Heyheyhey,
Here's the change log for beta 0.78:
performance: terrain tilesize reduced, saves plenty of polygons with expense of slighty increasing batch count performance: terrain height and normal querying improved performance: maps with max 5 terrain layers can utilize single pass terrain rendering appearance: alpha blended meshes use correct texture for shadows now appearance: shadow biasing adjusted, shadow casting now effective on models on ground options: voxel shading control added key-config: map, stats, squad size control keys added crosshair: crosshair functions correctly with vehicle weapon accuracy audio-free: game again runnable without audio apc-hmg: ends with a small blast, delivers damage to other vehicles m72-law: new particle effect uniforms: new green soldier uniform variant online: support for live map change added ai: minor vehicle handling adjustments, bigger improvements coming soon modding: extended projectile parameters added, configure between line/sphere-physics model, hit/blast result, time/impact trigger, attach trail, particle effects and regular/voxel meshes to any projectile
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