xorte-renshe wrote:
pasik wrote:
* Launching
rwr_editor.exe [model XML file] [animation XML file]
* When launching the editor, an OGRE dialog pops up: select the Rendering subsystem, there's only one choice. I'd also recommend using the tool in non-fullscreen mode. Click OK to run the editor.
* If the editor is launched without command line parameters, the editing happens on a model file "new.xml". If such file doesn't exist, it will be created when the model is saved.
I'm rather new to this game and to voxel-based stuff in general. From this quoted bit above, I really haven't the foggiest how to actually open the xml files using the editor. (I'm used to programs having either a "file/open" feature or having the ability to open files that you drag and drop on them.) It also doesn't seem like the command prompt style of opening it is working. I put in the path for the moved soldier2.xml file (which for me is C:\Users\Owner\Downloads\"running with rifles"\modding\"Voxel editor"\rwr_editor\rwr_editor.exe soldier2.xml soldier_animations.xml), and the OGRE dialog comes up. However, I cant select anything. In fact, there's nothing to select. The rendering systems tab is blank, as well as the box under it.
So, how exactly do you correctly open a file in the Voxel Editor?
I'm excited to have this program - now if I could only figure out how to use it, haha.
Here are the steps I'd use, it's on Windows 7:
Unzip the zip, access the editor folder with Windows Explorer and select & copy the location on the address bar to the clipboard (Ctrl-C)
Open Start menu and type cmd (and press enter) to access Command prompt.
In Command prompt, type cd and paste the clipboard after it (right click on the screen, you may have to separately choose Paste in the context menu depending on your Command prompt settings), so that the line becomes "cd C:\location_to_the_editor_folder". Now comes the part where you call "rwr_editor.exe
the_file_you_want_to_edit.xml".
If this is the first time you're launching the editor, the Ogre dialog seems completely blank, funnily enough. Now you need to click on the blank drop down box which says Rendering Subsystem on the left, this will reveal the Direct3D9 Rendering Subsystem choice, select it.
Then the dialog will be filled, you'll probably want to set Full screen to No.
Now click ok to launch the editor, and there you are then.
Basically where I highlighted in red is were you would want to put soldier file's name.