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 Post subject: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 8:38 am 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
For anyone who missed the Dev Q&A, here's the transcript from it.






Spoiler:
[12:59:20] <@rwr> Hello all!
[12:59:34] * Q changes topic to 'Developer Q&A starting now! 19:00 CET - more info: http://www.modulaatio.com/runningwithrifles/'
[12:59:37] <@rwr> Just to clarify, you are not alone in here. Everyone is hidden to avoid spam.
[12:59:47] <@rwr> Please be patient while we prepare ourselves to start the devchat.
[13:00:02] * Fappul (webchat@host174-53-dynamic.182-80-r.retail.telecomitalia.it) Quit (Ping timeout)
[13:00:10] <@rwr> Also, do not pm the operators in here, you will be ignored. You will be able to ask your questions using the bot soon.
[13:00:20] <@rwr> We will start in about 5 mins, so hang in there and prepare some lovely questions!
[13:02:03] <@rwr> Good evening everyone and welcome to the devchat with the people from Running With Rifles.
[13:02:13] <@rwr> Please do not ask any questions yet, the Running With Rifles guys will start by introducing themselves in a moment.
[13:02:22] <@rwr> After that, we will move on to a Q and A session where you can fire your questions at them.
[13:02:33] <@rwr> Here we go!
[13:03:06] <@JackMayol> My name is Jack and I am working on the project since a bit more than one year, first as a ardent community member with providing textures, models and some fresh ideas to help pasik to push the game to its limits. Now I am an official part of the team since
[13:03:07] <@JackMayol> a few months.
[13:04:54] * @pasik (~pasik@pasik.users.quakenet.org) Quit (Ping timeout)
[13:07:31] <@rwr> Please hang on, one of the developers is having a little connect issue. He'll introduce himself in a moment!
[13:07:43] <@rwr> Then, we'll start the Q and A session.
[13:08:33] <@rwr> Just to clarify, you are not alone in here. Almost everyone is hidden to avoid spam.
[13:08:55] <@rwr> Please be patient while we prepare ourselves to start the devchat.
[13:09:11] <@rwr> RIZ|EAT asked: Hi there, i want to find out more but the website posted in the topic does not work :( do you know why?
[13:09:11] <@rwr> JackMayol answers: the webserver is directly at pasik's home and he seems to have some connection issue, it should be solved soon, sorry for that
[13:10:09] * Q changes topic to 'Developer Q&A starting now! 19:00 CET - more info: http://www.modulaatio.com/runningwithrifles/ | http://www.desura.com/games/running-with-rifles | http://www.indiedb.com/games/running-with-rifles'
[13:10:19] <meeb> added more (working) links to the topic
[13:10:45] * pasik (~pasik@pasik.users.quakenet.org) has joined #rwr
[13:10:45] * *.quakenet.org sets mode: +o pasik
[13:11:13] <@pasik> hey there, i'm Pasi, the main developer behind RWR, and i'm experiencing a huge lag here :P
[13:11:22] <@pasik> i've been working with the project since early 2011, handling pretty much everything until Jack joined me roughly a year ago; means programming, design, graphics, audio, you name it
[13:11:34] <@rwr> Ok, thats it for introductions. We will now move on to the Q and A session. You can ask your questions by typing /msg rwr yourquestionhere
[13:11:44] <@rwr> Have fun!
[13:12:34] <@rwr> Siigari asked: what game genre inspired RWR?
[13:12:34] <@rwr> JackMayol answers: the game can be inspired of cannon fodder, battlefield, company of heroes and maybe something like CS :)
[13:13:21] <@rwr> Tane asked: Does the multiplayer have any fog of war feature, or can I always see through buildings and other obstacles?
[13:13:21] <@rwr> JackMayol answers: a fog of war is something we might implement as a game mod one day
[13:14:01] <@rwr> FCNL-Sizznit asked: How did Jack join the project?
[13:14:01] <@rwr> JackMayol answers: I was looking for a top down shooter with multiplayer support and found RWR and fall in love instantly :)
[13:14:24] -rwr- Your question has been relayed to the #rwr staff.
