It is currently Tue Jun 17, 2025 5:39 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 40 List provided by EpocDotFr | Players online 51


All times are UTC




Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next
Author Message
PostPosted: Sun Oct 13, 2013 11:21 pm 
Offline

Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
The Soldier wrote:
By the way, did you make those new animations or are they in-game? I'm curious.

For movement I used the "one handed carry, running/walking" animations that the medkit uses, but I made the aiming, crouching, and firing animations. There are two animations already in game, pistol recoil and standing while aiming, but they're two-handed instead of the old fashioned style I wanted.


Top
 Profile  
 
PostPosted: Mon Oct 14, 2013 5:05 am 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
Master Blaster wrote:
The Soldier wrote:
By the way, did you make those new animations or are they in-game? I'm curious.

For movement I used the "one handed carry, running/walking" animations that the medkit uses, but I made the aiming, crouching, and firing animations. There are two animations already in game, pistol recoil and standing while aiming, but they're two-handed instead of the old fashioned style I wanted.


damn, smart move around there :D

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Mon Oct 14, 2013 5:19 am 
Offline

Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
joneau wrote:
Master Blaster wrote:
The Soldier wrote:
By the way, did you make those new animations or are they in-game? I'm curious.

For movement I used the "one handed carry, running/walking" animations that the medkit uses, but I made the aiming, crouching, and firing animations. There are two animations already in game, pistol recoil and standing while aiming, but they're two-handed instead of the old fashioned style I wanted.


damn, smart move around there :D


Naw, not my idea. I had started working on some running animations before realizing that MrNuckFuggets used the one handed carry animations in his WorldWar mod which ended up way better.


Top
 Profile  
 
PostPosted: Thu Oct 17, 2013 3:49 am 
Offline

Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
So I've been working on some more stuff.

Image


Top
 Profile  
 
PostPosted: Thu Oct 17, 2013 10:00 am 
Offline

Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Nice screenshot! Since you've removed rockets from the game, you could change the "OMG rocket" to something else. Your work is amazing, far beyond my amateur modding skills - but this fix is something even within the small realm of my skills.

Inside the projectile file for the tanks, there's some lines like this.
Code:
    <comment key="alert" text="omg rocket" />
    <comment key="alert" text="incoming" />
    <comment key="alert" text="rocket" />


Modify the "incoming" or "omg rocket" to whatever you want.


ComJak wrote:
Lol ^, BWC is your biggest fan :P

ComJak

False. While TGW is an excellent mod for CoH, I personally prefer more of the realism based ones (IE: Blitzkrieg, Normandy 1944, etc.) If someone made a realism submod for the WWI mod I would then be their biggest fan. :P

_________________
If I post in this color I am posting as a moderator.


Top
 Profile  
 
PostPosted: Thu Oct 17, 2013 7:06 pm 
Offline

Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Being a developer for TGW 1918, I can already tell you that it's pretty much identical to the damage model of BK. Although hardly as unforgiving as N44 after the patch. ;)

And oh, A7V! :D


Top
 Profile  
 
PostPosted: Fri Oct 18, 2013 9:47 pm 
Offline

Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
bwc153 wrote:
Nice screenshot! Since you've removed rockets from the game, you could change the "OMG rocket" to something else. Your work is amazing, far beyond my amateur modding skills - but this fix is something even within the small realm of my skills.

Yeah, I noticed the reaction text but must have forgotten to change it. I also just noticed a couple visual bugs despite being almost sure I had fixed them. And hey, I've never really done much modding before this, and there's still a lot I need to figure out. The game's really mod-friendly, and the art style means you don't need a huge amount of skill to make models and textures for it. All I've really needed is a heck of a lot of patience.

But anyways, another teaser.

Image


Top
 Profile  
 
PostPosted: Sat Oct 19, 2013 7:08 am 
Offline

Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Yeah I've done a bit of work on occasion for other games and this is by far the most moddable of any modern game I've done any work with UNLESS you want to make a map. (Though I've gotta say the most moddable game I've modded is DooM)

I've done a bit of experimenting with vehicle modding, but hadn't ever really had any luck. It would be awesome, if you have the time, went and made a tutorial or step-by-step on how you did got a custom vehicle into the game.



The Soldier wrote:
Being a developer for TGW 1918, I can already tell you that it's pretty much identical to the damage model of BK. Although hardly as unforgiving as N44 after the patch. ;)

In terms of infantry, maybe. I haven't played much since the original release or one of the first patches - the tank combat seemed more like vanilla for sure. One of the things I felt that was odd was the tendency for the field guns to miss by obscene amounts, dunno if that's been changed though.

_________________
If I post in this color I am posting as a moderator.


Top
 Profile  
 
PostPosted: Sun Oct 20, 2013 3:55 am 
Offline

Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
bwc153 wrote:
Yeah I've done a bit of work on occasion for other games and this is by far the most moddable of any modern game I've done any work with UNLESS you want to make a map. (Though I've gotta say the most moddable game I've modded is DooM)

I've done a bit of experimenting with vehicle modding, but hadn't ever really had any luck. It would be awesome, if you have the time, went and made a tutorial or step-by-step on how you did got a custom vehicle into the game.

I keep wanting to get into the map editing part, then end up putting it off and working on something else. And yeah, if you want I can make a little tutorial on creating and importing models and making vehicles.


Top
 Profile  
 
PostPosted: Fri Oct 25, 2013 4:48 pm 
Offline

Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Yeah I tried getting into map editing, it's quite difficult - hopefully it'll come easier to you than it did to me. And yeah, a vehicle tutorial would be brilliant. :D

_________________
If I post in this color I am posting as a moderator.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group