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RUNNING WITH RIFLES Multiplayer

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PostPosted: Fri Mar 21, 2014 5:51 pm 
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Joined: Sat Jul 07, 2012 11:11 am
Posts: 57
The Soldier wrote:
EDIT:
Alright, redownload it if you downloaded it before you saw this - the pistol animation that was in the mod was an older version, where the gun was pointing at the guy's face, not the other way. :P


Greatness, btw, the pistol pointing to guys own face sounds about right if you have tried my versions of the pistols...

Also... Joink!(ing) this to my mod.


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PostPosted: Fri Mar 21, 2014 10:36 pm 
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Posts: 57
update: I has problem with the resource declarations...

This is what I tried:

Code:
<projectile key='impact_grenade.projectile'enabled="0" />


I just slapped that to greys faction file right after weapon files (in the recources section)

Now the game crashes when starting quick match. Even though I removed that line from the faction file.

Could it be because I have this

Code:
<carry_item key='viruzvest.carry_item'enabled="0" />


in green faction file? It used to work before... but when I tried to add that to greys faction file with enable="1" I did get crashes too.

Game log attached. This seems weird to me because I removed the chage that I made before crashing problem, but the crashing problem still continues.


Attachments:
rwr_game_demzombe.log.zip [18.28 KiB]
Downloaded 1714 times
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PostPosted: Fri Mar 21, 2014 10:50 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Ah, damn, forgot to remove grenades. >.< Yea, sorry about that. Although it's still fun to dodge grenades! :D

Anyways, the crash, I don't really know how to fix it. Did you remove it from all the faction files? The easier way out of that would have been to just 'clear_projectiles="1" ' in the faction file, so they don't get grenades of any sort, instead of just removing them individually. And do one or the other, I'm sure that'll cause some headaches if you us both.

I can suggest that you redownload it and add the clear_projectile bit of code to all the faction files.

EDIT:
And yes, your zombie skins ARE in the last mod I uploaded, bwc153. ;)


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PostPosted: Sat Mar 22, 2014 12:08 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Luck of Duck: "savegame folder full - remove some existing games"

Sometimes it can actually help to check the log, just the end of it. You're on Linux, tail is your friend :)


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PostPosted: Sat Mar 22, 2014 12:12 am 
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How many saves can one man have? o.0


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PostPosted: Sat Mar 22, 2014 4:06 am 
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>9000

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If I post in this color I am posting as a moderator.


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PostPosted: Sat Mar 22, 2014 10:18 am 
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Posts: 57
pasik wrote:
Luck of Duck: "savegame folder full - remove some existing games"

Sometimes it can actually help to check the log, just the end of it. You're on Linux, tail is your friend :)


To commemorate this... I think I need to add Facepalmer's family to survivor lastnames...

I did know I'm going throug a few savefiles during this, but hey I had only 100+

Deleting helped so... thanks. I need to remember that tail is friend in the continuation. :)


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PostPosted: Sat Mar 22, 2014 1:07 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
The Soldier wrote:
How many saves can one man have? o.0


100


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PostPosted: Sat Mar 22, 2014 2:49 pm 
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FYI, as start_game command was randomly introduced here in this thread, I shall inform you about http://runningwithrifles.gamepedia.com/ ... _interface although I don't think it will be of much use for the mod in a long while. Any of those commands can be used by init_match.xml, or if dynamic handling is needed, by scripts.

(There's still no "proper" way of starting a script in quick match, but as script entry filenames already support overriding, one way could be to
1) copy all scripts from vanilla/scripts to overlays/zombees/scripts, using gamemode_tester.php as your gamemode script entry point
2) script some stuff up in gamemode_tester.php, change to a specific map with the overlay included, start the map with custom settings
3) load the mod already as command parameter when launching the game, so that lobby is already overlaid (parameter: overlay=media/overlays/zombees)
4) call /_test to start gamemode_tester.php, the one provided by the mod itself
5) enjoy playing a mod with scripted content!

-- haven't really tested this, but it would make sense that it works)


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PostPosted: Sat Mar 22, 2014 11:50 pm 
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Joined: Sat Jul 07, 2012 11:11 am
Posts: 57
pasik wrote:
FYI, as start_game command was randomly introduced here in this thread, I shall inform you about http://runningwithrifles.gamepedia.com/ ... _interface although I don't think it will be of much use for the mod in a long while. Any of those commands can be used by init_match.xml, or if dynamic handling is needed, by scripts.

(There's still no "proper" way of starting a script in quick match, but as script entry filenames already support overriding, one way could be to
1) copy all scripts from vanilla/scripts to overlays/zombees/scripts, using gamemode_tester.php as your gamemode script entry point
2) script some stuff up in gamemode_tester.php, change to a specific map with the overlay included, start the map with custom settings
3) load the mod already as command parameter when launching the game, so that lobby is already overlaid (parameter: overlay=media/overlays/zombees)
4) call /_test to start gamemode_tester.php, the one provided by the mod itself
5) enjoy playing a mod with scripted content!

-- haven't really tested this, but it would make sense that it works)


Had a brief look into those, did I understand correctly that by using scripts it could be possible to make a sort of mod-campaing? By using the start_game - - change_map - -restart_game - - stuff? Needs an event to it. And probly map marker too.

Possibly could change capacities around based on a area taken over too? that could be usefull

Wait... is it also possible to have a "loading screen" between mapchanges that would be up a set time, and would have a picture on the backround? Because if that is possible, it would make it possible to convey a story too - with pictures (writing or actual picture, or even both).
That would be way cool... And totally out of my range :D

(maybe i should find a php tutorial from the internets)

EDIT : Writing my nemesis... maybe I sleep go now, too much of br-br-BRAINZ written today


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