[13:14:29] <@rwr> JUST TO CLARIFY, YOU ARE NOT ALONE HERE. ALMOST EVERYONE HAS BEEN HIDDEN TO PREVENT SPAM.
[13:15:00] <meeb> there's 312 people in here
[13:15:12] <@rwr> YOU CAN ASK OUR QUESTIONS BY TYPING /msg rwr yourQuestionHere
[13:15:15] <@rwr> Zupoman asked: How fast computer will be needed for that game?
[13:15:15] <@rwr> JackMayol answered: my dev PC is a mid range computer from 2007 and it runs smooth
[13:15:35] <@rwr> LippeN asked: How big is the open world that your playing in?
[13:15:35] <@rwr> pasik answers: 1 square km at this point, there's usually about 6-14 control points per map
[13:16:13] <@rwr> Warrant_Officer asked: How does it feel to see so many people playing your game on an event like last sunday?
[13:16:13] <@rwr> pasik answers: great! but we've had 37 earlier too :P
[13:16:29] <@rwr> VADemon asked: Is there already/planned any kind of API to write addons and scripts?
[13:16:29] <@rwr> JackMayol answers: yes most likely, the mod support in general is something we take very serious
[13:16:35] <@rwr> Tyrant asked: What programming language did you use and which graphics engine (or is it pure OGL)?
[13:16:35] <@rwr> pasik answers: c++, the graphics engine is Ogre3D
[13:17:03] <@rwr> HalluTn asked: any idea how mutch HD space it will take? or how big the game is in general
[13:17:03] <@rwr> JackMayol answers: hmm I'd say around 150-200mb at the end, not a big deal :)
[13:17:35] <@rwr> VADemon asked: Will you distribute your game through Steam one day?
[13:17:35] <@rwr> pasik answers: definitely, but in the end it's up to Steam, the game's in Greenlight if you'd like to vote for it!
[13:17:49] <@rwr> |IGTeacher| asked: Which things are you making atm?
[13:17:49] <@rwr> JackMayol answers: we just finished version 0.80 yesterday, with a brand new map
[13:17:57] <@rwr> v^3 asked: Why are some of the people in this channel hidden?
[13:17:57] <@rwr> Exe answers: Hi, I'm Exe from QuakeNet. This is to prevent spam.
[13:18:17] <@rwr> duhfysa asked: when is giveaway starting?
[13:18:17] <@rwr> Exe answers: After the devchat.
[13:18:55] <@rwr> LippeN asked: Can we expect any kind of damage/destruction to buildings and such?
[13:18:56] <@rwr> JackMayol answers: ogre supports destructible environment, it has a very low priority but it might happen one time, at least that the terrain will have a slight deformation (explosions)
[13:19:03] * Q changes topic to 'Developer Q&A starting now! 19:00 CET - more info: http://www.modulaatio.com/runningwithrifles/ | http://www.desura.com/games/running-with-rifles | http://www.indiedb.com/games/running-with-rifles | Remember to vote for Running with Rifles on Steam G'
[13:19:27] <@rwr> YOU CAN ASK OUR QUESTIONS BY TYPING /msg rwr yourQuestionHere
[13:19:38] * Q changes topic to 'Q&A now! http://www.modulaatio.com/runningwithrifles/ | http://www.indiedb.com/games/running-with-rifles | Remember to vote for Running with Rifles on Steam Greenlight! http://steamcommunity.com/sharedfiles/f ... =104265955'
[13:19:43] <@rwr> JUST TO CLARIFY, YOU ARE NOT ALONE HERE. ALMOST EVERYONE HAS BEEN HIDDEN TO PREVENT SPAM.
[13:19:47] <@rwr> Juan asked: How's the Linux port coming along?
[13:19:47] <@rwr> JackMayol answered: linux port is already there since a while now ;)
[13:19:48] <@rwr> DevCube asked: How fast are the new versions coming?
