anoshi wrote:
I'm finding that changes to the initiation comments and rounds fired in .call files in an invasion campaign update as expected when a saved game is continued, but changes to the calls included in common or faction .resources files are not reflected. Can't see anything in the save game files like metagame_invasion.xml or game.xml that indicate they store the call state and don't allow it to be overridden/written.
The .resources files function as initial available resource lists which are taken into use when a map changes / match restarts. Various things in campaign may affect the resource availability, e.g. enemy anti-air emplacement in a map removes certain calls from other factions. The current resource list is saved in game.xml <factions> -> <faction> -> <resources> for each soldier group separately (player is in "default" group).
Map change would refresh the resources, you can do that by saying e.g.
/warp 1 in chat (beware of warping to the current map, I have a feeling that still crashes..
). Restarting the current map with
/restart might do it too but I can't be too sure about that. Manually changing resources in game.xml before loading the save would work too.
Quote:
Is this a known issue (mac version if that helps) and/or is there a workaround I can use to rapidly gain XP like /promote, which I'm guessing is only available on the windows version in debug mode?
I'd expect
/promote to work on mac too, and without debugmode as well, as long as you're in campaign and not in quickmatch, hmm. I'll check if there's something weird with mac script commands.
EDIT: script chat commands are working ok on mac too.