Doc put the server on persitent profile during the event. He forgot to shut down the server while some people were already in so that their profiles didn't reset so it was a bit messed up at the end.
Street Veteran wrote:
I was thinking if its possible to make somekind of "all-time" stats for beerdrinkers to addict peoples more like invasion does?
Of course XP and RP would reset each map.
Ya I agree. Pasi is working on profile migration so that profiles will be shared between trusted servers. Once that done we could think about something to make people play more PvP. I have a few ideas but it could mean a lot of work, not sure if we are willing to do that. Pasi for sure knows better what workscope it would mean.
It's a bit of a viscious circle to us as the PvP interest isn't too big right now thus not very motivating to implement something like a ranking/stats/etc system.
I don't like in PvP that the player with the highest Kills minus deaths number is first. We could for example introduce a skill rating that is persistent. The ranks, XP and RP would be resetted at the end of the round though. A skill value could a more or less complicated formula implementing revives, kills (kills of higher skilled players would raise your skill a bit more), base capturing, base defending (not possible to track right now), objective destroying. It should be balanced out so that people wouldnt focus on something specific because it raises the skill much more compared to other things.
Then there's the issue that you have stat whores out there which might kill a bit the fun while taking stuff too seriously.