[13:19:48] <@rwr> JackMayol answered: we are pulling a new version out at the pace of every 1-2 weeks at the moment
[13:20:03] <@rwr> RedXIII asked: How many people can play together?
[13:20:04] <@rwr> JackMayol answers: record was 37, I'm pretty sure we could scratch the 50 players on one server
[13:20:32] <@rwr> rapsilestin asked: is competitive gaming supported on your end?
[13:20:32] <@rwr> JackMayol answers: good question, I think so even if pasik is not too thrilled about it :)
[13:21:17] <@rwr> ar`afk asked: do you know that http://www.modulaatio.com/runningwithrifles/ seems down? :)
[13:21:17] <@rwr> JackMayol answers: you guys are hammering the site! :D
[13:21:45] <@rwr> kob asked: will you publish the server files for hosting companys?
[13:21:45] <@rwr> JackMayol answers: you can already have the server files - check the homepage once it's back again *sighs*
[13:22:06] <@rwr> Roderik asked: Do you thing RWR is finished someday?
[13:22:06] <@rwr> JackMayol answers: hell yes, let's say sometimes around Q3 2013
[13:22:14] <meeb> --------------------------------------------------------------------------------
[13:22:15] <meeb> Hi! There's over 300 people in here at the moment, most of you are hidden to prevent join/part spam.
[13:22:15] <meeb> To ask a question to the Running with Rifles Developers please type:
[13:22:15] <meeb> /msg rwr [your question here]
[13:22:15] <meeb> --------------------------------------------------------------------------------
[13:22:42] <@rwr> Silnius asked: Where are they keys ? :p
[13:22:42] <@rwr> Exe answers: The giveaway will take place after this devchat. Please be patient.
[13:22:58] <@rwr> LippeN asked: What would you (devs) like to see in the game?
[13:22:58] <@rwr> JackMayol answers: so much stuff actually but sometimes we need to say stop. We have already way more things in the game than planned 2 years back
[13:23:34] <@rwr> RedXIII asked: How many servers are available, and can we host a game?
[13:23:34] <@rwr> JackMayol answers: sure you can host a game, you just need a proper connection, the CPU ressources for the server are pretty low
[13:24:09] <@rwr> Morden asked: what keys, and what can I do with them ?
[13:24:09] <@rwr> Exe answers: After this devchat there will be a beta key giveaway for the game.
[13:24:39] <@rwr> brejnless asked: What game modes does the game have now and what game modes can we expect in the future?
[13:25:12] <@rwr> kob asked: how is the confort to play this game? is it hard movment or it walks alone? all i've seen on the video is a mouse targeting and nothing more
[13:25:12] <@rwr> JackMayol answers: you walk like in every other first person shooter with WSAD
[13:25:46] <@rwr> bwc153 asked: How supportive are Pasik and JackMayol of players making mods for their game?
[13:25:46] <@rwr> JackMayol answers: we listen VERY carefully to the modders idea and a lot has been done to satisfy them already
[13:26:26] <@rwr> Leissi_ asked: why does RWR remind me so much of Cannon Fodder and Assault Trooper games? How big are the game maps, and how would 50 players fit into one?
[13:26:26] <@rwr> JackMayol answers: the maps are 1 km x 1 km big, it could be extend at some point to something like 2km x 2km, which is quite big :)
[13:27:20] <@rwr> Cabale asked: How many people are working on the game development?
[13:27:20] <@rwr> JackMayol answers: pasik and me, that's all. Of course some community members help us with promoting the game on youtube and providing wepaon models *wink comjak*
[13:27:50] <@rwr> Olsea asked: How many serv you have?
[13:27:50] <@rwr> JackMayol answers: we have 3 servers so far as the online community isn't huge yet, hopefully that will change :)
[13:28:32] <@rwr> Warrant_Officer asked: How much bots can be in a map at once without lag on an average PC?
[13:28:32] <@rwr> JackMayol answers: max bot count is 600 but you need some more reccources for that, but definitely nothing too evil
[13:28:54] <@rwr> [X] asked: Are you going to make other games?
