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guns not making sound(RWR total conversion mod) http://runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=3341 |
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Author: | sukho204 [ Thu Jul 13, 2017 8:14 am ] |
Post subject: | guns not making sound(RWR total conversion mod) |
I love this mod by far, but I have a little problem with this mod. in a heavy firefight, my gun won't make any sound when firing. so I keep on checking if my magazine is out. kinda annoying. does anyone hear knows why this is happening? |
Author: | JackMayol [ Thu Jul 13, 2017 1:37 pm ] |
Post subject: | Re: guns not making sound(RWR total conversion mod) |
better ask directly in the workshop discussion of this mod: http://steamcommunity.com/sharedfiles/f ... =684867367 Anyway, sounds like there are too many sounds playing at the same time. Happens especially when the shot sounds are very long so that a lot are stacking on top of each other which reach the max number of audio channels. |
Author: | sukho204 [ Fri Jul 14, 2017 5:21 am ] |
Post subject: | Re: guns not making sound(RWR total conversion mod) |
JackMayol wrote: better ask directly in the workshop discussion of this mod: http://steamcommunity.com/sharedfiles/f ... =684867367 Anyway, sounds like there are too many sounds playing at the same time. Happens especially when the shot sounds are very long so that a lot are stacking on top of each other which reach the max number of audio channels. I've already made a comment on the mod page. no response yet. and this happens even when I'm being involved in a small firefight of 3~7 people scale.. thanks for the reply tho |
Author: | JackMayol [ Fri Jul 14, 2017 8:23 am ] |
Post subject: | Re: guns not making sound(RWR total conversion mod) |
I've downloaded the mod and had a short look at the weapon shot files. I randomly checked 3 of them and the sound file were all 4-5s long (in Vanilla it's usually just a fraction of a second). The maximum amount of sound channels supported by modern hardware is usually 256. Let's take an example of a MG (5s is the duration of the shot sound file) that shoots 5s long at 10 shots/s, you'll have 50 sounds stacked after 5 seconds. Would 6 soldiers do that at the same time, it would exceed the maximum 256 sound playing instances supported. here is one of those files: as you can see, there are about 3.6s which can easily be cut out of the WAV file which the mod author shoud do to avoid such issues |
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