Hey, thanks for that.

Yea, I'll definitely use that. Might change the HUD icon around a bit, but aside from that it's pretty good.
While I'm here, small progress update - most of the nitty, gritty details of the factions are being ironed out. The Germans are planned to be the defensive turtles they were in the second half of the war. The Americans have adopted the German's lighting war style of gameplay, referencing their large advances over France after the initial D-Day landings. The British are going to be somewhere in between.
I'm also working on a D-Day map. Takes place on a thin strip of beach hemmed in by a town at the sea's edge. Hedgerows will be plentiful as you go more inland, and has a mix between close combat in the northern Artillery Base trenches and the southern Town, long range combat near the beach and eastern fields. There's going to be a mix of long-ranged skirmishes and close up ambushes between the hedgerows.