[13:28:54] <@rwr> JackMayol answers: good question, maybe something based on the RWR engine, who knows :)
[13:29:13] <@rwr> ssg asked: Will you be able to host your own server?
[13:29:13] <@rwr> JackMayol answers: we already do
[13:29:42] * @pasik (~pasik@pasik.users.quakenet.org) Quit (Ping timeout)
[13:30:02] <@rwr> You can ask your questions by typing /msg rwr [question here]
[13:30:11] <@rwr> Just to clarify, you are not alone in here. Almost everyone is hidden to avoid spam.
[13:30:14] <@rwr> Hendrick asked: How open is the netcode for people with connections that can be rather jumpy? Also, does it have some customizable values (like packet receiving and all that fancy stuff) for extra comfort-finding when it comes to that?
[13:30:14] <@rwr> JackMayol answered: there is still space for some network optimization, but playing on a server with 150ms ping is "ok"
[13:30:32] <@rwr> Danitrebu asked: how much is the game now, and how much will cost the full game?
[13:30:33] <@rwr> JackMayol answers: it cost 8€ now, will be 10€ at release on Steam
[13:30:42] <@rwr> LippeN asked: Is it possible to climb ladders to get up on buildings to get a height advantage?
[13:30:42] <@rwr> JackMayol answers: of course :)
[13:31:23] <@rwr> Storm-Maiden asked: How long is the wait for questions right now? I've asked two and havent seen them...
[13:31:23] <@rwr> Exe answers: There are only 2 developers and a bunch of questions. Please be patient.
[13:31:44] <@rwr> Notpenguindood asked: any plan tto incorporate some sort of vehicles? Water as a terrain with boats as well?
[13:31:44] <@rwr> JackMayol answers: boats are in version 0.80 already! other vehicles so far are jeep, apc, communication trucks, mobile transport trucks, in the future, TANKS and maybe chopper, but that is a maybe :)
[13:32:08] <@rwr> Adson102 asked: where are the servers placed?
[13:32:08] <@rwr> JackMayol answers: 2 in the USA, one in germany one in Finland and some community servers
[13:32:20] <@rwr> max_ asked: will be a cracked version of this game playable in multiplayer?
[13:32:21] <@rwr> JackMayol answers: sure ;)
[13:32:44] <@rwr> Warrant_Officer asked: Will we be able to make our own maps?
[13:32:44] <@rwr> JackMayol answers: sure thing and we encourage the community to do so! even though it's not that easy
[13:32:53] <@rwr> NeNNNNooooo asked: what should we do to get one of this beta keys?
[13:32:53] <@rwr> Exe answers: After the devchat there will be a beta key giveaway like we always do. You'll be able to request a gamekey then. Our bot randomly chooses the winners!
[13:33:14] <@rwr> RedXIII asked: Are there different classes? Like a medic, soldier...
[13:33:14] <@rwr> JackMayol answers: no there aren't but there will be something similar in a future game mode we just started to work on
[13:33:29] <@rwr> ssg asked: Correction to my last question. If I have bought game do I get server client so I can host my own server?
[13:33:29] <@rwr> JackMayol answers: sure
[13:33:55] <@rwr> bwc153 asked: What sort of weaponry are available for players and AI to use?
[13:33:55] <@rwr> JackMayol answers: there are 10 different weapons, and we will for sure add some more, and very special ones also ;)
[13:34:26] <@rwr> NeNNNNooooo asked: when will start the beta giveaway corectly?
[13:34:26] <@rwr> meeb answers: [QuakeNet staff] the give-away will start at the end of the devchat, whenever the developers fingers fall off from answering too many questions.
[13:34:29] <@rwr> LippeN asked: Whats the difference betwen the DEMO you can download on Indie DB and the beta key?
[13:34:29] <@rwr> JackMayol answers: the demo has only one map, is based on a bit older version with some rectriction and is single player only
[13:35:08] <@rwr> RedXIII asked: Do we have to create an online account to play this game?
[13:35:08] <@rwr> JackMayol answers: not yet but might happen to have your stats stored on a masterserver
[13:35:25] <@rwr> Shoozza asked: Will you continue to host the website at pasik's home :D?
