:18:29: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:29: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:18:29: Mesh: Loading crate_wood.mesh.
16:18:29: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:29: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:18:29: Mesh: Loading van.mesh.
16:18:30: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:18:30: Mesh: Loading van_broken.mesh.
16:18:31: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:18:31: Mesh: Loading car3.mesh.
16:18:31: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:31: Mesh: Loading car3_broken.mesh.
16:18:31: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:31: Mesh: Loading car2.mesh.
16:18:31: Mesh: Loading car2_broken.mesh.
16:18:33: Mesh: Loading car1.mesh.
16:18:33: Mesh: Loading car1_broken.mesh.
16:18:33: Mesh: Loading pickup.mesh.
16:18:33: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:33: Mesh: Loading pickup_broken.mesh.
16:18:34: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:18:34: Mesh: Loading radar_tower.mesh.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:34: Mesh: Loading radar_tower_broken.mesh.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
16:18:34: Mesh: Loading water_tower.mesh.
16:18:34: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:34: Mesh: Loading water_tower_broken.mesh.
16:18:34: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:18:34: saving
16:18:34: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save
16:18:34: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml
16:18:34: mode = 1
16:18:34: last script =
16:18:34: save done
16:18:35: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
16:18:35: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:18:35: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.