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 Post subject: armor and anti armor
PostPosted: Fri May 16, 2014 12:05 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
just a minor idea but how about adding "armor" stats to vehicles/crates/vests/shields, and armor puncture stats to weapons. this would allow for things like a .50 cal which can puncture a riot shield but will do nothing to a tank or apc.

example

lets go with a m24-a2 against a riot shield, jeep, and apc

m24-a2 stat
armor_puncture="1" (1 can puncture armor one items, 2 can puncture 1 and 2, and 3 is for explosives like the APC cannon and punctures all)


riot shield stat
armor="1" (light armor)
result: teh m24 would be able to kill the user (m24 used only as example would require something like a m107 for the actual anti armor sniper)

jeep stat
armor="0"
result: the m24 has a higher armor puncture stat then the jeep, this will result in the m24 doing 0.1 damage to the jeep unless stated other wise by the projectile.

APC stat
armor="2"
result: m24-a2 would do nothing, to the apc as it has a higher armor then the m24 has puncture.


note: this concept is highly unlikely to happen as only a hand full of weapons would have armor puncture, this being a few snipers and maybe an ar or 2.

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