[13:35:25] <@rwr> JackMayol answers: we always learn from everything :)
[13:35:50] <@rwr> Just to clarify, you are not alone in here. Almost everyone is hidden to avoid spam.
[13:36:01] <@rwr> You can ask your questions by typing /msg rwr [question here]
[13:36:01] <@rwr> REtender asked: is there any plan to adjust the WASD control? I saw many Youtube videos with complains about it like "the WASD control isn't accurate enough
[13:36:01] <@rwr> JackMayol answered: we had an idea a while back, we might rethink it
[13:36:08] <@rwr> Olsea asked: Is it simmiliar to quake? GTA? Quake live?
[13:36:08] <@rwr> JackMayol answers: mix them together and then it comes pretty close
[13:36:32] <@rwr> Adson102 asked: when we will be able to buy game, and how much it will cost?
[13:36:32] <@rwr> JackMayol answers: you can already, for 8€ (sale) and will be 10€ at the final release
[13:36:34] <@rwr> Zufallsmensch asked: Is there anything we can do to promote your game?
[13:36:35] <@rwr> meeb answers: [QuakeNet staff] you can vote for the game on Steam Greenlight ( http://steamcommunity.com/sharedfiles/f ... =104265955 ) as well as spread the word, also check the forums when the site is back up or buy it on Desura while in beta ( http://www.desura.com/games/running-with-rifles )
[13:37:15] <@rwr> Olsea asked: Is it game fot webside? CD?
[13:37:15] <@rwr> JackMayol answers: only digital distro on desura and on steam if it gets greenlit (vote guys! :D)
[13:37:31] <@rwr> ssg asked: Do we have to sign up for key giweaway or is it enough that we are on channel?
[13:37:31] <@rwr> meeb answers: [QuakeNet staff] Just idle in here until the end of the Q&A then you'll be given the information on how to take part in the key giveaway.
[13:37:44] <@rwr> brejnless asked: Does/will the game have achievements?
[13:37:44] <@rwr> JackMayol answers: it already has and will have a LOT more
[13:38:17] <@rwr> RedXIII asked: Do you plan to release this game on a gaming console (PS3, XBOX) ?
[13:38:17] <@rwr> JackMayol answers: no plans yet, it the sales are very good, why not
[13:38:28] <@rwr> DevCube asked: Do the game ever be on cd?
[13:38:28] <@rwr> JackMayol answers: no sry
[13:38:35] <meeb> --------------------------------------------------------------------------------
[13:38:35] <meeb> Hi! There's over 300 people in here at the moment, most of you are hidden to prevent join/part spam.
[13:38:35] <meeb> To ask a question to the Running with Rifles Developers please type:
[13:38:35] <meeb> /msg rwr [your question here]
[13:38:35] <meeb> --------------------------------------------------------------------------
[13:38:49] <@rwr> Adson102 asked: could we be ingame sniper? :D
[13:38:49] <@rwr> JackMayol answers: you already can! :)
[13:39:20] <@rwr> Warrant_Officer asked: Are Xbox/PS3 controllers supported or do you have any plans for this?
[13:39:20] <@rwr> JackMayol answers: no
[13:39:40] <@rwr> Zufallsmensch asked: Are there still a lot questions left?
[13:39:40] <@rwr> JackMayol answers: holy crap my fingers are hurting...
[13:40:01] <@rwr> BBQbeelzy asked: WHY AM I NOT RECEIVING ANSWERS TO MY QUESTIONS
[13:40:01] <@rwr> JackMayol answers: I am alone to answer 223 questions, sry :(
[13:40:28] <@rwr> Olsea asked: In this game someone can camp? I'm camper, so I must know it!
[13:40:28] <@rwr> JackMayol answers: you can camp yes, but I will get you anyway :p
[13:41:25] <@rwr> Adson102 asked: could we build any buildings in game?
[13:41:25] <@rwr> JackMayol answers: no, it'S not a RTS but you will be able to build defense structure once the engineer truck is implemented, stuff like sandbags, placing mines, tank traps..
