I haven't tried it yet but it looks nice so far going by the screenshots.
It's good to see more mods!
sevensixtytwo wrote:
How can I edit the reload time of a weapon?
The reload time is the length of the animation, so you can use an animation already referenced in one of the other weapon types (I use the sniper reload animation for almost everything in my mod).
Code:
<animation key="reload" ref="35" />
Or you can attempt making your own with the voxel editor. I warn you though that it's not pretty and it'll be tedious work, but it's possible.
Quote:
Can I add blinking lights to the grenade?
I suppose there could be a way to do that with particles but I've never messed with any of that. Pasik or someone else will know.
Quote:
How to edit .mesh files (jeep, apc)?
I've used
Blender with success [frustration] in creating my own models from scratch,
exporting to .xml and then converting it over to .mesh with the OGRE command line tools from here:
http://www.ogre3d.org/download/toolsI haven't actually imported a .mesh into Blender yet, so on that I'm more useless than I've been so far. Importing/Exporting with Blender uses python scripts and they tend to be sensitive or incompatible to what version of Blender you're using.
You'll definitely want to hop on the RWR IRC channel if you need help setting up Blender. Just don't leave after 5 minutes when nobody responds; that's not how we do things. :(
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Is the kill_probability value the "damage" of the weapon?
In a sense, yes. It's more a measure of how
deadly the projectile of the weapon is as
kill_probability means literally the chance that the round will
kill or
not kill when it hits.
1.0 = Always kills
0.5 = 50% chance of that round killing
0.99 = 99% chance of that round killingThere is also the
kill_decay_start_time which controls how soon after the round is created that it will start to lose it's
kill_probability, and
kill_decay_end_time for how soon the round will reach
kill_probability="0".
Quote:
Also, is it possible to edit the messages received? What about combat shouts by units?
I believe the content of the combat shouts (e.g. "Grenade!") can be edited in one of the many .xml files in your RWR directory. I wish I could say which one it is but unfortunately I'm not at home right now to see for myself.
If by 'messages received' you mean the other text bubbles that do not come from AI then I don't recall seeing anything like that, but again I can't know for sure at the moment, sorry.
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