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PostPosted: Mon Mar 17, 2014 1:06 am 
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I figured out why the HMG42 didn't have sound.
You had a missing " after the kill_probability.
Image


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PostPosted: Mon Mar 17, 2014 1:13 am 
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Many thanks. :) I'll put up a hotfix in the OP if any new players don't want to throw their eyes out the window. :D

By the way, nice text font - I might just have to steal that. ;)


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PostPosted: Mon Mar 17, 2014 1:33 am 
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Haha, np man.

The font mod was just some quick crap I threw together for that gif. It looks horrible on almost everything, mostly because allcaps works badly with gothic fonts.
http://www.lmnopc.com/bitmapfontbuilder/ <- That's the tool I used for it anyways. But you have to overwrite the vanilla font files for it to work currently.
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Bitmap+Font+Builder+Tool <- This would probably be useful for "doing it right" too.

The idea I've been playing with for this is having different factions speak in different fonts. Germans would have a gothic font, Russians a latinized cyrillic etc.
No way of doing this yet, but maybe some day if we nag enough about it? ;)


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PostPosted: Tue Mar 18, 2014 8:57 am 
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Maybe we'll also be able to get faction-specific taunts then so I can finally finish the "Developer Wars" mod. :P

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PostPosted: Wed Mar 19, 2014 7:36 pm 
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bwc153 wrote:
Maybe we'll also be able to get faction-specific taunts then so I can finally finish the "Developer Wars" mod. :P

Silly me, this has been enabled for a bit.

You should totally Get JackMayol to make you some german translations of various statements ingame for the Grey to use. ;)

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PostPosted: Sun Mar 23, 2014 4:16 am 
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Location: California, USA
Hi OP,

Whenever I attempt to launch the map "Vigil Islands" with this mod activated, it gives me this error:

"invalid vector<T> subscript"

It's really strange, and it doesn't happen on any of the other maps I have tried. I was wondering if you have encountered this problem before?

Thanks.

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PostPosted: Sun Mar 23, 2014 1:54 pm 
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Damn that error - I'm never able to find out *why* I get it. I usually find it's related to me missing a symbol at the end of a line, but since the mod works on all other maps, I can't figure out why. Like, in the next version of the mod, the game will crash on any map that has tanks. I tried to add a Tiger Tank (with little luck with the .mesh) for ComJak, it failed, so I got rid of it, but it still crashes on maps that have tanks. It also crashes on Vigil Island.


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PostPosted: Sun Mar 23, 2014 2:00 pm 
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Comjak's making a Villers-Bocage map? :P

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PostPosted: Sun Mar 23, 2014 2:31 pm 
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Apperantly he couldn't stop saying "tanks," so I thought I might help him.

But that still doesn't solve the error. :P


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PostPosted: Sun Mar 23, 2014 3:08 pm 
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Location: Western Europe
The Soldier wrote:
Damn that error - I'm never able to find out *why* I get it. I usually find it's related to me missing a symbol at the end of a line, but since the mod works on all other maps, I can't figure out why. Like, in the next version of the mod, the game will crash on any map that has tanks. I tried to add a Tiger Tank (with little luck with the .mesh) for ComJak, it failed, so I got rid of it, but it still crashes on maps that have tanks. It also crashes on Vigil Island.


for the crash on Vigil, it's because you don't have tow.weapon listed in the all_weapons.xml file. That's why rattlesnake also crashes.


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