[13:41:32] <@rwr> Notpenguindood asked: Can you help me study for my upcoming exams?
[13:41:33] <@rwr> meeb answers: [QuakeNet staff] yes, the answer to question one is "snails"
[13:41:46] <@rwr> Serio asked: Who produced the music for the 0.73 beta trailer?
[13:41:46] <@rwr> JackMayol answers: pasik himself, you like it ? :)
[13:42:38] <@rwr> Shoozza asked: If we stop refreshing the website will pasik come back :D?
[13:42:38] <@rwr> meeb answers: [QuakeNet staff] probably :p
[13:42:42] <@rwr> REtender asked: you talked about the RPG stuff earlier, what kind of RPG skills will be added?
[13:42:42] <@rwr> JackMayol answers: healing injured players, bombing runs, armor vests and much more. Also having a stash to save rare weapons and other stuff but it'S still a bit vague
[13:43:12] <@rwr> Serio asked: Definitely like the music. Will there be a soundtrack sold separately, or included with the game?
[13:43:12] <@rwr> JackMayol answers: not planned yet and we didn't think about it so far anyway :)
[13:43:48] <@rwr> Notpenguindood asked: What was the most challenging ordeal you guys had to deal with/still dealing with, while developing this game?
[13:43:48] <@rwr> JackMayol answers: hmm pasik is the guy behind the code and I am not too sure, probably something related to the AI :)
[13:44:22] <@rwr> Olsea asked: Can we help? Reporting bugs, or somethins like that? Hiszpańska inkwizycja will be very helpful :D
[13:44:22] <@rwr> JackMayol answers: you are welcome to take part of the community on the official forums, every feedback is much appreciated
[13:44:55] <@rwr> ssg asked: JackMayol Keep up the good work! You are the beast!
[13:44:55] <@rwr> JackMayol answers: don't forget pasik! he worked 1 year alone, HE is a BEAST ;)
[13:45:13] <@rwr> Olsea asked: Do you want have moderator? Or something like that?
[13:45:13] <@rwr> JackMayol answers: not required yet, we have 4, that should be enough for now :)
[13:45:13] <@rwr> SilverBln asked: Regarding indie game programming, what Engine did you chose for RWR and did you paid for it?
[13:45:13] <@rwr> meeb answers: [QuakeNet staff] the 3d engine used in the game is Ogre3d ( http://www.ogre3d.org/ ) - it's open source
[13:45:57] <@rwr> FCNL-Sizznit asked: Jack why not take a break?
[13:45:57] <@rwr> JackMayol answers: a break ? I don't know what that means. RWR = no break at all :p
[13:46:09] <@rwr> dalmzane asked: Hello. As a linux user I'd like to know if this game has linux supoort?
[13:46:09] <@rwr> meeb answers: [QuakeNet staff] Running with Rifles already has native Linux support
[13:46:42] <@rwr> RedXIII asked: Do player drop their weapons?
[13:46:42] <@rwr> JackMayol answers: no, they keep it on death. In the future "invasion" mode you will, as soon as the weapon is a "rare", so better watch out :)
[13:46:55] <meeb> --------------------------------------------------------------------------------
[13:46:55] <meeb> Hi! There's over 300 people in here at the moment, most of you are hidden to prevent join/part spam.
[13:46:55] <meeb> To ask a question to the Running with Rifles Developers please type:
[13:46:55] <meeb> /msg rwr [your question here]
[13:46:55] <meeb> --------------------------------------------------------------------------------
[13:47:01] <@rwr> Kaalepp1 asked: [your question here] can i play whit win ?
[13:47:01] <@rwr> JackMayol answers: sure win, linux and before the release Mac
[13:47:38] <@rwr> VADemon asked: What were the criteria when (pasik) choose the game engine?
[13:47:38] <@rwr> JackMayol answers: it is his own engine, he just use the ogre render engine
[13:48:01] <@rwr> Olsea asked: Weapon can be destroyed? Propably yes, can we change chance for destroyed?
