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In-game Music swap
http://runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=3157
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Author:  CptFoot [ Sat Dec 17, 2016 9:13 pm ]
Post subject:  In-game Music swap

Is it possible to change the music that is played after activating a mod during the loading screen and for the post-battle victory screen?

If so, can you specify a theme for each faction? Faction A gets Theme A, Faction B gets Theme B etc.

Author:  pasik [ Wed Dec 21, 2016 9:08 am ]
Post subject:  Re: In-game Music swap

Loading screen music can't be overridden with a mod at this point, it's handled a bit differently to everything else as it needs to be already loaded when the very first loading screen takes place.

It should be possible to change the victory soundtrack in a mod, by having a soundtrack2.wav in the mod folders.

If you'd include additional faction specific packages in the mod campaign depending on the faction choice, then it would be possible to do faction specific victory soundtracks.

Author:  CptFoot [ Wed Dec 21, 2016 2:55 pm ]
Post subject:  Re: In-game Music swap

Ooh, okay. Thanks Pasik!

If it's okay (and a little off-topic,) I have another question too, unrelated to the first.

There are some weapons and a vest in the mod that are appearing as blues, but they aren't defined as rares in the code as far as I can tell. I would like these items to be plain in appearance so how exactly do I fix this? I would have thought that changing "<weapon file="base_primary.weapon" to "<weapon file="base_primary_rare.weapon" would've done the trick but no such luck...

*Edit* Never mind! I figured it out in the end.

For anyone else that is having the issue, it seems that: can_respawn_with="1" and in_stock="1" are required for a weapon or item to not appear as a blue, whether you're using the code above to define them as a rare item or not!

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