[13:48:02] <@rwr> JackMayol answers: vehicles can be destroyed, but not the weapons
[13:49:41] <@rwr> Adson102 asked: how many maps are in game?
[13:49:41] <@rwr> JackMayol answers: 5 so far
[13:50:16] <@rwr> Shoozza asked: What were/are the funniest bugs you have seen in the game?
[13:50:16] <@rwr> JackMayol answers: a lot of funny stuff. Too much to mention all :)
[13:50:29] <@rwr> Zufallsmensch asked: If you had to rename your game, which name would you choose instead?
[13:50:29] <@rwr> pasik answers: running with rifles and driving with vehicles
[13:50:42] <@rwr> Kashi asked: Will there be lots of easter eggs?
[13:50:42] <@rwr> JackMayol answers: I don't think a lot but 2 at least that we have in mind ;)
[13:50:42] * pasik (~pasik@a91-153-200-180.elisa-laajakaista.fi) has joined #rwr
[13:50:42] * *.quakenet.org sets mode: +o pasik
[13:51:10] <@rwr> Zufallsmensch asked: Do you answer every question?
[13:51:10] <@rwr> JackMayol answers: unfortunately not, 300 questions so far and we are humans :D
[13:51:49] <@rwr> Bugg asked: is there varied terrain or is it all the same?
[13:51:49] <@rwr> JackMayol answers: different terrain with different properties, like snow, sand, dirt, water, etc. We have various different themes
[13:52:00] <@rwr> Warrant_Officer asked: Can you pick up weapons from dead enemies?
[13:52:00] <@rwr> pasik answers: you can
[13:52:10] <@rwr> Notpenguindood asked: I heard accusations about you guys being man eating lizards, is this true?
[13:52:10] <@rwr> meeb answers: [QuakeNet staff] rawr.
[13:53:00] <@rwr> SilverBln asked: regarding other games, wont it be more clever to hand out like 3-5 beta keys to each person so one can beta-play and test with friends indead of strangers online? Blizzard is doing that alot for example
[13:53:00] <@rwr> pasik answers: no, online strangers are the best testers
[13:53:05] <@rwr> Aerdan asked: Will a map editor be included from launch?
[13:53:05] <@rwr> JackMayol answers: no, a map editor will be a tremendous amount of work. But it's possible already to make custom maps with inkscape. Just place objects there and a heightmap and here we go
[13:53:59] <@rwr> We will be going for 7 more mins, so if you have any questions left, this would be the time to ask them!
[13:54:02] <@rwr> DevCube asked: Why is meeb answering so many questions? Is he related to the game?
[13:54:02] <@rwr> JackMayol answered: he is a IRC op and helps us poor humans to answer. An IRC op can everything :)
[13:54:54] <@rwr> RedXIII asked: Are there any squad commands or something like that?
[13:54:54] <@rwr> JackMayol answers: yes, simple squad commands like "go there" and "go there quickly", the suqd members will use the terrain as cover during the assault/defense/moce
[13:55:10] <@rwr> Kaalepp1 asked: [your question here] how many players beta keys ?
[13:55:10] <@rwr> Exe answers: beta keys (30) will be handed out.
[13:56:38] <@rwr> Theondrus asked: The game is just in English ?
[13:56:38] <@rwr> JackMayol answers: so far yes, going final it will be in different language, such as swabian, afrikaans and Schwiizerdütsch :p
[13:56:54] <@rwr> DevCube asked: Where can I buy / download the game?
[13:56:54] <@rwr> JackMayol answers: Desura!
[13:57:46] * @pasik (~pasik@a91-153-200-180.elisa-laajakaista.fi) Quit (Ping timeout)
[13:57:52] <@rwr> Adson102 asked: are you searching for translators?
[13:57:52] <@rwr> JackMayol answers: not yet and there won't be much text to translate anyway but you can take part of the community if you are interested in translating
[13:58:31] <@rwr> REtender asked: is there any chance to help you guys with the localization?
[13:58:31] <@rwr> JackMayol answers: help is always welcome, no matter what that is :)
[13:58:51] <@rwr> LippeN asked: Any chance one could help translate the game to another language?
[13:58:51] <@rwr> meeb answers: [QuakeNet staff] I would think so! hang about after the event to contact the developers directly.
[13:59:04] <meeb> --------------------------------------------------------------------------------
[13:59:04] <meeb> Hi! There's over 300 people in here at the moment, most of you are hidden to prevent join/part spam.
[13:59:04] <meeb> To ask a question to the Running with Rifles Developers please type:
[13:59:04] <meeb> /msg rwr [your question here]
[13:59:04] <meeb> --------------------------------------------------------------------------------
[13:59:13] <meeb> last few questions everyone!
[13:59:48] <@rwr> Warrant_Officer asked: Is the AI well written, do they act like 'real players'?
[13:59:48] <@rwr> JackMayol answers: pasik did a VERY good job about the AI. It's not perfect yet but already pretty good! pasik worked on his thesis about AI, so he had some background :)
[13:59:59] <@rwr> RedXIII asked: What is your favorit food?
[13:59:59] <@rwr> JackMayol answers: gimme sushis!!!
[14:00:46] <@rwr> Ok guys, time to finish up! Please stop asking questions as JackMayol will be answering the last questions.
[14:01:02] <@rwr> Please stay here for the upcoming beta key giveaway!
[14:01:12] <@rwr> Zufallsmensch asked: Whats your favorite drink? :O
[14:01:12] <@rwr> JackMayol answered: gimme beer!!!
[14:01:13] <@rwr> celeb asked: When are you going to open beta / release
[14:01:13] <@rwr> JackMayol answered: the beta has started since a while. The final release should be around Q3/Q4 2013
[14:02:21] * rwrkeys (rwr@running.with.rifles.betakeys.here) has joined #rwr
[14:02:21] * *.quakenet.org sets mode: +o rwrkeys
[14:02:21] <@rwrkeys> Hi everyone!
[14:02:31] <@JackMayol> oh boys
[14:02:40] <@JackMayol> can someone give me his fingers? :)
[14:02:49] * *.quakenet.org sets mode: +vv meeb Exe
[14:03:12] <@JackMayol> didn't expect to have to answer 350 questions, and that ALONE :)
[14:03:35] <@rwr> JackMayol's fingers hurt like hell and he's sorry he could not answer all your questions. But he and pasik did a great job!
[14:03:38] <@JackMayol> thanks everyone for your interest! I'd have loved to answer more but that's not human :D

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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 8:53 am 
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omg all the typos :(


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 1:32 pm 
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Thanks for posting this, wanted to see what was asked and i have to say there was tons of questions!
Great Work Guys.


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 3:17 pm 
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a lot more questions has been asked, the bot only wrote those who has been answered. Unfortunately I couldn't answer 350 questions in 1 hour :(


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 3:26 pm 
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Since you mentioned 0.80, when are we getting it?


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 3:59 pm 
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Location: Somewhere among the fog, watching you kill the AI.
It's exciting. 0.8 is only 0.2 away from 1.0! It's scary to think I've been with this community for over a year, and official release is so close. :D

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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 5:59 pm 
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Rendered wrote:
It's exciting. 0.8 is only 0.2 away from 1.0! It's scary to think I've been with this community for over a year, and official release is so close. :D


Well, not exactly. After 0.99 it's entirely possible they go to 0.100. Version numbering usually works more like Major_Version.Minor_Version.Bug_Fix, not decimal.


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 10:17 pm 
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It's decimal all right in this case.


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 Post subject: Re: Developer Q&A Log
PostPosted: Sun Feb 17, 2013 10:18 pm 
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ZnasVecKo wrote:
Since you mentioned 0.80, when are we getting it?


As soon as Desura pushes the button, or 4 of them.


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 Post subject: Re: Developer Q&A Log
PostPosted: Mon Feb 18, 2013 6:14 am 
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Thanks for this.

ComJak

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